Xanadu Next
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Revision as of 05:45, 14 December 2020 by Darkeno777 (talk | contribs)
Developers | |
---|---|
Nihon Falcom | |
Publishers | |
XSEED | |
Marvelous | |
Release dates | |
Windows | October 27, 2005 |
Reception | |
Metacritic | 78 |
OpenCritic | 81 |
IGDB | 83 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | ARPG, JRPG |
Art styles | Anime |
Themes | Europe, Fantasy, Medieval |
Series | Xanadu |
Xanadu | |
---|---|
Xanadu Next | 2005 |
Tokyo Xanadu eX+ | 2017 |
Key points
- Constant framerate stutter on newer versions of DirectX. See Issues fixed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Japanese only. | |||
Developer website | Japanese retail release. | |||
GOG.com | ||||
Humble Store | ||||
Steam |
- Japanese digital release available on DLSite.
- Simplified Chinese digital release available on CubeJoy. CubeJoy client requires internet access upon game boot.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\FALCOM\X_NEXT\config.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/312560/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\FALCOM\X_NEXT\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/312560/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Japanese releases only. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Xanadu Next. |
Issues fixed
Constant stutter
- The game can conflict with newer versions of DirectX.
Use this D3D8 Wrapper[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 10 (64-bit supported) |
Processor (CPU) | Intel Pentium III 866 MHz | Intel Core 2 Duo 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Direct3D compatible 3D accelerator card 32 MB of VRAM DirectX 9.0c compatible | Direct3D compatible 3D accelerator card 64 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/312560/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (312560) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Xanadu Next - last accessed on 2019-11-16
- "Later in the Steam thread that KainXVIII created, DarkSpartan posted a link to a different DirectX 8 wrapper that, in my experience at least, works even better: https://github.com/ThirteenAG/d3d8-wrapper/releases Just unzip the two files, and put them in the same folder as the Xanadu Next .exe. No configuration needed (though again, I can only speak to my experience here, no guarantees of course). The .ini has a few options, but I didn't need to change any of them. EDIT: With newer versions of the wrapper, you need to change Direct3D8DisableMaximizedWindowedModeShim from 0 to 1 in the ini."