Difference between revisions of "Scooby-Doo 2: Monsters Unleashed"
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | Disc | | | Windows }} |
}} | }} | ||
Revision as of 22:45, 8 September 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
AWE Games | |
Publishers | |
THQ | |
Release dates | |
Windows | March 26, 2004 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | No configuration files at all. |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\user*.too[Note 1] |
-
*
corresponds to the number of the in game save slot. 5 slots are available from 0 to 4.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | Intel Pentium II 333 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 9 16 MB of VRAM DirectX 8 compatible | 32 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).