Difference between revisions of "Glossary:Persistent"
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Baronsmoki (talk | contribs) (Added The Longing as an example) |
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− | {{Glossary | + | <includeonly>{{Glossary |
− | |display = {{{1| | + | |display = {{{1|abbr}}} |
− | |name = | + | |name = Persistent |
− | |article = | + | |article = Persistent |
− | |category = | + | |category = Persistent |
− | |glossary = | + | |glossary = Persistent |
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|notes = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames] | |notes = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames] | ||
}} | }} | ||
− | <noinclude>[[Category:Glossary]]</noinclude> | + | </includeonly><noinclude>{{Glossary:Persistent|box}}[[Category:Glossary]]</noinclude> |
Revision as of 11:09, 19 June 2020
Definition | |
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Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | |
Examples | |
Notes | |
MobyGames |
Continuous turn-based |