Difference between revisions of "ReShade"
From PCGamingWiki, the wiki about fixing PC games
m (added installation section) |
m (added current compatibility table from https://reshade.me/compatibility for now) |
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# Launch the game and use {{Key|Home}} to access the in-game ReShade GUI. | # Launch the game and use {{Key|Home}} to access the in-game ReShade GUI. | ||
}} | }} | ||
+ | |||
+ | ==Compatibility== | ||
+ | {| class="page-normaltable pcgwikitable sortable" | ||
+ | |- | ||
+ | ! Game !! Render API !! Status !! Additional Notes | ||
+ | |- | ||
+ | | 18 Wheels of Steel - Across America [2002] || OpenGL || Good || Depth buffer only shows rearview mirrors. | ||
+ | |- | ||
+ | | 18 Wheels of Steel Extreme Trucker 2 || OpenGL || Good || Depth buffer only shows rearview mirrors. | ||
+ | |- | ||
+ | | 7 Days to Die || Direct3D 9 || Perfect || Cannot be played with active EAC. | ||
+ | |- | ||
+ | | 7554 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | 8BitBoy || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Aarklash Legacy || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | 99 Levels to Hell || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | A New Beginning || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | A Hat In Time || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | A Story About my Uncle || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Abyss Odyssey || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | ABZU || Direct3D 10+ || Perfect || Screenshots are blank. | ||
+ | |- | ||
+ | | Ace Combat: Assault Horizon (Enhanced Edition) || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Advent Rising || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | AER Memories of Old || Direct3D 11 / OpenGL || Perfect || | ||
+ | |- | ||
+ | | Agarest: Generations of War || Direct3D 9 || Good || Partial depth buffer access, Zoomed Out? | ||
+ | |- | ||
+ | | Age of Conan: Unchained || Direct3D 9 || Good || Depth buffer partially shows UI. | ||
+ | |- | ||
+ | | Age of Mythology Extended Edition || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Age of Wonders III || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Airship Dragoon || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Alan Wake || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Alan Wake: American nightmare || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Alice: Madness Returns || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Alien: Isolation || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Alien Rage || Direct3D 9 || Good || Depth buffer only shows FPS hands. | ||
+ | |- | ||
+ | | Alien: Colonial Marines || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Alien vs. Predator [2000] || Direct3D 9 || Good || Depth buffer only shows FPS hands. | ||
+ | |- | ||
+ | | Alien vs. Predator [2010] || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | Alpha Protocol || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Amanda Tanks || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Amnesia: Machine for Pigs || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Amnesia: The Dark Descent || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Among the Sleep || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Angry Video Game Nerd Adventures || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Anna Extended Edition || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Anodyne || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Anomaly Korea || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Anomaly: Warzone Earth || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Antisquad || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Aquaria || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Apotheon || Direct3D 9 || Good || Use an external injector for injecting ReShade into the process. | ||
+ | |- | ||
+ | | Archeage || Direct3D 9/10+ || Good || Depth buffer is flickering. | ||
+ | |- | ||
+ | | ArmA 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | ArmA 2: Operation Arrowhead || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | ArmA 3 || Direct3D 10+ || Good || Depth buffer flickering in FPS mode. Works fine in third person mode. | ||
+ | |- | ||
+ | | Armored Hunter GUNHOUND EX || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Ascendant || OpenGL || Good || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Assassin's Creed || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Assassin's Creed II || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Assassin's Creed III || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Assassin's Creed IV: Black Flag || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | Assassin's Creed: Brotherhood || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Assassin's Creed: Revelations || Direct3D 9 || Perfect || Depth buffer is missing some scene elements. | ||
+ | |- | ||
+ | | Assassin's Creed: Rogue || Direct3D 10+ || Perfect || Disable minimap in HUD options for depth buffer. | ||
+ | |- | ||
+ | | Assassin's Creed: Unity || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer. | ||
+ | |- | ||
+ | | Assassin's Creed: Syndicate || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer. | ||
+ | |- | ||
+ | | Astebreed || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Avatar: The Game || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Avencast || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Avoid Sensory Overload || OpenGL || Good || Partial depth buffer access? | ||
+ | |- | ||
+ | | Ballance || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. Game must run in window mode, see "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings". | ||
+ | |- | ||
+ | | Ballpoint Universe || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Banished || Direct3D 10+ || Good || Only 64bit executable works. | ||
+ | |- | ||
+ | | Back to the Future: The Game || Direct3D 9 || Good || No depth buffer Access. | ||
+ | |- | ||
+ | | Bardbarian || Direct3D 9 || Perfect || Create a "Direct3D 9.log" in the game folder manually before starting! | ||
+ | |- | ||
+ | | BattleBlock Theater || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Battlefield 2142 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Battlefield 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Battlefield 3 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Battlefield 4 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Battlefield: Bad Company 2 || Direct3D 9/10+ || Good || Depth buffer only shows FPS hands. | ||
+ | |- | ||
+ | | Battlefield: Hardline (Beta) || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Batman: Arkham Asylum || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Batman: Arkham City || Direct3D 9/10+ || Perfect || Choose Direct3D 9 during setup even though game uses Direct3D 11 for best compatibility. | ||
+ | |- | ||
+ | | Batman: Arkham Knight || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Batman: Arkham Origins || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Batman: Arkham Origins Blackgate HD || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Bayonetta || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | BeamNG || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | BeastBoxing Turbo || OpenGL || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Beatbuddy: Tale of The Guardians || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Bedlem || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Betrayer || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Beyond Good and Evil || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Bioshock || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Bioshock 2 || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Bioshock Infinite || Direct3D 9/10+ || Good || Depth buffer only displays your weapon | ||
+ | |- | ||
+ | | Binary Domain || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | bit Dungeon II || Direct3D 9 || Perfect || Create a "Direct3D 9.log" in the game folder manually! | ||
+ | |- | ||
+ | | Borderlands 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | BIT.TRIP RUNNER || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Blackguards || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Blackguards 2 || Direct3D 9 || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Black Desert || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Blades of Time || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | BlazeRush || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Blitzkrieg 2: Fall of the Reich || Direct3D 9 || Good || | ||
+ | |- | ||
+ | | Blocks That Matter || OpenGL || Good || No depth buffer access. Put files into "\bin\". | ||
+ | |- | ||
+ | | Blockland || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Blood Knights || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Blood of the Werewolf || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Blood Omen 2: Legacy of Kain || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | BloodRayne || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. Select "Direct3D 10+" during installation. | ||
+ | |- | ||
+ | | BloodRayne 2 || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Bluestacks (Android emulator) || Direct3D 9 || Good || | ||
+ | |- | ||
+ | | Bound by Flame || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Borderlands: The Pre-Sequel || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Broken Age || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Brother - A Tale of Two Sons || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Brütal Legend || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Bulletstorm || Direct3D 9 || Good || Depth buffer only shows FPS hands. | ||
+ | |- | ||
+ | | Bulletstorm Full Clip Edition || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Burnout Paradise || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Call of Cthulhu: Dark Corners of the Earth || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Call of Duty || OpenGL || Perfect || Depth buffer access works with driver MSAA. | ||
+ | |- | ||
+ | | Call of Duty 2 || Direct3D 9 || Perfect || Need to fix the game executable with this tool (drag'n'drop "CoD2SP_s.exe" on it): stack-size-fix.exe | ||
+ | |- | ||
+ | | Call of Duty: Advanced Warfare || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Call of Duty: Black Ops || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Call of Duty: Black Ops II || Direct3D 10+ || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Call of Duty: Ghosts || Direct3D 10+ || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Call of Duty: Modern Warfare || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Call of Duty: Modern Warfare 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Call of Duty: Modern Warfare 3 || Direct3D 9 || Perfect || Depth buffer access works with in-game MSAA. | ||
+ | |- | ||
+ | | Call of Duty: World at War || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Call of Juarez: Bound in Blood || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Call of Juarez: Gunslinger || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Castle Crashers || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Castlevania: Lords of Shadow || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Castlevania: Lords of Shadow 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Castlevania: Lords of Shadow: Mirror of Fate HD || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Cat Goes Fishing || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Chaos in Deponia || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Chaos Legion || Direct3D 8 || Good || Use dgVoodoo2 to wrap D3D8 to D3D11. Depth buffer is empty. | ||
+ | |- | ||
+ | | Chronicles of Riddick: Dark Athena || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Cities: Skyline || Direct3D 10+ || Good || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. | ||
+ | |- | ||
+ | | Chicken Little || Direct3D 8 || Perfect || Use dgVoodoo2 to wrap D3D8 to D3D11. | ||
+ | |- | ||
+ | | Chivalry: Deadliest Warrior || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Chivalry: Medieval Warfare || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Choplifter HD || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Chrome [2003] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. Partial depth buffer access. | ||
+ | |- | ||
+ | | Clive Barker's Jericho || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Clive Barker's Undying || DirectDraw || Good || Use dgVoodoo2 to wrap DDraw to D3D11. | ||
+ | |- | ||
+ | | Combat Mission Shock Force || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Commanche 4 || Direct3D 8 || Perfect || Use dgVoodoo2 to wrap D3D8 to D3D11. | ||
+ | |- | ||
+ | | Command & Conquer: Generals || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Condemned: Criminal Origins || Direct3D 9 || Good || Depth buffer is empty in some areas of the game. | ||
+ | |- | ||
+ | | Contrast || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Costume Quest || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Costume Quest 2 || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | Counter-Strike: Global Offensive || Direct3D 9 || Good || Depth buffer is empty. Put files into "\bin\". | ||
+ | |- | ||
+ | | Crashday || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Crash Time II || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Crazy Taxi || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | CreaVures || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Crimson Clover: World Ignition || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Crossout || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Crysis || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Crysis 3 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Crysis Warhead || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Cube 2: Sauerbraten || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Culling of the Cows || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Dark || Direct3D 9 || Perfect || Unable to toggle Shaders On/Off. | ||
+ | |- | ||
+ | | Dark Souls: Prepare to Die || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dark Souls II || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Darksiders || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Darksiders II || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dark Void Zero || Direct3D 9 || Good || Partial depth buffer access. Zoomed Out? | ||
+ | |- | ||
+ | | Daylight || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Deadfall Adventures || Direct3D 9 || Good || Depth buffer partially appears, DOF still works. | ||
+ | |- | ||
+ | | DeadCore || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Deadlight || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Deadpool || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dead Effect || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Dead Island || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dead Island: Epidemic || OpenGL || Good || Depth buffer only works in mainmenu, depth buffer is flipped. | ||
+ | |- | ||
+ | | Dead or Alive 5: Last Round || Direct3D 9 || Perfect || Game uses a logarithmic depth buffer, disable SSAA for access. | ||
+ | |- | ||
+ | | Dead Rising 3: Apocalypse Edition || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Dead Rising Remastered || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Dead Space || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dead Space 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dead Space 3 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Deadly Premonition || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dear Esther || Direct3D 9 || Perfect || No depth buffer access. Put files into "\Bin\" folder. Disable MSAA and type "r_drawvgui 0" into the console to disable the UI for depth buffer access to work. | ||
+ | |- | ||
+ | | Demonicon: The Dark Eye || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Depth Hunter 2: Deep Dive || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Deus Ex || OpenGL || Good || Depth buffer only shows FPS hands. | ||
+ | |- | ||
+ | | Deus Ex: Human Revolution Director's Cut || Direct3D 9/10+ || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Deus Ex: Invisible War || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. | ||
+ | |- | ||
+ | | Deus Ex: Mankind Divided || Direct3D 10+ || Good || Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. | ||
+ | |- | ||
+ | | DeSmuME X432R || Direct3D 9 || Good || No depth buffer access. Change display method to Direct3D. | ||
+ | |- | ||
+ | | Devil May Cry || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Devil May Cry 2 || Direct3D 9 || Crash || | ||
+ | |- | ||
+ | | Devil May Cry 3 Special Edition || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Devil May Cry 4 || Direct3D 9/10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Diablo III || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | DiRT: Showdown || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | DiRT 3 || Direct3D 10+ || Perfect || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. | ||
+ | |- | ||
+ | | Dirty Bomb || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Disciples III: Rebirth || Direct3D 9 || Perfect || Depth buffer sometimes flipped? | ||
+ | |- | ||
+ | | Dishonored || Direct3D 9 || Good || Depth buffer only contains player character. | ||
+ | |- | ||
+ | | Disney Epic Mickey 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Divinity II: The Dragon Knight Saga || Direct3D 9 || Perfect || Disable ingame HDR to access depth buffer. | ||
+ | |- | ||
+ | | Divinity: Dragon Commander || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Divinity: Original Sin || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Dollar Dash || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Dolphin (GameCube/Wii Emulator) || Direct3D 10+ | ||
+ | |- | ||
+ | | OpenGL || Perfect || Depth buffer access works for some titles. | ||
+ | |- | ||
+ | | Don't Starve || Direct3D 9 || Good || | ||
+ | |- | ||
+ | | Don't Starve Together || Direct3D 9 || Good || | ||
+ | |- | ||
+ | | Double Dragon 1 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Double Dragon 2 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Double Dragon 3 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Double Dragon 4 || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | DOOM (2016) || OpenGL / Vulkan || Perfect || | ||
+ | |- | ||
+ | | DOOM (GZDoom) || OpenGL || Perfect || | ||
+ | |- | ||
+ | | DOOM 3: BFG Edition || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Double Dragon Neon || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Double Dragon Trilogy || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Dota 2 || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | Dragon Age: Inquisition || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Dragon Age: Origins || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dragon Age II || Direct3D 10+ || Perfect || No depth buffer access. | ||
+ | |- | ||
+ | | Dragon Ball Xenoverse || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dragon Quest Heroes || Direct3D 10+ || Good || Gamme correction issues? | ||
+ | |- | ||
+ | | Dragons Dogma Dark Arisen || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Drakensang || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Driv3r || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | DuckTales Remastered || Direct3D 9 || Perfect || Depth buffer is missing character models. | ||
+ | |- | ||
+ | | Dungeon of Endless || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Dungeons & Dragons HD || Direct3D 10+ || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Dungeonland || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Dungeon Siege 2 || Direct3D 9 || Good || Depth buffer access only in menu. | ||
+ | |- | ||
+ | | Dust: An Elysian Tail || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Dying Light || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | ||
+ | |- | ||
+ | | Dynamite Jack || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Dynasty Warriors 7 / Shin Sangokumusou 6 || Direct3D 9 || Perfect || Depth buffer cause glitches in splitscreen coop. | ||
+ | |- | ||
+ | | Dynasty Warriors 8 Xtreme Legends || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Eador: Masters of the Broken World || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Earth and Beyond || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Electronic Super Joy || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Electronic Super Joy: Groove City || OpenGl32 || Perfect || | ||
+ | |- | ||
+ | | Eldritch || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Enclave || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Enslaved: Odyssey to the West || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | ePSXe (PlayStation Emulator) || OpenGL || Good || Use Pete's OpenGL 1.77. | ||
+ | |- | ||
+ | | Ethan: Meteor Hunter || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Ether Vapor Remaster || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Eufloria HD || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Euro Truck Simulator 2 || Direct3D 9 | ||
+ | |- | ||
+ | | OpenGL || Perfect || Depth buffer is upside down in D3D9. | ||
+ | |- | ||
+ | | E.Y.E. Divine Cybermancy || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | ||
+ | |- | ||
+ | | Fable Anniversary || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Fable: The lost Chapters || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Fable III || Direct3D 9 || Good || Depth buffer flickers. | ||
+ | |- | ||
+ | | Fallout 3 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Fallout 4 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Fallout: New Vegas || Direct3D 9 || Perfect || Depth buffer sometimes only shows FPS hands. | ||
+ | |- | ||
+ | | Far Cry || Direct3D 9 || Perfect || Depth buffer access only works properly with certain renderers. | ||
+ | |- | ||
+ | | Far Cry 2 || Direct3D 9 || Good || Depth buffer is empty because game clears it before presenting. | ||
+ | |- | ||
+ | | Far Cry 3 || Direct3D 9/10+ || Perfect || Run game in Dx9 mode for depth buffer access. | ||
+ | |- | ||
+ | | Far Cry 3: Blood Dragon || Direct3D 10+ || Good || Gamma correction problems. | ||
+ | |- | ||
+ | | Far Cry 4 || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Far Cry 5 || Direct3D 10+ || Perfect || Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and "Copy depth before clearing" | ||
+ | |- | ||
+ | | Farming Simulator 2015 || OpenGL || Good || Gamma correction problems. | ||
+ | |- | ||
+ | | F.E.A.R. || Direct3D 9 || Perfect || Disable AA and soft shadows for depth buffer access. | ||
+ | |- | ||
+ | | F.E.A.R. 2 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | F.E.A.R. 3 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Final Fantasy III || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Final Fantasy IV || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Final Fantasy VII || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Final Fantasy VIII || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Final Fantasy XIII || Direct3D 9 || Perfect || Put files into "\white_data\prog\win\bin\". | ||
+ | |- | ||
+ | | Final Fantasy XIII-2 || Direct3D 9 || Perfect || Put files into "\alba_data\prog\win\bin\". | ||
+ | |- | ||
+ | | Final Fantasy XIV || Direct3D 9 || Good || | ||
+ | |- | ||
+ | | Firewatch || Direct3D 10+ || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Fist of Awesome || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Fist of Jesus || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Flatout 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Freedom Force vs. The 3rd Reich || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Galaxy on Fire 2 HD || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Game of Thrones: A Telltale Game Series || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Gas Guzzlers Extreme || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Gauntlet [2014] || Direct3D 10+ || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Gas Guzzlers: Combat Carnage || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Gears of War [2007] || Direct3D 10+ || Good || | ||
+ | |- | ||
+ | | Ghost Recon: Advanced Warfighter || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Ghost Recon: Advanced Warfighter 2 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Gish || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Global Operations || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | GLQuake || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Goat Simulator || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Goodbye Deponia || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Google Earth || Direct3D 9/OpenGL || Perfect || Depth buffer flipped in D3D9. Put files into "\alchemy\ogles2\" or "\alchemy\ogl\" | ||
+ | |- | ||
+ | | Gothic 2 || Direct3D 7 || Perfect || DX7 is not supported, so you need to use the DX11 mod. | ||
+ | |- | ||
+ | | Gothic 3 || Direct3D 9 || Good || Some objects are not displayed in depth buffer. | ||
+ | |- | ||
+ | | Grand Theft Auto III || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Grand Theft Auto IV || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Grand Theft Auto IV: EFLC || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Grand Theft Auto V || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. | ||
+ | |- | ||
+ | | Grand Theft Auto: San Andreas || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Grand Theft Auto: Vice City || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Gravity Badgers || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Grey Goo || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Grim Fandango Remastered || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | GRID 2 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Grim Dawn || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Ground Branch || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Guild Wars || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Guild Wars 2 || Direct3D 9 || Good || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into "\bin\". | ||
+ | |- | ||
+ | | GundeadliGne || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | GundeadliGne: Recollection || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Gun || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Gun Metal || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Gun Monkeys || OpenGL || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Guacamelee! Gold Edition || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Half Life 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Halo: Combat Evolved || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Halo: Combat Evolved - Custom Edition 1.10 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Halo 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Hard Reset || Direct3D 9 || Good || Must Enable FSAA for depth buffer access. | ||
+ | |- | ||
+ | | Harry Potter and the Chamber of Secrets || DirectDraw || Perfect || Use dgVoodoo2 to wrap DDraw to D3D11. | ||
+ | |- | ||
+ | | Hammerwatch || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Hellblade: Senuas Sacrifice || Direct3D 11 || Perfect || Screenshots do not work because game uses a 10bit back buffer. | ||
+ | |- | ||
+ | | Hellgate Global || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Hellgate London [2007] || Direct3D 9/10+ || Perfect || Rename dxgi.dll to d3d10.dll in DX10 mode. | ||
+ | |- | ||
+ | | Hero Siege || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Heroes of Might & Magic 3 - HD Edition || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Heroine's Quest || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Hitman: Blood Money || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Hitman: Codename 47 || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Hitman 2 [2018] || Direct3D 10+/12 || Perfect || | ||
+ | |- | ||
+ | | Hitman 2: Silent Assassin || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Hitman 3: Contracts || Direct3D 8 || Major Issues || Use d3d8to9 to wrap D3D8 to D3D9. Graphical glitches (black player models and worse). | ||
+ | |- | ||
+ | | Hitogata Happa || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Homefront || Direct3D 9/10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Homefront: The Revolution || Direct3D 10+ || Perfect || 4K fix: Change desktop resolution to 4K before starting the game. | ||
+ | |- | ||
+ | | Homeworld Remastered Collection || OpenGL || Perfect || Put files into "\Homeworld Remastered Collection\HomeworldRM\Bin\Release\". | ||
+ | |- | ||
+ | | Hot Wheels Velocity X || Direct3D 8 || Major Issues || Use d3d8to9 to wrap D3D8 to D3D9, then add the following workaround for the texture issues to Reshade.ini: <br> | ||
+ | <pre> | ||
+ | [OPENGL] | ||
+ | ReserveTextureNames=510 | ||
+ | </pre> | ||
+ | |- | ||
+ | | Hot Wheels World Race || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Hotline Miami || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | How to Survive || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Humanity Asset || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Hydrophobia: Prophecy || Direct3D 9 || Perfect || Alt+Tab crashes game. | ||
+ | |- | ||
+ | | Hyperdimension Neptunia Re;Birth1 || Direct3D 10+ | ||
+ | |- | ||
+ | | OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | I Am Vegend || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Icewind Dale: Enhanced Edition || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Ikaruga || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | IL-2: Cliffs of Dover || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Imagine Me || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Insane 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Insurgency 2 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Iron Grip: Warlord || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Ittle Dew || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Jack Lumber || OpenGL || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Jade Empire || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Jagged Alliance: Back in Action || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | JoeDanger || OpenGL || Major Issues || ReShade is stuck in an infinite effect reloading loop. | ||
+ | |- | ||
+ | | JoeDanger 2: The Movie || OpenGL || Major Issues || ReShade is stuck in an infinite effect reloading loop. | ||
+ | |- | ||
+ | | Joint Task Force || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Joylancer || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Just Cause 2 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Just Cause 3 || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | ||
+ | |- | ||
+ | | Kerbal Space Program || Direct3D 10+ || || | ||
+ | |- | ||
+ | | KickBeat Steam Edition || Direct3D 10+ || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Kill the Bad Guy || OpenGL || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Killing Floor || Direct3D 9 | ||
+ | |- | ||
+ | | OpenGL || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Killer is Dead || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | King's Bounty: Warriors of the North || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Kingdom Rush || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Kingdoms of Amalur: Reckoning || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Knights of Pen & Paper +1 || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Layers of Fear || Direct3D 10+ || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Left 4 Dead 2 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Legacy of Kain: Defiance || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. | ||
+ | |- | ||
+ | | Legend of Grimrock || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | LEGO Batman: The Videogame || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO Batman 2 || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO City Undercover || Direct3D 10+ || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO Harry Potter: Years 1-4 || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO Harry Potter: Years 5-7 || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO Indiana Jones: The Original Adventure || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO Indiana Jones 2: The Adventure Continues || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO Lord of the Rings || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO Marvel Super Heroes || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | LEGO Star Wars III: The Clone Wars || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | L.A. Noire || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Life is Feudal || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Life is Strange || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Lili: Child of Geos || Direct3D 9 || Good || Depth buffer in-game is empty but works in main menu. | ||
+ | |- | ||
+ | | Limbo || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Lords of the Fallen || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Lone Survivor || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Lovely Planet || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Lucius || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Luftrausers || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Lunnye Devitsy || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Luxor Evolved || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Mad Max || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | ||
+ | |- | ||
+ | | Mafia || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Mafia II || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Mafia III || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Magnetic by Nature || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Manhunt || Direct3D 9 || Perfect || Works with thirteenag widescreen patch | ||
+ | |- | ||
+ | | Manhunter || Direct3D 9 || Good || Depth buffer access only in menu. | ||
+ | |- | ||
+ | | Mark of the Ninja || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Mass Effect || Direct3D 9 || Perfect || Enable "Preserve depth buffer from being cleared". | ||
+ | |- | ||
+ | | Mass Effect 2 || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Mass Effect 3 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Mass Effect: Andromeda || Direct3D 10+ || Good || Depth buffer is upside down. Screenshots are not working. | ||
+ | |- | ||
+ | | Master Reboot || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Max: The Curse of Brotherhood || OpenGL || Good || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Max Payne || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. | ||
+ | |- | ||
+ | | Max Payne 2 || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Max Payne 3 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Magabyte Punch || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Megarace 3 || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Medal of Honour Allied Assault || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Medal of Honour [2010] || Direct3D 9 || Good || Depth buffer only shows FPS hand. | ||
+ | |- | ||
+ | | Meltdown || OpenGL || Good || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Metal Gear Rising: Revengeance || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Metal Gear Solid 5: Ground Zeroes || Direct3D 10+ || Crash || Crashes on startup. | ||
+ | |- | ||
+ | | Metal Slug 3 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Metal Slug Defense || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Metal Slug X || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Metro 2033 Redux || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Metro Exodus || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Metro Last Light || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | MGE-XE || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | MicroMachines V4 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Microsoft Flight Simulator X || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Mickey Mouse: Castle of Illusion || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Middle Earth: Shadow of Mordor || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | ||
+ | |- | ||
+ | | Might & Magic Heroes VI || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Minecraft || OpenGL || Good || Depth buffer only shows UI. Put files into Java "\bin\" directory. | ||
+ | |- | ||
+ | | Mini Motor Emo || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Mini Motor Racing || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Mini Ninjas || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Mirror's Edge || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Mortal Kombat 9 Komplete Edition || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Mortal Kombat X [10] || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Mount & Blade: Warband || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Muffin Knight || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Muri || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | ||
+ | |- | ||
+ | | M.U.G.E.N. 1.1a4 || OpenGL || Perfect || | ||
+ | |- | ||
+ | | NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Naval War: Arctic Circle || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Need for Speed [2016] || Direct3D 10+ || Perfect || Use game in offline mode. | ||
+ | |- | ||
+ | | Need for Speed: Carbon || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Need for Speed: Hot Pursuit [1998] || Glide || Perfect || Use dgVoodoo2 to wrap Glide to D3D11. | ||
+ | |- | ||
+ | | Need for Speed: Hot Pursuit [2010] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Need for Speed: Hot Pursuit 2 || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Need for Speed: Most Wanted [2005] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Need for Speed: Most Wanted [2012] || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Need for Speed: Payback || Direct3D 10+ || Perfect || Use game in offline mode. | ||
+ | |- | ||
+ | | Need for Speed: Pro Street || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Need for Speed: Rivals || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Need for Speed: Underground || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Need for Speed: Underground 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Need for Speed II: Special Edition || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Nestopia 1.46 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Neverwinter Nights || OpenGL || Good || Partial depth buffer access, UI displayed only. | ||
+ | |- | ||
+ | | Neverwinter Nights: Enhanced Edition || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Neverwinter Nights 2 || Direct3D 9 || Good || Partial depth buffer access, UI displayed only. | ||
+ | |- | ||
+ | | Next Car Game || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Nexus: The Jupiter Incident || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Nier: Automata || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Nosferatu: The Wrath of Malachi || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. | ||
+ | |- | ||
+ | | No Man's Sky || OpenGL || Perfect || | ||
+ | |- | ||
+ | | No More Room In Hell || Direct3D 9 || Perfect || Put files into "\bin\". | ||
+ | |- | ||
+ | | No One Lives Forever 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Observer / >observer_ || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Oddworld: New 'n' Tasty || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Oddworld: Stranger's Wrath || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Oni || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Onikira: Demon Killer || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Ori and the Blind Forest || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Outlast || Direct3D 9/10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Outward || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Overlord with Raising Hell Expansion || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Painkiller Hell & Damnation || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Payday 2 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | PCSX2 (PlayStation 2 Emulator) || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Penumbra Series || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Phantasy Star Online 2 || Direct3D 9 || Major Issues || nProtect GameGuard Anti-Cheat kicks player. | ||
+ | |- | ||
+ | | Phantasy Star Online: Blue Burst || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Phantasy Star Universe: Ambitions of the Iluminous || Direct3D 9 || Good || Depth buffer shows some UI elements only. | ||
+ | |- | ||
+ | | Pillars of Eternity || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | PixelJunk: Monsters Ultimate || Direct3D 9 || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Planetside 2 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Platoon || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | PlayerUnknown's BATTLEGROUNDS || Direct3D 10+ || Blocked || PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. | ||
+ | |- | ||
+ | | Portal || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | ||
+ | |- | ||
+ | | Portal 2 || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | ||
+ | |- | ||
+ | | PPSSPP (PlayStation Portable Emulator) || OpenGL || Good || | ||
+ | |- | ||
+ | | Prey || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Prey 2017 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Prince of Persia [2008] || Direct3D 9 || Perfect || Cellshaded characters have no depth. | ||
+ | |- | ||
+ | | Prince of Persia: The Forgotten Sands || Direct3D 9 || Perfect || Depth buffer is missing some scene elements. | ||
+ | |- | ||
+ | | Prince of Persia 2: Warrior Within || Direct3D 9 || Perfect || Keys possibly don't work? | ||
+ | |- | ||
+ | | Pro Evolution Soccer 2015 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Project CARS || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Project Snowblind || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Prototype || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Prototype 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Psychonauts || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Quake || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Quake 2 || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Quake 3 || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Quake 4 || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Race Driver: Grid || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Race the Sun || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | RADical Roach Deluxe Edition || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | RaiderZ || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | RAGE || OpenGL || Perfect || | ||
+ | |- | ||
+ | | RAGE 2 || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game. | ||
+ | |- | ||
+ | | Ragnarok 2 || Direct3D 9 || Perfect || Install to "SHIPPING". | ||
+ | |- | ||
+ | | Rayman Legends || Direct3D 9 || Perfect || Depth buffer is missing character models. | ||
+ | |- | ||
+ | | Re-Volt || OpenGL || Good || No depth buffer access. Image may be darkened. | ||
+ | |- | ||
+ | | Reaper: Tale of a Pale Swordsman || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Red Faction || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | ||
+ | |- | ||
+ | | Red Faction II || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. Partial depth buffer access. | ||
+ | |- | ||
+ | | Red Faction: Guerrilla Steam Edition || Direct3D 9 || Good || Game crashes in DX11 mode. | ||
+ | |- | ||
+ | | Red Orchestra 2 || Direct3D 9 || Perfect || May get detected by Punkbuster. | ||
+ | |- | ||
+ | | Remember Me || Direct3D 9 || Perfect || Enable supersampling for depth buffer access. | ||
+ | |- | ||
+ | | Resident Evil 4 Ultimate HD || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Resident Evil 5 || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | Resident Evil 6 || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Resident Evil: Revelations || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Return to Castle Wolfenstein || OpenGL || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Rift || Direct3D 9 || Good || | ||
+ | |- | ||
+ | | RiME || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Rise of the Triad || Direct3D 9/10+ || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Risen || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Risen 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | River City Ransom: Underground || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | River City Super Sports Challenge: All Star Special || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Road Redemption || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | ROBLOX || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Rogue Trooper || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | R.U.S.E. || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Rune Gold || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Rush for Glory || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Ryse || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Sacred Citadel || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Saint's Row 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Saint's Row The Third || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Saint's Row IV || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Saint's Row: Gat Out of Hell || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Satellite Reign || Direct3D 9 || Perfect || Depth buffer is upside down. | ||
+ | |- | ||
+ | | Savant: Adcent || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Scarface: The World Is Yours || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Scourge: Outbreak || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Sebastien Loeb Rally Evo || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Second Life || OpenGL || Perfect || | ||
+ | |- | ||
+ | | SEGA Bass Fishing || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Sekiro: Shadows Die Twice || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Serious Sam HD: The First Encounter || Direct3D 9 || Good || Depth buffer shows only FPS hands and sky. | ||
+ | |- | ||
+ | | Serious Sam: The Second Encounter || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Serious Sam 3: BFE || Direct3D 9 || Good || | ||
+ | |- | ||
+ | | Shadowgrounds Survivor || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Shadowrun: Dragonfall Director's Cut || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Shadowrun Returns || OpenGL || Good || Partial depth buffer access: UI and Mouse shows. | ||
+ | |- | ||
+ | | Shadow Warrior [2013] || Direct3D 9 || Good || Must enable FSAA for depth buffer access. | ||
+ | |- | ||
+ | | Shelter || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Shelter 2 || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Sherlock Holmes: Crimes & Punishments || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Silence of the Sleep || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Silent Hill 2: Director's Cut || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Silent Hill 3 || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | ||
+ | |- | ||
+ | | Sim City || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Sky Force Aniversary || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Sleeping Dogs || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Sleeping Dogs: Definitive Edition || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Snes9x 1.53 || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Sniper Elite 3 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Sniper Ghost Warrior 2 || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | Sniper Ghost Warrior 3 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | SNOW: The Game || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Snuggle Truck || OpenGL || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | SOL: Exodus || Direct3D 9 || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Soeldner: Secret Wars - Community Edition || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Soldier: Heroes of WWII || Direct3D 8 || Perfect || Use dgVoodoo2 to wrap D3D8 to D3D11. | ||
+ | |- | ||
+ | | Sonic Adventure || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Sonic Adventure 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Sonic Generations || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Space Engine || OpenGL || Perfect || No depth buffer access. | ||
+ | |- | ||
+ | | Space Engineers || Direct3D 9 || Perfect || Put files into "\Bin64\". Depth buffer access only works in D3D9 mode. | ||
+ | |- | ||
+ | | Spec Ops: The Line || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Spellforce Platinum Edition || - || Good || Game needs special handling: Instructions. | ||
+ | |- | ||
+ | | Spin Tires || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Splinter Cell: Chaos Theory || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | SQUAD || Direct3D 10+ || Banned || | ||
+ | |- | ||
+ | | S.T.A.L.K.E.R. Call of Pripyat || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | S.T.A.L.K.E.R. Clear Sky || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | S.T.A.L.K.E.R. Lost Alpha || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | S.T.A.L.K.E.R. Shadow of Chernobyl || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Star Citizen || Direct3D 10+ || Perfect || Depth buffer is logarithmic. | ||
+ | |- | ||
+ | | Starcraft II || Direct3D 9 || Perfect || Needs to be installed to "\SC2\Versions\BaseXXXX", where BaseXXXX is the latest Base folder | ||
+ | |- | ||
+ | | Star Wars Battlefront [2015] || Direct3D 10+ || Good || Depth access works randomly. | ||
+ | |- | ||
+ | | Star Wars Battlefront 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Star Wars: Jedi Knight: Jedi Academy || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Star Wars: Jedi Knight II: Jedi Outcast || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Star Wars: Knights of the Old Republic || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Star Wars: Republic Commando || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | ||
+ | |- | ||
+ | | Star Wars: The Force Unleashed Ultimate Edition || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Star Wars: The Force Unleashed II || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Star Wars: The Old Republic || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | STASIS || - || Good || Inject via external injector tool. | ||
+ | |- | ||
+ | | State of Decay: Year One || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Steel Beasts Pro PE || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Stick it to the Man || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Strider || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Stubbs the Zombie in Rebel Without a Pulse || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0. | ||
+ | |- | ||
+ | | Superbrothers: Sword & Sworcery EP || OpenGL || Major Issues || Graphical problems, no depth buffer access. | ||
+ | |- | ||
+ | | Superhot || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | Super Toy Cars || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Syndicate || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | System Shock 2 || Direct3D 9 || Good || Depth buffer is partly cleared when weapon is holstered. | ||
+ | |- | ||
+ | | Tales of the Borderlands || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Team Fortress 2 || Direct3D 9 || Perfect || Put files into "\bin\" directory. | ||
+ | |- | ||
+ | | Teenage Mutant Ninja Turtles [2004] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Terasology || OpenGL || Perfect || Put files into Java "\bin\" directory. | ||
+ | |- | ||
+ | | The Age of Decadence || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Amazing Spiderman || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Bard's Tale || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Book of Unwritten Tales || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Book of Unwritten Tales: The Critter Chronicles || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Book of Unwritten Tales 2 || Direct3D 9 | ||
+ | |- | ||
+ | | OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | The Bureau: XCOM Declassified || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Choas Engine: Remastered || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The Cursed Forest || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | The Dark Eye: Chains of Satinav || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The Dark Eye: Memoria || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The Elder Scrolls Online || Direct3D 10+ || Good || | ||
+ | |- | ||
+ | | The Elder Scrolls III: Morrowind || Direct3D 9 || Perfect || Use Morrowind Graphics Extender (MGE) instead of d3d8to9. | ||
+ | |- | ||
+ | | The Elder Scrolls IV: Oblivion || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The Elder Scrolls V: Skyrim || Direct3D 9 || Good || Depth buffer flickering when looking at objects. | ||
+ | |- | ||
+ | | The Elder Scrolls V: Skyrim Special Edition || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | The Evil Within || Direct3D 10+ | ||
+ | |- | ||
+ | | OpenGL || Perfect || | ||
+ | |- | ||
+ | | The Evil Within 2 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | The Forest || Direct3D 9 || Perfect || Depth buffer is upside down. | ||
+ | |- | ||
+ | | theHunter: Call of the Wild || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | The Last Tinker City of Colors || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The Legend of Korra || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The LEGO Movie Videogame || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | The Long Dark || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The Lord of the Rings Online || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | The Plan || OpenGL || Perfect || | ||
+ | |- | ||
+ | | The Punisher || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | The Saboteur || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The Settlers 2: 10th Anniversary || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Scourge Project: Episode 1 and 2 || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | The Shopkeeper || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | The Signal from Tolva || Direct3D 10+ || Perfect || Depth buffer is upside down. | ||
+ | |- | ||
+ | | The Sims 3 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Stanley Parable || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | ||
+ | |- | ||
+ | | The Talos Principle || Direct3D 9/10+ / Vulkan || Perfect || | ||
+ | |- | ||
+ | | The Technomancer || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | The Vanishing of Ethan Carter || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | The Vanishing of Ethan Carter Redux || Direct3D 11 || Good || Screenshots don't work. | ||
+ | |- | ||
+ | | The Void || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Walking Dead: Season 1 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Walking Dead: Season 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | The Witcher: Enhanced Edition Director's Cut || Direct3D 9 || Good || Depth buffer only shows GUI (world only during cutscenes). | ||
+ | |- | ||
+ | | The Witcher 2: Assassins of Kings Enhanced Edition || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | The Witcher 3 || Direct3D 10+ || Perfect || Game uses a reversed depth buffer. | ||
+ | |- | ||
+ | | The Wolf Among Us || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Thief 2: The Metal Age || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Thief 3: Deadly Shadows || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | ||
+ | |- | ||
+ | | Thief Gold || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Tiny & Big: Grandpa's Leftovers || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Tiny Troopers || Direct3D 9 || Perfect || Depth buffer is upside down. | ||
+ | |- | ||
+ | | Titanfall || Direct3D 10+ || Good || Put files into "\bin\x64_retail\". | ||
+ | |- | ||
+ | | Titan Quest || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Tom Clancy's Ghost Recon: Future Soldier || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | Tom Clancy's Rainbow Six: Vegas 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Tom Clancy's The Division || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Tomb Raider I || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Tomb Raider: Anniversary || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Tomb Raider: Underworld || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Tomb Raider [2013] || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Tony Hawk's: American Wasteland || Direct3D 9 || Good || Game sometimes crashes in Skate Shop. | ||
+ | |- | ||
+ | | Torchlight || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Total Overdose || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Total War: Attila || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Total War: Warhammer 1 || Direct3D 10+ || Perfect || Disable antialiasing and Porthole Quality 3D for depth buffer access. | ||
+ | |- | ||
+ | | TrackMania 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | TrackMania United || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Transformers: Fall of Cybertron || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Transformers: The Game || Direct3D 9 || Good || Depth buffer only shows UI in-game. | ||
+ | |- | ||
+ | | Treasure Planet: Battle at Procyon || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
+ | |- | ||
+ | | Triad Wars || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Trials Fusion || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Trine || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Trine 2 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | TRON 2.0 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Turok [2008] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Turok 2: Seeds of Evil || Glide || Good || Use dgVoodoo2 to wrap Glide to D3D11. | ||
+ | |- | ||
+ | | Turok 2: Seeds of Evil Remastered || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Two Worlds 2 || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Typing of the Dead: Overkill || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Ultra Street Fighter IV || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Unreal II: The Awakening || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer only shows FPS hands in first person view, but works nicely in third person. | ||
+ | |- | ||
+ | | Unreal Tournament (2015) || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Unreal Tournament GOTY || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Unreal Tournament 3 || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Unreal Tournament 2004 || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer only shows FPS hands in first person view, but works nicely in third person. | ||
+ | |- | ||
+ | | Valdis Story: Abyssal City || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Vampire: The Masquerade Bloodlines || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | VBA-M (Visual Boy Advance M) || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Velocibox || OpenGL || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | Verde Station || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Vessel || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Viking: Battle of Asgard || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Visual Boy Advanced || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Volgarr the Viking || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | VVVVVV || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Vincictus || Direct3D 9 || Good || No depth buffer access. May conflict with Hackshield. | ||
+ | |- | ||
+ | | Warframe || Direct3D 9/10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | War Thunder || Direct3D 9/10+ || Perfect || The launcher keeps removing the reshade dll though. | ||
+ | |- | ||
+ | | Warhammer: End Times - Vermintide || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Warhammer 40,000: Dawn of War || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Warhammer 40,000: Space Marine || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Wasteland 2 || Direct3D 10+ || Perfect || Depth buffer is upside down. | ||
+ | |- | ||
+ | | Watch Dogs || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | Watch Dogs 2 || Direct3D 10+ || Perfect || Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher | ||
+ | |- | ||
+ | | Wolfenstein: The New Order || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Wolfenstein: The Old Blood || OpenGL || Perfect || | ||
+ | |- | ||
+ | | Wolfenstein II: The New Colossus || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game. | ||
+ | |- | ||
+ | | Words for Evil || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | World of Warcraft || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | Wrack || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Wreckfest || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | WWE 2k15 || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | X-Blades || Direct3D 9 || Good || Depth buffer is flickering. | ||
+ | |- | ||
+ | | X-Plane 11 || OpenGL || Perfect || | ||
+ | |- | ||
+ | | XCOM: Enemy Unknown || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Xiotic || Direct3D 9 || Good || Partial depth buffer access. | ||
+ | |- | ||
+ | | Yaiba: Ninja Gaiden Z || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Yakuza Zero || Direct3D 10+ || Good || | ||
+ | |- | ||
+ | | Year Walk || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Y's Origin || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | Zeno Clash || Direct3D 9 || Good || Depth buffer is empty. Put files into "\bin\". | ||
+ | |- | ||
+ | | ZSNES (NES emulator) || DirectDraw || Good || Use dgVoodoo2 to wrap DDraw to D3D11. | ||
+ | |} | ||
{{References}} | {{References}} |
Revision as of 22:49, 25 January 2020
Developers | |
---|---|
crosire | |
Community | |
Release dates | |
Windows | August 7, 2015[1] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Installation
Use the setup tool |
---|
|
Compatibility
Game | Render API | Status | Additional Notes |
---|---|---|---|
18 Wheels of Steel - Across America [2002] | OpenGL | Good | Depth buffer only shows rearview mirrors. |
18 Wheels of Steel Extreme Trucker 2 | OpenGL | Good | Depth buffer only shows rearview mirrors. |
7 Days to Die | Direct3D 9 | Perfect | Cannot be played with active EAC. |
7554 | Direct3D 9 | Perfect | |
8BitBoy | Direct3D 9 | Perfect | |
Aarklash Legacy | Direct3D 9 | Good | No depth buffer access. |
99 Levels to Hell | OpenGL | Good | No depth buffer access. |
A New Beginning | OpenGL | Good | No depth buffer access. |
A Hat In Time | Direct3D 10+ | Good | No depth buffer access. |
A Story About my Uncle | Direct3D 9 | Good | No depth buffer access. |
Abyss Odyssey | Direct3D 9 | Good | Depth buffer is empty. |
ABZU | Direct3D 10+ | Perfect | Screenshots are blank. |
Ace Combat: Assault Horizon (Enhanced Edition) | Direct3D 9 | Good | No depth buffer access. |
Advent Rising | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
AER Memories of Old | Direct3D 11 / OpenGL | Perfect | |
Agarest: Generations of War | Direct3D 9 | Good | Partial depth buffer access, Zoomed Out? |
Age of Conan: Unchained | Direct3D 9 | Good | Depth buffer partially shows UI. |
Age of Mythology Extended Edition | Direct3D 10+ | Perfect | |
Age of Wonders III | Direct3D 9 | Perfect | |
Airship Dragoon | Direct3D 9 | Perfect | |
Alan Wake | Direct3D 9 | Perfect | |
Alan Wake: American nightmare | Direct3D 9 | Perfect | |
Alice: Madness Returns | Direct3D 9 | Good | No depth buffer access. |
Alien: Isolation | Direct3D 10+ | Perfect | |
Alien Rage | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Alien: Colonial Marines | Direct3D 9 | Perfect | |
Alien vs. Predator [2000] | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Alien vs. Predator [2010] | Direct3D 9/10+ | Perfect | |
Alpha Protocol | Direct3D 9 | Good | No depth buffer access. |
Amanda Tanks | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Amnesia: Machine for Pigs | OpenGL | Perfect | |
Amnesia: The Dark Descent | OpenGL | Perfect | |
Among the Sleep | OpenGL | Good | No depth buffer access. |
Angry Video Game Nerd Adventures | Direct3D 9 | Good | No depth buffer access. |
Anna Extended Edition | OpenGL | Perfect | Depth buffer is flipped. |
Anodyne | Direct3D 9 | Good | No depth buffer access. |
Anomaly Korea | Direct3D 9 | Perfect | |
Anomaly: Warzone Earth | Direct3D 9 | Perfect | |
Antisquad | OpenGL | Good | No depth buffer access. |
Aquaria | OpenGL | Good | No depth buffer access. |
Apotheon | Direct3D 9 | Good | Use an external injector for injecting ReShade into the process. |
Archeage | Direct3D 9/10+ | Good | Depth buffer is flickering. |
ArmA 2 | Direct3D 9 | Perfect | |
ArmA 2: Operation Arrowhead | Direct3D 9 | Perfect | |
ArmA 3 | Direct3D 10+ | Good | Depth buffer flickering in FPS mode. Works fine in third person mode. |
Armored Hunter GUNHOUND EX | Direct3D 9 | Good | No depth buffer access. |
Ascendant | OpenGL | Good | Depth buffer is flipped. |
Assassin's Creed | Direct3D 9 | Perfect | |
Assassin's Creed II | Direct3D 9 | Perfect | |
Assassin's Creed III | Direct3D 10+ | Perfect | |
Assassin's Creed IV: Black Flag | Direct3D 9/10+ | Perfect | |
Assassin's Creed: Brotherhood | Direct3D 9 | Perfect | |
Assassin's Creed: Revelations | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Assassin's Creed: Rogue | Direct3D 10+ | Perfect | Disable minimap in HUD options for depth buffer. |
Assassin's Creed: Unity | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Assassin's Creed: Syndicate | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Astebreed | Direct3D 9 | Good | No depth buffer access. |
Avatar: The Game | Direct3D 9 | Perfect | |
Avencast | Direct3D 9 | Perfect | |
Avoid Sensory Overload | OpenGL | Good | Partial depth buffer access? |
Ballance | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Game must run in window mode, see "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings". |
Ballpoint Universe | OpenGL | Perfect | Depth buffer is flipped. |
Banished | Direct3D 10+ | Good | Only 64bit executable works. |
Back to the Future: The Game | Direct3D 9 | Good | No depth buffer Access. |
Bardbarian | Direct3D 9 | Perfect | Create a "Direct3D 9.log" in the game folder manually before starting! |
BattleBlock Theater | Direct3D 9 | Perfect | |
Battlefield 2142 | Direct3D 9 | Good | No depth buffer access. |
Battlefield 2 | Direct3D 9 | Perfect | |
Battlefield 3 | Direct3D 10+ | Perfect | |
Battlefield 4 | Direct3D 10+ | Perfect | |
Battlefield: Bad Company 2 | Direct3D 9/10+ | Good | Depth buffer only shows FPS hands. |
Battlefield: Hardline (Beta) | Direct3D 10+ | Good | No depth buffer access. |
Batman: Arkham Asylum | Direct3D 9 | Good | No depth buffer access. |
Batman: Arkham City | Direct3D 9/10+ | Perfect | Choose Direct3D 9 during setup even though game uses Direct3D 11 for best compatibility. |
Batman: Arkham Knight | Direct3D 10+ | Perfect | |
Batman: Arkham Origins | Direct3D 10+ | Perfect | |
Batman: Arkham Origins Blackgate HD | Direct3D 9 | Perfect | |
Bayonetta | Direct3D 9 | Perfect | |
BeamNG | Direct3D 9 | Perfect | |
BeastBoxing Turbo | OpenGL | Good | Depth buffer is empty. |
Beatbuddy: Tale of The Guardians | OpenGL | Perfect | Depth buffer is flipped. |
Bedlem | OpenGL | Perfect | Depth buffer is flipped. |
Betrayer | Direct3D 9 | Good | No depth buffer access. |
Beyond Good and Evil | Direct3D 9 | Good | No depth buffer access. |
Bioshock | Direct3D 10+ | Good | No depth buffer access. |
Bioshock 2 | Direct3D 10+ | Good | No depth buffer access. |
Bioshock Infinite | Direct3D 9/10+ | Good | Depth buffer only displays your weapon |
Binary Domain | Direct3D 9 | Perfect | |
bit Dungeon II | Direct3D 9 | Perfect | Create a "Direct3D 9.log" in the game folder manually! |
Borderlands 2 | Direct3D 9 | Perfect | |
BIT.TRIP RUNNER | Direct3D 9 | Perfect | |
Blackguards | OpenGL | Perfect | Depth buffer is flipped. |
Blackguards 2 | Direct3D 9 | Perfect | Depth buffer is flipped. |
Black Desert | Direct3D 10+ | Perfect | |
Blades of Time | Direct3D 9 | Good | No depth buffer access. |
BlazeRush | Direct3D 9 | Good | No depth buffer access. |
Blitzkrieg 2: Fall of the Reich | Direct3D 9 | Good | |
Blocks That Matter | OpenGL | Good | No depth buffer access. Put files into "\bin\". |
Blockland | OpenGL | Perfect | |
Blood Knights | Direct3D 9 | Perfect | |
Blood of the Werewolf | Direct3D 9 | Good | Depth buffer is empty. |
Blood Omen 2: Legacy of Kain | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
BloodRayne | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Select "Direct3D 10+" during installation. |
BloodRayne 2 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Bluestacks (Android emulator) | Direct3D 9 | Good | |
Bound by Flame | Direct3D 9 | Perfect | |
Borderlands: The Pre-Sequel | Direct3D 9 | Perfect | |
Broken Age | OpenGL | Good | No depth buffer access. |
Brother - A Tale of Two Sons | Direct3D 9 | Perfect | |
Brütal Legend | Direct3D 9 | Perfect | |
Bulletstorm | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Bulletstorm Full Clip Edition | Direct3D 10+ | Perfect | |
Burnout Paradise | Direct3D 9 | Perfect | |
Call of Cthulhu: Dark Corners of the Earth | Direct3D 9 | Perfect | |
Call of Duty | OpenGL | Perfect | Depth buffer access works with driver MSAA. |
Call of Duty 2 | Direct3D 9 | Perfect | Need to fix the game executable with this tool (drag'n'drop "CoD2SP_s.exe" on it): stack-size-fix.exe |
Call of Duty: Advanced Warfare | Direct3D 10+ | Perfect | |
Call of Duty: Black Ops | Direct3D 9 | Perfect | |
Call of Duty: Black Ops II | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Ghosts | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Modern Warfare | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 2 | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 3 | Direct3D 9 | Perfect | Depth buffer access works with in-game MSAA. |
Call of Duty: World at War | Direct3D 9 | Perfect | |
Call of Juarez: Bound in Blood | Direct3D 9 | Perfect | |
Call of Juarez: Gunslinger | Direct3D 9 | Perfect | |
Castle Crashers | Direct3D 9 | Good | No depth buffer access. |
Castlevania: Lords of Shadow | Direct3D 9 | Perfect | |
Castlevania: Lords of Shadow 2 | Direct3D 9 | Perfect | |
Castlevania: Lords of Shadow: Mirror of Fate HD | Direct3D 9 | Good | Depth buffer is empty. |
Cat Goes Fishing | Direct3D 9 | Good | Depth buffer is empty. |
Chaos in Deponia | OpenGL | Good | No depth buffer access. |
Chaos Legion | Direct3D 8 | Good | Use dgVoodoo2 to wrap D3D8 to D3D11. Depth buffer is empty. |
Chronicles of Riddick: Dark Athena | OpenGL | Good | No depth buffer access. |
Cities: Skyline | Direct3D 10+ | Good | Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. |
Chicken Little | Direct3D 8 | Perfect | Use dgVoodoo2 to wrap D3D8 to D3D11. |
Chivalry: Deadliest Warrior | Direct3D 9 | Perfect | |
Chivalry: Medieval Warfare | Direct3D 9 | Perfect | |
Choplifter HD | Direct3D 9 | Good | No depth buffer access. |
Chrome [2003] | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Partial depth buffer access. |
Clive Barker's Jericho | Direct3D 9 | Perfect | |
Clive Barker's Undying | DirectDraw | Good | Use dgVoodoo2 to wrap DDraw to D3D11. |
Combat Mission Shock Force | OpenGL | Perfect | |
Commanche 4 | Direct3D 8 | Perfect | Use dgVoodoo2 to wrap D3D8 to D3D11. |
Command & Conquer: Generals | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Condemned: Criminal Origins | Direct3D 9 | Good | Depth buffer is empty in some areas of the game. |
Contrast | Direct3D 9 | Perfect | |
Costume Quest | Direct3D 9 | Perfect | |
Costume Quest 2 | Direct3D 9/10+ | Perfect | |
Counter-Strike: Global Offensive | Direct3D 9 | Good | Depth buffer is empty. Put files into "\bin\". |
Crashday | Direct3D 9 | Perfect | |
Crash Time II | Direct3D 9 | Perfect | |
Crazy Taxi | Direct3D 9 | Good | Depth buffer is empty. |
CreaVures | OpenGL | Good | No depth buffer access. |
Crimson Clover: World Ignition | Direct3D 9 | Good | No depth buffer access. |
Crossout | Direct3D 10+ | Perfect | |
Crysis | Direct3D 10+ | Perfect | |
Crysis 3 | Direct3D 10+ | Perfect | |
Crysis Warhead | Direct3D 10+ | Perfect | |
Cube 2: Sauerbraten | OpenGL | Perfect | |
Culling of the Cows | Direct3D 9 | Good | Depth buffer is empty. |
Dark | Direct3D 9 | Perfect | Unable to toggle Shaders On/Off. |
Dark Souls: Prepare to Die | Direct3D 9 | Perfect | |
Dark Souls II | Direct3D 9 | Perfect | |
Darksiders | Direct3D 9 | Perfect | |
Darksiders II | Direct3D 9 | Perfect | |
Dark Void Zero | Direct3D 9 | Good | Partial depth buffer access. Zoomed Out? |
Daylight | Direct3D 9 | Good | No depth buffer access. |
Deadfall Adventures | Direct3D 9 | Good | Depth buffer partially appears, DOF still works. |
DeadCore | OpenGL | Perfect | Depth buffer is flipped. |
Deadlight | Direct3D 10+ | Perfect | |
Deadpool | Direct3D 9 | Perfect | |
Dead Effect | OpenGL | Perfect | Depth buffer is flipped. |
Dead Island | Direct3D 9 | Perfect | |
Dead Island: Epidemic | OpenGL | Good | Depth buffer only works in mainmenu, depth buffer is flipped. |
Dead or Alive 5: Last Round | Direct3D 9 | Perfect | Game uses a logarithmic depth buffer, disable SSAA for access. |
Dead Rising 3: Apocalypse Edition | Direct3D 10+ | Good | No depth buffer access. |
Dead Rising Remastered | Direct3D 10+ | Perfect | |
Dead Space | Direct3D 9 | Perfect | |
Dead Space 2 | Direct3D 9 | Perfect | |
Dead Space 3 | Direct3D 9 | Perfect | |
Deadly Premonition | Direct3D 9 | Perfect | |
Dear Esther | Direct3D 9 | Perfect | No depth buffer access. Put files into "\Bin\" folder. Disable MSAA and type "r_drawvgui 0" into the console to disable the UI for depth buffer access to work. |
Demonicon: The Dark Eye | Direct3D 9 | Perfect | |
Depth Hunter 2: Deep Dive | Direct3D 9 | Perfect | |
Deus Ex | OpenGL | Good | Depth buffer only shows FPS hands. |
Deus Ex: Human Revolution Director's Cut | Direct3D 9/10+ | Good | Partial depth buffer access. |
Deus Ex: Invisible War | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. |
Deus Ex: Mankind Divided | Direct3D 10+ | Good | Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. |
DeSmuME X432R | Direct3D 9 | Good | No depth buffer access. Change display method to Direct3D. |
Devil May Cry | Direct3D 9 | Good | No depth buffer access. |
Devil May Cry 2 | Direct3D 9 | Crash | |
Devil May Cry 3 Special Edition | Direct3D 9 | Perfect | |
Devil May Cry 4 | Direct3D 9/10+ | Good | No depth buffer access. |
Diablo III | Direct3D 9 | Perfect | |
DiRT: Showdown | Direct3D 10+ | Perfect | |
DiRT 3 | Direct3D 10+ | Perfect | Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. |
Dirty Bomb | Direct3D 10+ | Perfect | |
Disciples III: Rebirth | Direct3D 9 | Perfect | Depth buffer sometimes flipped? |
Dishonored | Direct3D 9 | Good | Depth buffer only contains player character. |
Disney Epic Mickey 2 | Direct3D 9 | Perfect | |
Divinity II: The Dragon Knight Saga | Direct3D 9 | Perfect | Disable ingame HDR to access depth buffer. |
Divinity: Dragon Commander | Direct3D 9 | Good | No depth buffer access. |
Divinity: Original Sin | Direct3D 9 | Good | No depth buffer access. |
Dollar Dash | Direct3D 9 | Good | Depth buffer is empty. |
Dolphin (GameCube/Wii Emulator) | Direct3D 10+ | ||
OpenGL | Perfect | Depth buffer access works for some titles. | |
Don't Starve | Direct3D 9 | Good | |
Don't Starve Together | Direct3D 9 | Good | |
Double Dragon 1 | Direct3D 9 | Good | No depth buffer access. |
Double Dragon 2 | Direct3D 9 | Good | No depth buffer access. |
Double Dragon 3 | Direct3D 9 | Good | No depth buffer access. |
Double Dragon 4 | Direct3D 10+ | Good | No depth buffer access. |
DOOM (2016) | OpenGL / Vulkan | Perfect | |
DOOM (GZDoom) | OpenGL | Perfect | |
DOOM 3: BFG Edition | OpenGL | Perfect | |
Double Dragon Neon | Direct3D 9 | Good | No depth buffer access. |
Double Dragon Trilogy | Direct3D 9 | Good | No depth buffer access. |
Dota 2 | Direct3D 9/10+ | Perfect | |
Dragon Age: Inquisition | Direct3D 10+ | Perfect | |
Dragon Age: Origins | Direct3D 9 | Perfect | |
Dragon Age II | Direct3D 10+ | Perfect | No depth buffer access. |
Dragon Ball Xenoverse | Direct3D 9 | Perfect | |
Dragon Quest Heroes | Direct3D 10+ | Good | Gamme correction issues? |
Dragons Dogma Dark Arisen | Direct3D 9 | Perfect | |
Drakensang | Direct3D 9 | Perfect | |
Driv3r | Direct3D 9 | Perfect | |
DuckTales Remastered | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Dungeon of Endless | Direct3D 9 | Perfect | |
Dungeons & Dragons HD | Direct3D 10+ | Good | Partial depth buffer access. |
Dungeonland | OpenGL | Good | No depth buffer access. |
Dungeon Siege 2 | Direct3D 9 | Good | Depth buffer access only in menu. |
Dust: An Elysian Tail | Direct3D 9 | Good | Depth buffer is empty. |
Dying Light | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Dynamite Jack | OpenGL | Perfect | |
Dynasty Warriors 7 / Shin Sangokumusou 6 | Direct3D 9 | Perfect | Depth buffer cause glitches in splitscreen coop. |
Dynasty Warriors 8 Xtreme Legends | Direct3D 9 | Perfect | |
Eador: Masters of the Broken World | Direct3D 9 | Perfect | |
Earth and Beyond | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Electronic Super Joy | OpenGL | Perfect | |
Electronic Super Joy: Groove City | OpenGl32 | Perfect | |
Eldritch | Direct3D 9 | Good | Depth buffer is empty. |
Enclave | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Enslaved: Odyssey to the West | Direct3D 9 | Good | Depth buffer is empty. |
ePSXe (PlayStation Emulator) | OpenGL | Good | Use Pete's OpenGL 1.77. |
Ethan: Meteor Hunter | Direct3D 9 | Perfect | |
Ether Vapor Remaster | Direct3D 9 | Perfect | |
Eufloria HD | OpenGL | Perfect | |
Euro Truck Simulator 2 | Direct3D 9 | ||
OpenGL | Perfect | Depth buffer is upside down in D3D9. | |
E.Y.E. Divine Cybermancy | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
Fable Anniversary | Direct3D 9 | Good | Depth buffer is empty. |
Fable: The lost Chapters | Direct3D 9 | Perfect | |
Fable III | Direct3D 9 | Good | Depth buffer flickers. |
Fallout 3 | Direct3D 9 | Good | No depth buffer access. |
Fallout 4 | Direct3D 10+ | Perfect | |
Fallout: New Vegas | Direct3D 9 | Perfect | Depth buffer sometimes only shows FPS hands. |
Far Cry | Direct3D 9 | Perfect | Depth buffer access only works properly with certain renderers. |
Far Cry 2 | Direct3D 9 | Good | Depth buffer is empty because game clears it before presenting. |
Far Cry 3 | Direct3D 9/10+ | Perfect | Run game in Dx9 mode for depth buffer access. |
Far Cry 3: Blood Dragon | Direct3D 10+ | Good | Gamma correction problems. |
Far Cry 4 | Direct3D 10+ | Good | No depth buffer access. |
Far Cry 5 | Direct3D 10+ | Perfect | Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and "Copy depth before clearing" |
Farming Simulator 2015 | OpenGL | Good | Gamma correction problems. |
F.E.A.R. | Direct3D 9 | Perfect | Disable AA and soft shadows for depth buffer access. |
F.E.A.R. 2 | Direct3D 9 | Good | No depth buffer access. |
F.E.A.R. 3 | Direct3D 9 | Perfect | |
Final Fantasy III | OpenGL | Perfect | |
Final Fantasy IV | OpenGL | Perfect | |
Final Fantasy VII | OpenGL | Good | No depth buffer access. |
Final Fantasy VIII | OpenGL | Good | No depth buffer access. |
Final Fantasy XIII | Direct3D 9 | Perfect | Put files into "\white_data\prog\win\bin\". |
Final Fantasy XIII-2 | Direct3D 9 | Perfect | Put files into "\alba_data\prog\win\bin\". |
Final Fantasy XIV | Direct3D 9 | Good | |
Firewatch | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Fist of Awesome | OpenGL | Perfect | |
Fist of Jesus | OpenGL | Good | No depth buffer access. |
Flatout 2 | Direct3D 9 | Perfect | |
Freedom Force vs. The 3rd Reich | Direct3D 9 | Good | No depth buffer access. |
Galaxy on Fire 2 HD | Direct3D 9 | Perfect | |
Game of Thrones: A Telltale Game Series | Direct3D 9 | Good | Depth buffer is empty. |
Gas Guzzlers Extreme | Direct3D 9 | Perfect | |
Gauntlet [2014] | Direct3D 10+ | Good | Partial depth buffer access. |
Gas Guzzlers: Combat Carnage | Direct3D 10+ | Perfect | |
Gears of War [2007] | Direct3D 10+ | Good | |
Ghost Recon: Advanced Warfighter | Direct3D 9 | Good | No depth buffer access. |
Ghost Recon: Advanced Warfighter 2 | Direct3D 9 | Good | No depth buffer access. |
Gish | OpenGL | Perfect | |
Global Operations | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
GLQuake | OpenGL | Perfect | |
Goat Simulator | Direct3D 9 | Good | No depth buffer access. |
Goodbye Deponia | OpenGL | Perfect | |
Google Earth | Direct3D 9/OpenGL | Perfect | Depth buffer flipped in D3D9. Put files into "\alchemy\ogles2\" or "\alchemy\ogl\" |
Gothic 2 | Direct3D 7 | Perfect | DX7 is not supported, so you need to use the DX11 mod. |
Gothic 3 | Direct3D 9 | Good | Some objects are not displayed in depth buffer. |
Grand Theft Auto III | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Grand Theft Auto IV | Direct3D 9 | Perfect | |
Grand Theft Auto IV: EFLC | Direct3D 9 | Perfect | |
Grand Theft Auto V | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. |
Grand Theft Auto: San Andreas | Direct3D 9 | Perfect | |
Grand Theft Auto: Vice City | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Gravity Badgers | OpenGL | Good | No depth buffer access. |
Grey Goo | Direct3D 10+ | Good | No depth buffer access. |
Grim Fandango Remastered | OpenGL | Good | No depth buffer access. |
GRID 2 | Direct3D 10+ | Perfect | |
Grim Dawn | Direct3D 10+ | Perfect | |
Ground Branch | Direct3D 10+ | Good | No depth buffer access. |
Guild Wars | Direct3D 9 | Perfect | |
Guild Wars 2 | Direct3D 9 | Good | Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into "\bin\". |
GundeadliGne | Direct3D 9 | Good | No depth buffer access. |
GundeadliGne: Recollection | Direct3D 9 | Good | No depth buffer access. |
Gun | Direct3D 9 | Perfect | |
Gun Metal | Direct3D 9 | Perfect | |
Gun Monkeys | OpenGL | Good | Depth buffer is empty. |
Guacamelee! Gold Edition | Direct3D 9 | Good | No depth buffer access. |
Half Life 2 | Direct3D 9 | Perfect | |
Halo: Combat Evolved | Direct3D 9 | Perfect | |
Halo: Combat Evolved - Custom Edition 1.10 | Direct3D 9 | Perfect | |
Halo 2 | Direct3D 9 | Perfect | |
Hard Reset | Direct3D 9 | Good | Must Enable FSAA for depth buffer access. |
Harry Potter and the Chamber of Secrets | DirectDraw | Perfect | Use dgVoodoo2 to wrap DDraw to D3D11. |
Hammerwatch | OpenGL | Good | No depth buffer access. |
Hellblade: Senuas Sacrifice | Direct3D 11 | Perfect | Screenshots do not work because game uses a 10bit back buffer. |
Hellgate Global | Direct3D 9 | Perfect | |
Hellgate London [2007] | Direct3D 9/10+ | Perfect | Rename dxgi.dll to d3d10.dll in DX10 mode. |
Hero Siege | Direct3D 9 | Good | Depth buffer is empty. |
Heroes of Might & Magic 3 - HD Edition | Direct3D 9 | Perfect | |
Heroine's Quest | OpenGL | Good | No depth buffer access. |
Hitman: Blood Money | Direct3D 9 | Perfect | |
Hitman: Codename 47 | OpenGL | Perfect | |
Hitman 2 [2018] | Direct3D 10+/12 | Perfect | |
Hitman 2: Silent Assassin | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Hitman 3: Contracts | Direct3D 8 | Major Issues | Use d3d8to9 to wrap D3D8 to D3D9. Graphical glitches (black player models and worse). |
Hitogata Happa | Direct3D 9 | Good | No depth buffer access. |
Homefront | Direct3D 9/10+ | Good | No depth buffer access. |
Homefront: The Revolution | Direct3D 10+ | Perfect | 4K fix: Change desktop resolution to 4K before starting the game. |
Homeworld Remastered Collection | OpenGL | Perfect | Put files into "\Homeworld Remastered Collection\HomeworldRM\Bin\Release\". |
Hot Wheels Velocity X | Direct3D 8 | Major Issues | Use d3d8to9 to wrap D3D8 to D3D9, then add the following workaround for the texture issues to Reshade.ini: [OPENGL] ReserveTextureNames=510 |
Hot Wheels World Race | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Hotline Miami | Direct3D 9 | Good | No depth buffer access. |
How to Survive | Direct3D 9 | Perfect | |
Humanity Asset | Direct3D 9 | Perfect | |
Hydrophobia: Prophecy | Direct3D 9 | Perfect | Alt+Tab crashes game. |
Hyperdimension Neptunia Re;Birth1 | Direct3D 10+ | ||
OpenGL | Good | No depth buffer access. | |
I Am Vegend | OpenGL | Good | No depth buffer access. |
Icewind Dale: Enhanced Edition | OpenGL | Good | No depth buffer access. |
Ikaruga | OpenGL | Good | No depth buffer access. |
IL-2: Cliffs of Dover | Direct3D 10+ | Perfect | |
Imagine Me | OpenGL | Good | No depth buffer access. |
Insane 2 | Direct3D 9 | Perfect | |
Insurgency 2 | Direct3D 9 | Good | No depth buffer access. |
Iron Grip: Warlord | OpenGL | Perfect | |
Ittle Dew | OpenGL | Good | No depth buffer access. |
Jack Lumber | OpenGL | Good | Depth buffer is empty. |
Jade Empire | Direct3D 9 | Perfect | |
Jagged Alliance: Back in Action | Direct3D 9 | Perfect | |
JoeDanger | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
JoeDanger 2: The Movie | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
Joint Task Force | Direct3D 9 | Perfect | |
Joylancer | Direct3D 9 | Perfect | |
Just Cause 2 | Direct3D 10+ | Perfect | |
Just Cause 3 | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Kerbal Space Program | Direct3D 10+ | ||
KickBeat Steam Edition | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Kill the Bad Guy | OpenGL | Good | Depth buffer is empty. |
Killing Floor | Direct3D 9 | ||
OpenGL | Good | Partial depth buffer access. | |
Killer is Dead | Direct3D 9 | Perfect | |
King's Bounty: Warriors of the North | Direct3D 9 | Good | Depth buffer is empty. |
Kingdom Rush | Direct3D 9 | Perfect | |
Kingdoms of Amalur: Reckoning | Direct3D 9 | Perfect | |
Knights of Pen & Paper +1 | OpenGL | Perfect | |
Layers of Fear | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Left 4 Dead 2 | Direct3D 9 | Good | No depth buffer access. |
Legacy of Kain: Defiance | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. |
Legend of Grimrock | Direct3D 9 | Perfect | |
LEGO Batman: The Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
LEGO Batman 2 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
LEGO City Undercover | Direct3D 10+ | Good | Depth buffer is empty, some UI items are displayed. |
LEGO Harry Potter: Years 1-4 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
LEGO Harry Potter: Years 5-7 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
LEGO Indiana Jones: The Original Adventure | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
LEGO Indiana Jones 2: The Adventure Continues | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
LEGO Lord of the Rings | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
LEGO Marvel Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
LEGO Star Wars III: The Clone Wars | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
L.A. Noire | Direct3D 10+ | Perfect | |
Life is Feudal | Direct3D 9 | Perfect | |
Life is Strange | Direct3D 9 | Good | Depth buffer is empty. |
Lili: Child of Geos | Direct3D 9 | Good | Depth buffer in-game is empty but works in main menu. |
Limbo | Direct3D 9 | Perfect | |
Lords of the Fallen | Direct3D 10+ | Perfect | |
Lone Survivor | Direct3D 9 | Perfect | |
Lovely Planet | OpenGL | Good | No depth buffer access. |
Lucius | Direct3D 9 | Perfect | |
Luftrausers | OpenGL | Good | No depth buffer access. |
Lunnye Devitsy | Direct3D 9 | Good | No depth buffer access. |
Luxor Evolved | Direct3D 9 | Good | No depth buffer access. |
Mad Max | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Mafia | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Mafia II | Direct3D 9 | Perfect | |
Mafia III | Direct3D 10+ | Perfect | |
Magnetic by Nature | OpenGL | Good | No depth buffer access. |
Manhunt | Direct3D 9 | Perfect | Works with thirteenag widescreen patch |
Manhunter | Direct3D 9 | Good | Depth buffer access only in menu. |
Mark of the Ninja | Direct3D 9 | Perfect | |
Mass Effect | Direct3D 9 | Perfect | Enable "Preserve depth buffer from being cleared". |
Mass Effect 2 | Direct3D 9 | Good | Depth buffer is empty. |
Mass Effect 3 | Direct3D 9 | Good | No depth buffer access. |
Mass Effect: Andromeda | Direct3D 10+ | Good | Depth buffer is upside down. Screenshots are not working. |
Master Reboot | Direct3D 9 | Good | No depth buffer access. |
Max: The Curse of Brotherhood | OpenGL | Good | Depth buffer is flipped. |
Max Payne | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. |
Max Payne 2 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Max Payne 3 | Direct3D 10+ | Perfect | |
Magabyte Punch | OpenGL | Perfect | |
Megarace 3 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Medal of Honour Allied Assault | OpenGL | Perfect | |
Medal of Honour [2010] | Direct3D 9 | Good | Depth buffer only shows FPS hand. |
Meltdown | OpenGL | Good | Depth buffer is flipped. |
Metal Gear Rising: Revengeance | Direct3D 9 | Perfect | |
Metal Gear Solid 5: Ground Zeroes | Direct3D 10+ | Crash | Crashes on startup. |
Metal Slug 3 | Direct3D 9 | Perfect | |
Metal Slug Defense | OpenGL | Perfect | |
Metal Slug X | Direct3D 9 | Perfect | |
Metro 2033 Redux | Direct3D 10+ | Perfect | |
Metro Exodus | Direct3D 10+ | Perfect | |
Metro Last Light | Direct3D 10+ | Perfect | |
MGE-XE | Direct3D 9 | Perfect | |
MicroMachines V4 | Direct3D 9 | Perfect | |
Microsoft Flight Simulator X | Direct3D 9 | Perfect | |
Mickey Mouse: Castle of Illusion | Direct3D 9 | Good | No depth buffer access. |
Middle Earth: Shadow of Mordor | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Might & Magic Heroes VI | Direct3D 9 | Perfect | |
Minecraft | OpenGL | Good | Depth buffer only shows UI. Put files into Java "\bin\" directory. |
Mini Motor Emo | Direct3D 9 | Good | No depth buffer access. |
Mini Motor Racing | OpenGL | Good | No depth buffer access. |
Mini Ninjas | Direct3D 9 | Good | No depth buffer access. |
Mirror's Edge | Direct3D 9 | Good | No depth buffer access. |
Mortal Kombat 9 Komplete Edition | Direct3D 9 | Perfect | |
Mortal Kombat X [10] | Direct3D 10+ | Perfect | |
Mount & Blade: Warband | Direct3D 9 | Good | No depth buffer access. |
Muffin Knight | OpenGL | Perfect | |
Muri | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
M.U.G.E.N. 1.1a4 | OpenGL | Perfect | |
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution | Direct3D 9 | Perfect | |
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst | Direct3D 9 | Perfect | |
Naval War: Arctic Circle | Direct3D 9 | Good | No depth buffer access. |
Need for Speed [2016] | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed: Carbon | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit [1998] | Glide | Perfect | Use dgVoodoo2 to wrap Glide to D3D11. |
Need for Speed: Hot Pursuit [2010] | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit 2 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Need for Speed: Most Wanted [2005] | Direct3D 9 | Perfect | |
Need for Speed: Most Wanted [2012] | Direct3D 10+ | Perfect | |
Need for Speed: Payback | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed: Pro Street | Direct3D 9 | Perfect | |
Need for Speed: Rivals | Direct3D 10+ | Perfect | |
Need for Speed: Underground | Direct3D 9 | Perfect | |
Need for Speed: Underground 2 | Direct3D 9 | Perfect | |
Need for Speed II: Special Edition | Direct3D 9 | Perfect | |
Nestopia 1.46 | Direct3D 9 | Good | No depth buffer access. |
Neverwinter Nights | OpenGL | Good | Partial depth buffer access, UI displayed only. |
Neverwinter Nights: Enhanced Edition | OpenGL | Perfect | |
Neverwinter Nights 2 | Direct3D 9 | Good | Partial depth buffer access, UI displayed only. |
Next Car Game | Direct3D 10+ | Perfect | |
Nexus: The Jupiter Incident | Direct3D 9 | Perfect | |
Nier: Automata | Direct3D 10+ | Perfect | |
Nosferatu: The Wrath of Malachi | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. |
No Man's Sky | OpenGL | Perfect | |
No More Room In Hell | Direct3D 9 | Perfect | Put files into "\bin\". |
No One Lives Forever 2 | Direct3D 9 | Perfect | |
Observer / >observer_ | Direct3D 10+ | Good | No depth buffer access. |
Oddworld: New 'n' Tasty | Direct3D 9 | Good | No depth buffer access. |
Oddworld: Stranger's Wrath | OpenGL | Perfect | Depth buffer is flipped. |
Oni | OpenGL | Perfect | |
Onikira: Demon Killer | OpenGL | Perfect | |
Ori and the Blind Forest | Direct3D 10+ | Good | No depth buffer access. |
Outlast | Direct3D 9/10+ | Good | No depth buffer access. |
Outward | Direct3D 10+ | Perfect | |
Overlord with Raising Hell Expansion | Direct3D 9 | Perfect | |
Painkiller Hell & Damnation | Direct3D 9 | Good | No depth buffer access. |
Payday 2 | Direct3D 9 | Good | No depth buffer access. |
PCSX2 (PlayStation 2 Emulator) | Direct3D 10+ | Good | No depth buffer access. |
Penumbra Series | OpenGL | Perfect | |
Phantasy Star Online 2 | Direct3D 9 | Major Issues | nProtect GameGuard Anti-Cheat kicks player. |
Phantasy Star Online: Blue Burst | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. |
Phantasy Star Universe: Ambitions of the Iluminous | Direct3D 9 | Good | Depth buffer shows some UI elements only. |
Pillars of Eternity | Direct3D 9 | Good | No depth buffer access. |
PixelJunk: Monsters Ultimate | Direct3D 9 | Good | Partial depth buffer access. |
Planetside 2 | Direct3D 9 | Good | No depth buffer access. |
Platoon | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
PlayerUnknown's BATTLEGROUNDS | Direct3D 10+ | Blocked | PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. |
Portal | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
Portal 2 | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
PPSSPP (PlayStation Portable Emulator) | OpenGL | Good | |
Prey | OpenGL | Good | No depth buffer access. |
Prey 2017 | Direct3D 10+ | Perfect | |
Prince of Persia [2008] | Direct3D 9 | Perfect | Cellshaded characters have no depth. |
Prince of Persia: The Forgotten Sands | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Prince of Persia 2: Warrior Within | Direct3D 9 | Perfect | Keys possibly don't work? |
Pro Evolution Soccer 2015 | Direct3D 9 | Perfect | |
Project CARS | Direct3D 10+ | Perfect | |
Project Snowblind | Direct3D 9 | Perfect | |
Prototype | Direct3D 9 | Perfect | |
Prototype 2 | Direct3D 9 | Perfect | |
Psychonauts | Direct3D 9 | Perfect | |
Quake | OpenGL | Good | No depth buffer access. |
Quake 2 | OpenGL | Perfect | |
Quake 3 | OpenGL | Perfect | |
Quake 4 | OpenGL | Perfect | |
Race Driver: Grid | Direct3D 9 | Perfect | |
Race the Sun | OpenGL | Good | No depth buffer access. |
RADical Roach Deluxe Edition | Direct3D 9 | Good | No depth buffer access. |
RaiderZ | Direct3D 9 | Perfect | |
RAGE | OpenGL | Perfect | |
RAGE 2 | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Ragnarok 2 | Direct3D 9 | Perfect | Install to "SHIPPING". |
Rayman Legends | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Re-Volt | OpenGL | Good | No depth buffer access. Image may be darkened. |
Reaper: Tale of a Pale Swordsman | Direct3D 10+ | Good | No depth buffer access. |
Red Faction | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
Red Faction II | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Partial depth buffer access. |
Red Faction: Guerrilla Steam Edition | Direct3D 9 | Good | Game crashes in DX11 mode. |
Red Orchestra 2 | Direct3D 9 | Perfect | May get detected by Punkbuster. |
Remember Me | Direct3D 9 | Perfect | Enable supersampling for depth buffer access. |
Resident Evil 4 Ultimate HD | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil 5 | Direct3D 9/10+ | Perfect | |
Resident Evil 6 | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil: Revelations | Direct3D 9 | Perfect | |
Return to Castle Wolfenstein | OpenGL | Good | Partial depth buffer access. |
Rift | Direct3D 9 | Good | |
RiME | Direct3D 10+ | Perfect | |
Rise of the Triad | Direct3D 9/10+ | Good | Partial depth buffer access. |
Risen | Direct3D 9 | Perfect | |
Risen 2 | Direct3D 9 | Perfect | |
River City Ransom: Underground | Direct3D 9 | Good | No depth buffer access. |
River City Super Sports Challenge: All Star Special | OpenGL | Good | No depth buffer access. |
Road Redemption | OpenGL | Perfect | Depth buffer is flipped. |
ROBLOX | OpenGL | Perfect | |
Rogue Trooper | Direct3D 9 | Perfect | |
R.U.S.E. | Direct3D 9 | Good | Depth buffer is empty. |
Rune Gold | OpenGL | Perfect | |
Rush for Glory | Direct3D 9 | Perfect | |
Ryse | Direct3D 10+ | Perfect | |
Sacred Citadel | Direct3D 9 | Perfect | |
Saint's Row 2 | Direct3D 9 | Perfect | |
Saint's Row The Third | Direct3D 9 | Perfect | |
Saint's Row IV | Direct3D 10+ | Perfect | |
Saint's Row: Gat Out of Hell | Direct3D 10+ | Perfect | |
Satellite Reign | Direct3D 9 | Perfect | Depth buffer is upside down. |
Savant: Adcent | Direct3D 9 | Good | Depth buffer is empty. |
Scarface: The World Is Yours | Direct3D 9 | Good | Depth buffer is empty. |
Scourge: Outbreak | Direct3D 9 | Good | Depth buffer is empty. |
Sebastien Loeb Rally Evo | Direct3D 10+ | Perfect | |
Second Life | OpenGL | Perfect | |
SEGA Bass Fishing | Direct3D 9 | Good | No depth buffer access. |
Sekiro: Shadows Die Twice | Direct3D 10+ | Perfect | |
Serious Sam HD: The First Encounter | Direct3D 9 | Good | Depth buffer shows only FPS hands and sky. |
Serious Sam: The Second Encounter | OpenGL | Perfect | |
Serious Sam 3: BFE | Direct3D 9 | Good | |
Shadowgrounds Survivor | Direct3D 9 | Perfect | |
Shadowrun: Dragonfall Director's Cut | OpenGL | Perfect | Depth buffer is flipped. |
Shadowrun Returns | OpenGL | Good | Partial depth buffer access: UI and Mouse shows. |
Shadow Warrior [2013] | Direct3D 9 | Good | Must enable FSAA for depth buffer access. |
Shelter | Direct3D 9 | Good | No depth buffer access. |
Shelter 2 | OpenGL | Good | No depth buffer access. |
Sherlock Holmes: Crimes & Punishments | Direct3D 9 | Good | Depth buffer is empty. |
Silence of the Sleep | Direct3D 9 | Good | No depth buffer access. |
Silent Hill 2: Director's Cut | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Silent Hill 3 | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
Sim City | Direct3D 9 | Perfect | |
Sky Force Aniversary | Direct3D 9 | Good | No depth buffer access. |
Sleeping Dogs | Direct3D 10+ | Perfect | |
Sleeping Dogs: Definitive Edition | Direct3D 10+ | Perfect | |
Snes9x 1.53 | OpenGL | Good | No depth buffer access. |
Sniper Elite 3 | Direct3D 9 | Perfect | |
Sniper Ghost Warrior 2 | Direct3D 9/10+ | Perfect | |
Sniper Ghost Warrior 3 | Direct3D 10+ | Perfect | |
SNOW: The Game | Direct3D 10+ | Perfect | |
Snuggle Truck | OpenGL | Good | Depth buffer is empty. |
SOL: Exodus | Direct3D 9 | Good | Partial depth buffer access. |
Soeldner: Secret Wars - Community Edition | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Soldier: Heroes of WWII | Direct3D 8 | Perfect | Use dgVoodoo2 to wrap D3D8 to D3D11. |
Sonic Adventure | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Sonic Adventure 2 | Direct3D 9 | Perfect | |
Sonic Generations | Direct3D 9 | Perfect | |
Space Engine | OpenGL | Perfect | No depth buffer access. |
Space Engineers | Direct3D 9 | Perfect | Put files into "\Bin64\". Depth buffer access only works in D3D9 mode. |
Spec Ops: The Line | Direct3D 9 | Good | Depth buffer is empty. |
Spellforce Platinum Edition | - | Good | Game needs special handling: Instructions. |
Spin Tires | Direct3D 9 | Perfect | |
Splinter Cell: Chaos Theory | Direct3D 9 | Perfect | |
SQUAD | Direct3D 10+ | Banned | |
S.T.A.L.K.E.R. Call of Pripyat | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R. Clear Sky | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R. Lost Alpha | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R. Shadow of Chernobyl | Direct3D 9 | Perfect | |
Star Citizen | Direct3D 10+ | Perfect | Depth buffer is logarithmic. |
Starcraft II | Direct3D 9 | Perfect | Needs to be installed to "\SC2\Versions\BaseXXXX", where BaseXXXX is the latest Base folder |
Star Wars Battlefront [2015] | Direct3D 10+ | Good | Depth access works randomly. |
Star Wars Battlefront 2 | Direct3D 9 | Perfect | |
Star Wars: Jedi Knight: Jedi Academy | OpenGL | Perfect | |
Star Wars: Jedi Knight II: Jedi Outcast | OpenGL | Perfect | |
Star Wars: Knights of the Old Republic | OpenGL | Perfect | |
Star Wars: Republic Commando | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
Star Wars: The Force Unleashed Ultimate Edition | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Force Unleashed II | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Old Republic | Direct3D 9 | Good | No depth buffer access. |
STASIS | - | Good | Inject via external injector tool. |
State of Decay: Year One | Direct3D 9 | Perfect | |
Steel Beasts Pro PE | Direct3D 9 | Perfect | |
Stick it to the Man | OpenGL | Perfect | Depth buffer is flipped. |
Strider | Direct3D 10+ | Perfect | |
Stubbs the Zombie in Rebel Without a Pulse | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0. |
Superbrothers: Sword & Sworcery EP | OpenGL | Major Issues | Graphical problems, no depth buffer access. |
Superhot | OpenGL | Perfect | Depth buffer is flipped. |
Super Toy Cars | OpenGL | Good | No depth buffer access. |
Syndicate | Direct3D 9 | Perfect | |
System Shock 2 | Direct3D 9 | Good | Depth buffer is partly cleared when weapon is holstered. |
Tales of the Borderlands | Direct3D 9 | Good | No depth buffer access. |
Team Fortress 2 | Direct3D 9 | Perfect | Put files into "\bin\" directory. |
Teenage Mutant Ninja Turtles [2004] | Direct3D 9 | Perfect | |
Terasology | OpenGL | Perfect | Put files into Java "\bin\" directory. |
The Age of Decadence | Direct3D 9 | Perfect | |
The Amazing Spiderman | Direct3D 9 | Perfect | |
The Bard's Tale | Direct3D 9 | Perfect | |
The Book of Unwritten Tales | Direct3D 9 | Perfect | |
The Book of Unwritten Tales: The Critter Chronicles | Direct3D 9 | Perfect | |
The Book of Unwritten Tales 2 | Direct3D 9 | ||
OpenGL | Perfect | Depth buffer is flipped. | |
The Bureau: XCOM Declassified | Direct3D 9 | Perfect | |
The Choas Engine: Remastered | OpenGL | Good | No depth buffer access. |
The Cursed Forest | Direct3D 10+ | Perfect | |
The Dark Eye: Chains of Satinav | OpenGL | Good | No depth buffer access. |
The Dark Eye: Memoria | OpenGL | Good | No depth buffer access. |
The Elder Scrolls Online | Direct3D 10+ | Good | |
The Elder Scrolls III: Morrowind | Direct3D 9 | Perfect | Use Morrowind Graphics Extender (MGE) instead of d3d8to9. |
The Elder Scrolls IV: Oblivion | Direct3D 9 | Good | No depth buffer access. |
The Elder Scrolls V: Skyrim | Direct3D 9 | Good | Depth buffer flickering when looking at objects. |
The Elder Scrolls V: Skyrim Special Edition | Direct3D 10+ | Perfect | |
The Evil Within | Direct3D 10+ | ||
OpenGL | Perfect | ||
The Evil Within 2 | Direct3D 10+ | Perfect | |
The Forest | Direct3D 9 | Perfect | Depth buffer is upside down. |
theHunter: Call of the Wild | Direct3D 10+ | Perfect | |
The Last Tinker City of Colors | OpenGL | Good | No depth buffer access. |
The Legend of Korra | Direct3D 9 | Good | No depth buffer access. |
The LEGO Movie Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
The Long Dark | Direct3D 9 | Good | No depth buffer access. |
The Lord of the Rings Online | Direct3D 10+ | Perfect | |
The Plan | OpenGL | Perfect | |
The Punisher | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
The Saboteur | Direct3D 9 | Good | No depth buffer access. |
The Settlers 2: 10th Anniversary | Direct3D 9 | Perfect | |
The Scourge Project: Episode 1 and 2 | Direct3D 9 | Good | Depth buffer is empty. |
The Shopkeeper | OpenGL | Good | No depth buffer access. |
The Signal from Tolva | Direct3D 10+ | Perfect | Depth buffer is upside down. |
The Sims 3 | Direct3D 9 | Perfect | |
The Stanley Parable | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
The Talos Principle | Direct3D 9/10+ / Vulkan | Perfect | |
The Technomancer | Direct3D 10+ | Perfect | |
The Vanishing of Ethan Carter | Direct3D 9 | Good | Depth buffer is empty. |
The Vanishing of Ethan Carter Redux | Direct3D 11 | Good | Screenshots don't work. |
The Void | Direct3D 9 | Perfect | |
The Walking Dead: Season 1 | Direct3D 9 | Perfect | |
The Walking Dead: Season 2 | Direct3D 9 | Perfect | |
The Witcher: Enhanced Edition Director's Cut | Direct3D 9 | Good | Depth buffer only shows GUI (world only during cutscenes). |
The Witcher 2: Assassins of Kings Enhanced Edition | Direct3D 10+ | Perfect | |
The Witcher 3 | Direct3D 10+ | Perfect | Game uses a reversed depth buffer. |
The Wolf Among Us | Direct3D 9 | Good | No depth buffer access. |
Thief 2: The Metal Age | Direct3D 9 | Good | No depth buffer access. |
Thief 3: Deadly Shadows | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
Thief Gold | Direct3D 9 | Good | No depth buffer access. |
Tiny & Big: Grandpa's Leftovers | OpenGL | Good | No depth buffer access. |
Tiny Troopers | Direct3D 9 | Perfect | Depth buffer is upside down. |
Titanfall | Direct3D 10+ | Good | Put files into "\bin\x64_retail\". |
Titan Quest | Direct3D 9 | Perfect | |
Tom Clancy's Ghost Recon: Future Soldier | Direct3D 9/10+ | Perfect | |
Tom Clancy's Rainbow Six: Vegas 2 | Direct3D 9 | Perfect | |
Tom Clancy's The Division | Direct3D 10+ | Good | No depth buffer access. |
Tomb Raider I | OpenGL | Perfect | |
Tomb Raider: Anniversary | Direct3D 9 | Good | No depth buffer access. |
Tomb Raider: Underworld | Direct3D 9 | Good | No depth buffer access. |
Tomb Raider [2013] | Direct3D 10+ | Good | No depth buffer access. |
Tony Hawk's: American Wasteland | Direct3D 9 | Good | Game sometimes crashes in Skate Shop. |
Torchlight | Direct3D 9 | Good | No depth buffer access. |
Total Overdose | Direct3D 9 | Good | No depth buffer access. |
Total War: Attila | Direct3D 10+ | Perfect | |
Total War: Warhammer 1 | Direct3D 10+ | Perfect | Disable antialiasing and Porthole Quality 3D for depth buffer access. |
TrackMania 2 | Direct3D 9 | Perfect | |
TrackMania United | Direct3D 9 | Perfect | |
Transformers: Fall of Cybertron | Direct3D 9 | Perfect | |
Transformers: The Game | Direct3D 9 | Good | Depth buffer only shows UI in-game. |
Treasure Planet: Battle at Procyon | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Triad Wars | Direct3D 10+ | Perfect | |
Trials Fusion | Direct3D 10+ | Good | No depth buffer access. |
Trine | Direct3D 9 | Perfect | |
Trine 2 | Direct3D 9 | Good | No depth buffer access. |
TRON 2.0 | Direct3D 9 | Perfect | |
Turok [2008] | Direct3D 9 | Perfect | |
Turok 2: Seeds of Evil | Glide | Good | Use dgVoodoo2 to wrap Glide to D3D11. |
Turok 2: Seeds of Evil Remastered | OpenGL | Perfect | |
Two Worlds 2 | Direct3D 9 | Perfect | |
Typing of the Dead: Overkill | Direct3D 9 | Good | No depth buffer access. |
Ultra Street Fighter IV | Direct3D 9 | Perfect | |
Unreal II: The Awakening | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament (2015) | Direct3D 10+ | Good | No depth buffer access. |
Unreal Tournament GOTY | OpenGL | Good | No depth buffer access. |
Unreal Tournament 3 | Direct3D 9 | Good | No depth buffer access. |
Unreal Tournament 2004 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Valdis Story: Abyssal City | Direct3D 9 | Good | Depth buffer is empty. |
Vampire: The Masquerade Bloodlines | Direct3D 9 | Perfect | |
VBA-M (Visual Boy Advance M) | Direct3D 9 | Good | No depth buffer access. |
Velocibox | OpenGL | Good | Depth buffer is empty. |
Verde Station | OpenGL | Good | No depth buffer access. |
Vessel | Direct3D 9 | Perfect | |
Viking: Battle of Asgard | Direct3D 9 | Perfect | |
Visual Boy Advanced | OpenGL | Perfect | |
Volgarr the Viking | OpenGL | Good | No depth buffer access. |
VVVVVV | Direct3D 9 | Good | No depth buffer access. |
Vincictus | Direct3D 9 | Good | No depth buffer access. May conflict with Hackshield. |
Warframe | Direct3D 9/10+ | Good | No depth buffer access. |
War Thunder | Direct3D 9/10+ | Perfect | The launcher keeps removing the reshade dll though. |
Warhammer: End Times - Vermintide | Direct3D 10+ | Perfect | |
Warhammer 40,000: Dawn of War | Direct3D 9 | Perfect | |
Warhammer 40,000: Space Marine | Direct3D 9 | Perfect | |
Wasteland 2 | Direct3D 10+ | Perfect | Depth buffer is upside down. |
Watch Dogs | Direct3D 10+ | Perfect | |
Watch Dogs 2 | Direct3D 10+ | Perfect | Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher |
Wolfenstein: The New Order | OpenGL | Perfect | |
Wolfenstein: The Old Blood | OpenGL | Perfect | |
Wolfenstein II: The New Colossus | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Words for Evil | Direct3D 10+ | Good | No depth buffer access. |
World of Warcraft | Direct3D 9/10+ | Perfect | |
Wrack | Direct3D 9 | Good | No depth buffer access. |
Wreckfest | Direct3D 10+ | Perfect | |
WWE 2k15 | Direct3D 10+ | Perfect | |
X-Blades | Direct3D 9 | Good | Depth buffer is flickering. |
X-Plane 11 | OpenGL | Perfect | |
XCOM: Enemy Unknown | Direct3D 9 | Good | No depth buffer access. |
Xiotic | Direct3D 9 | Good | Partial depth buffer access. |
Yaiba: Ninja Gaiden Z | Direct3D 9 | Perfect | |
Yakuza Zero | Direct3D 10+ | Good | |
Year Walk | OpenGL | Good | No depth buffer access. |
Y's Origin | Direct3D 9 | Perfect | |
Zeno Clash | Direct3D 9 | Good | Depth buffer is empty. Put files into "\bin\". |
ZSNES (NES emulator) | DirectDraw | Good | Use dgVoodoo2 to wrap DDraw to D3D11. |
References
- ↑ ReShade Forum - Releases - 1.0 - last accessed on 2020-01-25