Difference between revisions of "One Must Fall 2097"
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m (added MP section) |
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|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = | ||
+ | |lan play modes = Versus | ||
+ | |lan play notes = Uses IPX protocol | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = false | ||
+ | |matchmaking notes = | ||
+ | |p2p = true | ||
+ | |p2p notes = Uses modem or serial connection | ||
+ | |dedicated = false | ||
+ | |dedicated notes = | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = | ||
+ | |direct ip = false | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Revision as of 14:16, 15 July 2019
Developers | |
---|---|
Diversions Entertainment | |
Publishers | |
Epic MegaGames | |
Release dates | |
DOS | 1994 |
One Must Fall | |
---|---|
One Must Fall 2097 | 1994 |
One Must Fall: Battlegrounds | 2003 |
Key points
- The game has been officially made freeware[1]
General information
- Hardcore Gaming 101 - Comprehensive feature
- X-BoT's OMF Universe - Fansite with substantial download and media sections
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Official website | Freeware CD version (install using DOSBox). |
Essential improvements
CD music
The CD version has enhanced music not available with the floppy version; if you have the floppy version simply download the freeware CD version and use that instead.
Modernized Port
TCP/IP Multiplayer and Gamepad support can be found through OpenOMF, an open source engine. Can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\PLAYERNAME.CHR |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Versus Uses IPX protocol |
||
Online play | For DOSBox use DOSBox IPX/modem emulation. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Uses modem or serial connection | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game speed too fast
With DOSBox, execute config cpu cycles fixed 7500
before launching the game. This gives a comfortable speed, as opposed to the robots fighting too quickly on a modern system.
Game speed may also be set to minimum in the options menu.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 386 | |
System memory (RAM) | 4 MB (540K conventional) | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA |