Difference between revisions of "DgVoodoo 2"
From PCGamingWiki, the wiki about fixing PC games
(HUD and interface scaling on high resolutions) |
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==API support== | ==API support== | ||
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{{Fixbox|description=The following graphics API libraries are implemented|ref=<ref>http://dege.freeweb.hu/</ref>|fix= | {{Fixbox|description=The following graphics API libraries are implemented|ref=<ref>http://dege.freeweb.hu/</ref>|fix= | ||
# Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm | # Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm | ||
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# Direct3D 9 (as of version 2.6) | # Direct3D 9 (as of version 2.6) | ||
}} | }} | ||
+ | |||
+ | <gallery> | ||
+ | DgVoodoo 2 - General settings.png|General settings. | ||
+ | DgVoodoo 2 - Glide settings.png|Glide settings. | ||
+ | DgVoodoo 2 - DirectX settings.png|DirectX settings. | ||
+ | </gallery> | ||
==Essential improvements== | ==Essential improvements== | ||
− | {{ii}} Fixes compatibility issues | + | {{ii}} Fixes many compatibility and rendering issues when running old games on modern systems. |
{{ii}} Removes old DirectX resolution limit (2048x2048). | {{ii}} Removes old DirectX resolution limit (2048x2048). | ||
{{ii}} Renders games in 32-bit color depth. | {{ii}} Renders games in 32-bit color depth. | ||
{{ii}} Can be used to force vSync, anti-aliasing (MSAA) and anisotropic filtering in games that originally didn't support it. | {{ii}} Can be used to force vSync, anti-aliasing (MSAA) and anisotropic filtering in games that originally didn't support it. | ||
− | {{ii}} | + | {{ii}} Can be used to force higher resolutions and also supports integer scaling. |
− | |||
{{ii}} Enables third party tools like ReShade to add various post-processing effects to old games. | {{ii}} Enables third party tools like ReShade to add various post-processing effects to old games. | ||
==Glide== | ==Glide== | ||
− | |||
{{--}} Write instructions here. | {{--}} Write instructions here. | ||
==DirectX== | ==DirectX== | ||
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===DirectX 1-8=== | ===DirectX 1-8=== | ||
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}} | }} | ||
− | + | ==HUD and interface scaling on high resolutions== | |
− | {{ii}} Many | + | {{Image|Starship Troopers Terran Ascendancy - interface scaling.png|Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through ''dgVoodoo 2'' with resolution in game options menu set to 1280x720(down).}} |
− | {{ii}} | + | {{ii}} Many games don't scale their interface and HUD which end up being very small or even unusable on high resolutions. By instead forcing high resolution using dgVoodoo, this problem can be fixed in many games. |
+ | {{ii}} Some games (for example [https://pcgamingwiki.com/wiki/Machines Machines]) are rendered correctly when resolution is being forced, however the mouse cursor movement remains restricted to resolution set in the game video settings making the game unplayable. | ||
{{Fixbox|description=Instuctions|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=July 9, 2019}}</ref>|fix= | {{Fixbox|description=Instuctions|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=July 9, 2019}}</ref>|fix= | ||
# Follow the instructions to setup dgVoodoo 2. | # Follow the instructions to setup dgVoodoo 2. | ||
− | # Run the included <code>dgVoodooCpl</code> program and set the desired resolution. | + | # Run the included <code>dgVoodooCpl</code> program and set the desired resolution under Glide or DirectX settings. |
− | # In the game | + | # In the game video options menu select a resolution that is '''smaller''' than the one set in dgVoodoo, but has the '''same aspect ratio'''. The smaller the resolution selected in game, the bigger will interface/HUD be rendered on screen. |
+ | '''Notes''' | ||
+ | # Ultra-widescreen: If the game does not display any small ultra-widescreen resolution in the video options menu, create a small custom resolution in the GPU control panel so it can be selected in game for the proper aspect ratio, or set the resolution manually in the game's config file. | ||
}} | }} | ||
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{{References}} | {{References}} |
Revision as of 08:24, 12 July 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
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Dege | |
Engines | |
Direct3D 11 | |
Key points
- dgVodoo 2 is a graphics wrapper that converts old graphics API's to Direct3D 11 for use on Windows 7/8/10.
General information
API support
The following graphics API libraries are implemented[1] |
---|
|
Essential improvements
- Fixes many compatibility and rendering issues when running old games on modern systems.
- Removes old DirectX resolution limit (2048x2048).
- Renders games in 32-bit color depth.
- Can be used to force vSync, anti-aliasing (MSAA) and anisotropic filtering in games that originally didn't support it.
- Can be used to force higher resolutions and also supports integer scaling.
- Enables third party tools like ReShade to add various post-processing effects to old games.
Glide
- Write instructions here.
DirectX
DirectX 1-8
Installation instructions[2] |
---|
|
DirectX 9
- DirectX 9 support has been added in version 2.6 and is still very early in development compared to DirectX 1-8.
Installation instructions[2] |
---|
|
HUD and interface scaling on high resolutions
Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).
- Many games don't scale their interface and HUD which end up being very small or even unusable on high resolutions. By instead forcing high resolution using dgVoodoo, this problem can be fixed in many games.
- Some games (for example Machines) are rendered correctly when resolution is being forced, however the mouse cursor movement remains restricted to resolution set in the game video settings making the game unplayable.
Instuctions[2] |
---|
Notes
|
References
- ↑ http://dege.freeweb.hu/
- ↑ 2.0 2.1 2.2 Verified by User:Antrad on July 9, 2019