Difference between revisions of "South Park"
From PCGamingWiki, the wiki about fixing PC games
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|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = See [[#Increase Rendering Resolution|Increase Rendering Resolution]]. | |antialiasing notes = See [[#Increase Rendering Resolution|Increase Rendering Resolution]]. | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = On by default, disable with either nGlide or your graphics card control panel. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = In-game cutscenes are capped at 38FPS. | |60 fps notes = In-game cutscenes are capped at 38FPS. | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Engine can support uncapped framerate, however mouselook is severely affected, if not disabled outright. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 87: | Line 87: | ||
# Click '''Apply''' and exit the program. | # Click '''Apply''' and exit the program. | ||
# When starting the game up, choose <code>dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*)</code> from the '''Select Video Driver''' pop-up. If the game doesn't ask to change video cards, use the '''Change Video Cards''' button from the CD launcher. | # When starting the game up, choose <code>dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*)</code> from the '''Select Video Driver''' pop-up. If the game doesn't ask to change video cards, use the '''Change Video Cards''' button from the CD launcher. | ||
+ | {{--}} Snowball projectiles will only display the color they were first launched with (ie, yellow snowballs will be white if the first snowball fired was white and vice-versa). | ||
}} | }} | ||
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# Install [http://www.zeus-software.com/downloads/nglide nGlide]. | # Install [http://www.zeus-software.com/downloads/nglide nGlide]. | ||
# Run nGlide from the Start screen/Start menu and change the resolution and other settings. | # Run nGlide from the Start screen/Start menu and change the resolution and other settings. | ||
+ | # When starting the game up, choose <code>3Dfx Custom Driver (Recommended)</code> from the '''Select Video Driver''' pop-up. If the game doesn't ask to change video cards, use the '''Change Video Cards''' button from the CD launcher. | ||
{{ii}} Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3. | {{ii}} Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3. | ||
}} | }} | ||
Line 106: | Line 108: | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Called "Speed". |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 113: | Line 115: | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Cannot exit Joystick Config since pressing buttons will make the cursor go to the respective button that was pressed and change its binding. |
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = unknown | |xbox prompts = unknown | ||
Line 145: | Line 147: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
− | |controller hotplug notes = | + | |controller hotplug notes = Controller must be plugged in when starting the game. |
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 165: | Line 167: | ||
==Audio settings== | ==Audio settings== | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = SFX and Music volume. Music can be toggled on or off. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Sound effects stop but music continues playing; game continues playing, |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 262: | Line 264: | ||
|minCPU2 = Intel Pentium 200 with 3D Accelerator | |minCPU2 = Intel Pentium 200 with 3D Accelerator | ||
|minRAM = 32 MB | |minRAM = 32 MB | ||
− | |minHD = 95 MB | + | |minHD = 95 MB* |
|minDX = 6 | |minDX = 6 | ||
|minaudio = DirectX Compatible Sound Card | |minaudio = DirectX Compatible Sound Card | ||
Line 269: | Line 271: | ||
|recCPU = Intel Pentium II 266 MHz with 3D Accelerator | |recCPU = Intel Pentium II 266 MHz with 3D Accelerator | ||
}} | }} | ||
+ | {{ii}} *Readme specifies 120 MB for HDD space while the retail case specifies 95 MB, which is closer to the full installation size (49.5 MB). | ||
{{References}} | {{References}} |
Revision as of 23:55, 6 January 2019
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Developers | |
---|---|
Acclaim Studios Austin | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | March 9, 1999 |
South Park | |
---|---|
South Park | 1999 |
South Park: Chef's Luv Shack | 1999 |
South Park Rally | 2000 |
South Park: The Stick of Truth | 2014 |
South Park: The Fractured but Whole | 2017 |
South Park: Snow Day! | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Game music is played from CD. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>/savegame.008[Note 1] |
Video settings
Increase Rendering Resolution
Method 1: Use dgVoodoo |
---|
|
Method 2: Use nGlide |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide | See Increase Rendering Resolution. | |
Software renderer | 640x480, 640x480 w/shading, and 320x240 w/shading. Mouselook is disabled when using these options. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95/98 | |
Processor (CPU) | Intel Pentium II 266 MHz Intel Pentium 200 with 3D Accelerator |
Intel Pentium II 266 MHz with 3D Accelerator |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 95 MB* | |
Video card (GPU) | DirectX 6 compatible | |
Sound (audio device) | DirectX Compatible Sound Card | |
Other | 4X CD-ROM Drive |
- *Readme specifies 120 MB for HDD space while the retail case specifies 95 MB, which is closer to the full installation size (49.5 MB).
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).