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Difference between revisions of "South Park"

From PCGamingWiki, the wiki about fixing PC games
(wip update)
Line 63: Line 63:
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
 
|antialiasing notes        = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = On by default, disable with either nGlide or your graphics card control panel.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = In-game cutscenes are capped at 38FPS.
 
|60 fps notes              = In-game cutscenes are capped at 38FPS.
|120 fps                    = unknown
+
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = Engine can support uncapped framerate, however mouselook is severely affected, if not disabled outright.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 87: Line 87:
 
# Click '''Apply''' and exit the program.
 
# Click '''Apply''' and exit the program.
 
# When starting the game up, choose <code>dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*)</code> from the '''Select Video Driver''' pop-up.  If the game doesn't ask to change video cards, use the '''Change Video Cards''' button from the CD launcher.
 
# When starting the game up, choose <code>dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*)</code> from the '''Select Video Driver''' pop-up.  If the game doesn't ask to change video cards, use the '''Change Video Cards''' button from the CD launcher.
 +
{{--}} Snowball projectiles will only display the color they were first launched with (ie, yellow snowballs will be white if the first snowball fired was white and vice-versa).
 
}}
 
}}
  
Line 96: Line 97:
 
# Install [http://www.zeus-software.com/downloads/nglide nGlide].
 
# Install [http://www.zeus-software.com/downloads/nglide nGlide].
 
# Run nGlide from the Start screen/Start menu and change the resolution and other settings.
 
# Run nGlide from the Start screen/Start menu and change the resolution and other settings.
 +
# When starting the game up, choose <code>3Dfx Custom Driver (Recommended)</code> from the '''Select Video Driver''' pop-up.  If the game doesn't ask to change video cards, use the '''Change Video Cards''' button from the CD launcher.
 
{{ii}} Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3.
 
{{ii}} Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3.
 
}}
 
}}
Line 106: Line 108:
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Called "Speed".
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 113: Line 115:
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = Cannot exit Joystick Config since pressing buttons will make the cursor go to the respective button that was pressed and change its binding.
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
Line 145: Line 147:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = false
|controller hotplug notes  =  
+
|controller hotplug notes  = Controller must be plugged in when starting the game.
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 165: Line 167:
 
==Audio settings==
 
==Audio settings==
 
{{Audio settings
 
{{Audio settings
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = SFX and Music volume.  Music can be toggled on or off.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
|mute on focus lost notes =  
+
|mute on focus lost notes = Sound effects stop but music continues playing; game continues playing,
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
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|minCPU2  = Intel Pentium 200 with 3D Accelerator
 
|minCPU2  = Intel Pentium 200 with 3D Accelerator
 
|minRAM  = 32 MB
 
|minRAM  = 32 MB
|minHD    = 95 MB
+
|minHD    = 95 MB*
 
|minDX    = 6
 
|minDX    = 6
 
|minaudio = DirectX Compatible Sound Card
 
|minaudio = DirectX Compatible Sound Card
Line 269: Line 271:
 
|recCPU  = Intel Pentium II 266 MHz with 3D Accelerator
 
|recCPU  = Intel Pentium II 266 MHz with 3D Accelerator
 
}}
 
}}
 +
{{ii}} *Readme specifies 120 MB for HDD space while the retail case specifies 95 MB, which is closer to the full installation size (49.5 MB).
  
 
{{References}}
 
{{References}}

Revision as of 23:55, 6 January 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
South Park
South Park cover
Developers
Acclaim Studios Austin
Publishers
Acclaim Entertainment
Release dates
Windows March 9, 1999
South Park guide on StrategyWiki
South Park on Wikipedia
South Park
South Park 1999
South Park: Chef's Luv Shack 1999
South Park Rally 2000
South Park: The Stick of Truth 2014
South Park: The Fractured but Whole 2017
South Park: Snow Day! 2024

General information

MobyGames Entry

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Game music is played from CD.
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>/savegame.008[Note 1]

Video settings

Template:Video settings

Increase Rendering Resolution

Method 1: Use dgVoodoo
  1. Download dgVoodoo.
  2. Extract dgVoodooCpl.exe and dgVoodoo.conf to <path-to-game>, where SouthPark.exe resides.
  3. Open the MS folder in the dgVoodoo zip and extract DDraw.dll, D3DImm.dll, and D3D8.dll to <path-to-game>, again where SouthPark.exe resides.
  4. Open dgVoodooCpl.exe.
  5. Make sure the Config folder / Running instance is set to <path-to-game>, it may already be there by default.
  6. In the General tab, set Adapter(s) to use / enable to your current graphics card, Appearance to Full Screen, and Scaling mode to either Stretched, keep Aspect Ratio or Stretched, 4:3 Aspect Ratio.
  7. In the DirectX tab, make sure Disable and passthru to real DirectX is unchecked, and set Resolution to Max. You can uncheck dgVoodoo Watermark if you wish.
  8. Optional: under Texturing, set Filtering to Force anisotropic 16x and set Antialiasing (MSAA) to 8x to enable anisotropic filtering and antialiasing respectively.
  9. Click Apply and exit the program.
  10. When starting the game up, choose dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*) from the Select Video Driver pop-up. If the game doesn't ask to change video cards, use the Change Video Cards button from the CD launcher.
Snowball projectiles will only display the color they were first launched with (ie, yellow snowballs will be white if the first snowball fired was white and vice-versa).
Method 2: Use nGlide
  1. Download the South Park Glide patch from here.
  2. Extract the contents of southpark_patch.zip (southpark3.sdb, PatchUninstall.bat, and PatchInstall.bat) to <path-to-game>, where SouthPark.exe resides.
  3. Rename SouthPark.exe to SouthPark3.exe.
  4. Double click PatchInstall.bat to install the patch.
  5. Install nGlide.
  6. Run nGlide from the Start screen/Start menu and change the resolution and other settings.
  7. When starting the game up, choose 3Dfx Custom Driver (Recommended) from the Select Video Driver pop-up. If the game doesn't ask to change video cards, use the Change Video Cards button from the CD launcher.
Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
German
Italian
Brazilian Portuguese
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 6
Glide
See Increase Rendering Resolution.
Software renderer
640x480, 640x480 w/shading, and 320x240 w/shading. Mouselook is disabled when using these options.
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95/98
Processor (CPU) Intel Pentium II 266 MHz
Intel Pentium 200 with 3D Accelerator
System memory (RAM) 32 MB
Hard disk drive (HDD) 95 MB*
Video card (GPU) DirectX 6 compatible
Sound (audio device) DirectX Compatible Sound Card
Other 4X CD-ROM Drive
*Readme specifies 120 MB for HDD space while the retail case specifies 95 MB, which is closer to the full installation size (49.5 MB).

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References