Difference between revisions of "South Park"
From PCGamingWiki, the wiki about fixing PC games
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 640x480 only. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Increase Rendering Resolution|Increase Rendering Resolution]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 59: | Line 59: | ||
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Increase Rendering Resolution|Increase Rendering Resolution]]. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = See [[#Increase Rendering Resolution|Increase Rendering Resolution]]. |
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = In-game cutscenes are capped at 38FPS. |
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
Line 73: | Line 73: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Increase Rendering Resolution=== | ||
+ | {{Fixbox|description=Method 1: Use dgVoodoo|fix= | ||
+ | # Download ''[http://dege.freeweb.hu/ dgVoodoo]''. | ||
+ | # Extract <code>dgVoodooCpl.exe</code> and <code>dgVoodoo.conf</code> to {{p|game}}, where <code>SouthPark.exe</code> resides. | ||
+ | # Open the <code>MS</code> folder in the dgVoodoo zip and extract <code>DDraw.dll</code>, <code>D3DImm.dll</code>, and <code>D3D8.dll</code> to {{p|game}}, again where <code>SouthPark.exe</code> resides. | ||
+ | # Open <code>dgVoodooCpl.exe</code>. | ||
+ | # Make sure the '''Config folder / Running instance''' is set to {{p|game}}, it may already be there by default. | ||
+ | # In the '''General''' tab, set '''Adapter(s) to use / enable''' to your current graphics card, '''Appearance''' to '''Full Screen''', and '''Scaling mode''' to either '''Stretched, keep Aspect Ratio''' or '''Stretched, 4:3 Aspect Ratio'''. | ||
+ | # In the '''DirectX''' tab, make sure '''Disable and passthru to real DirectX''' is unchecked, and set '''Resolution''' to '''Max'''. You can uncheck '''dgVoodoo Watermark''' if you wish. | ||
+ | # Optional: under '''Texturing''', set '''Filtering''' to '''Force anisotropic 16x''' and set '''Antialiasing (MSAA)''' to '''8x''' to enable anisotropic filtering and antialiasing respectively. | ||
+ | # Click '''Apply''' and exit the program. | ||
+ | # When starting the game up, choose <code>dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*)</code> from the '''Select Video Driver''' pop-up. If the game doesn't ask to change video cards, use the '''Change Video Cards''' button from the CD launcher. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Method 2: Use nGlide|fix= | ||
+ | # Download the South Park Glide patch from [http://www.zeus-software.com/downloads/nglide/compatibility here]. | ||
+ | # Extract the contents of <code>southpark_patch.zip</code> (<code>southpark3.sdb</code>, <code>PatchUninstall.bat</code>, and <code>PatchInstall.bat</code>) to {{p|game}}, where <code>SouthPark.exe</code> resides. | ||
+ | # Rename <code>SouthPark.exe</code> to <code>SouthPark3.exe</code>. | ||
+ | # Double click <code>PatchInstall.bat</code> to install the patch. | ||
+ | # Install [http://www.zeus-software.com/downloads/nglide nGlide]. | ||
+ | # Run nGlide from the Start screen/Start menu and change the resolution and other settings. | ||
+ | {{ii}} Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3. | ||
}} | }} | ||
==Input settings== | ==Input settings== | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 6 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
− | |glide versions = | + | |glide versions = hackable |
− | |glide notes = | + | |glide notes = See [[#Increase Rendering Resolution|Increase Rendering Resolution]]. |
− | |software mode = | + | |software mode = true |
− | |software mode notes = | + | |software mode notes = 640x480, 640x480 w/shading, and 320x240 w/shading. Mouselook is disabled when using these options. |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
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|minRAM = 32 MB | |minRAM = 32 MB | ||
|minHD = 95 MB | |minHD = 95 MB | ||
− | + | |minDX = 6 | |
− | |||
− | |||
− | |minDX = | ||
|minaudio = DirectX Compatible Sound Card | |minaudio = DirectX Compatible Sound Card | ||
|minother = 4X CD-ROM Drive | |minother = 4X CD-ROM Drive | ||
− | + | |recCPU = Intel Pentium II 266 MHz with 3D Accelerator | |
− | |recCPU = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 22:54, 6 January 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Acclaim Studios Austin | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | March 9, 1999 |
South Park | |
---|---|
South Park | 1999 |
South Park: Chef's Luv Shack | 1999 |
South Park Rally | 2000 |
South Park: The Stick of Truth | 2014 |
South Park: The Fractured but Whole | 2017 |
South Park: Snow Day! | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Game music is played from CD. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>/savegame.008[Note 1] |
Video settings
Increase Rendering Resolution
Method 1: Use dgVoodoo |
---|
|
Method 2: Use nGlide |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide | See Increase Rendering Resolution. | |
Software renderer | 640x480, 640x480 w/shading, and 320x240 w/shading. Mouselook is disabled when using these options. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95/98 | |
Processor (CPU) | Intel Pentium II 266 MHz Intel Pentium 200 with 3D Accelerator |
Intel Pentium II 266 MHz with 3D Accelerator |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 95 MB | |
Video card (GPU) | DirectX 6 compatible | |
Sound (audio device) | DirectX Compatible Sound Card | |
Other | 4X CD-ROM Drive |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).