Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "South Park"

From PCGamingWiki, the wiki about fixing PC games
(article base for south park created)
 
(wip update)
Line 46: Line 46:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes=  
+
|widescreen resolution notes= 640x480 only.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
Line 59: Line 59:
 
|borderless windowed        = unknown
 
|borderless windowed        = unknown
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = In-game cutscenes are capped at 38FPS.
 
|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              =  
 
|120 fps notes              =  
Line 73: Line 73:
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===Increase Rendering Resolution===
 +
{{Fixbox|description=Method 1:  Use dgVoodoo|fix=
 +
# Download ''[http://dege.freeweb.hu/ dgVoodoo]''.
 +
# Extract <code>dgVoodooCpl.exe</code> and <code>dgVoodoo.conf</code> to {{p|game}}, where <code>SouthPark.exe</code> resides.
 +
# Open the <code>MS</code> folder in the dgVoodoo zip and extract <code>DDraw.dll</code>, <code>D3DImm.dll</code>, and <code>D3D8.dll</code> to {{p|game}}, again where <code>SouthPark.exe</code> resides.
 +
# Open <code>dgVoodooCpl.exe</code>.
 +
# Make sure the '''Config folder / Running instance''' is set to {{p|game}}, it may already be there by default.
 +
# In the '''General''' tab, set '''Adapter(s) to use / enable''' to your current graphics card, '''Appearance''' to '''Full Screen''', and '''Scaling mode''' to either '''Stretched, keep Aspect Ratio''' or '''Stretched, 4:3 Aspect Ratio'''.
 +
# In the '''DirectX''' tab, make sure '''Disable and passthru to real DirectX''' is unchecked, and set '''Resolution''' to '''Max'''.  You can uncheck '''dgVoodoo Watermark''' if you wish.
 +
# Optional:  under '''Texturing''', set '''Filtering''' to '''Force anisotropic 16x''' and set '''Antialiasing (MSAA)''' to '''8x''' to enable anisotropic filtering and antialiasing respectively.
 +
# Click '''Apply''' and exit the program.
 +
# When starting the game up, choose <code>dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*)</code> from the '''Select Video Driver''' pop-up.  If the game doesn't ask to change video cards, use the '''Change Video Cards''' button from the CD launcher.
 +
}}
 +
 +
{{Fixbox|description=Method 2: Use nGlide|fix=
 +
# Download the South Park Glide patch from [http://www.zeus-software.com/downloads/nglide/compatibility here].
 +
# Extract the contents of <code>southpark_patch.zip</code> (<code>southpark3.sdb</code>, <code>PatchUninstall.bat</code>, and <code>PatchInstall.bat</code>) to {{p|game}}, where <code>SouthPark.exe</code> resides.
 +
# Rename <code>SouthPark.exe</code> to <code>SouthPark3.exe</code>.
 +
# Double click <code>PatchInstall.bat</code> to install the patch.
 +
# Install [http://www.zeus-software.com/downloads/nglide nGlide].
 +
# Run nGlide from the Start screen/Start menu and change the resolution and other settings.
 +
{{ii}} Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3.
 
}}
 
}}
  
 
==Input settings==
 
==Input settings==
 
{{Input settings
 
{{Input settings
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 206: Line 230:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 6
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 212: Line 236:
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        =  
+
|glide versions        = hackable
|glide notes            =  
+
|glide notes            = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
|software mode          =  
+
|software mode          = true
|software mode notes    =  
+
|software mode notes    = 640x480, 640x480 w/shading, and 320x240 w/shading.  Mouselook is disabled when using these options.
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
Line 239: Line 263:
 
|minRAM  = 32 MB
 
|minRAM  = 32 MB
 
|minHD    = 95 MB
 
|minHD    = 95 MB
|minGPU  =
+
|minDX    = 6
|minGPU2  =
 
|minVRAM  =
 
|minDX    =  
 
 
|minaudio = DirectX Compatible Sound Card
 
|minaudio = DirectX Compatible Sound Card
 
|minother = 4X CD-ROM Drive
 
|minother = 4X CD-ROM Drive
  
|recOS    =
+
|recCPU  = Intel Pentium II 266 MHz with 3D Accelerator
|recCPU  =  
 
|recRAM  =
 
|recHD    =
 
|recGPU  =
 
|recGPU2  =
 
|recVRAM  =
 
|recDX    =
 
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 22:54, 6 January 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
South Park
South Park cover
Developers
Acclaim Studios Austin
Publishers
Acclaim Entertainment
Release dates
Windows March 9, 1999
South Park guide on StrategyWiki
South Park on Wikipedia
South Park
South Park 1999
South Park: Chef's Luv Shack 1999
South Park Rally 2000
South Park: The Stick of Truth 2014
South Park: The Fractured but Whole 2017
South Park: Snow Day! 2024

General information

MobyGames Entry

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Game music is played from CD.
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>/savegame.008[Note 1]

Video settings

Template:Video settings

Increase Rendering Resolution

Method 1: Use dgVoodoo
  1. Download dgVoodoo.
  2. Extract dgVoodooCpl.exe and dgVoodoo.conf to <path-to-game>, where SouthPark.exe resides.
  3. Open the MS folder in the dgVoodoo zip and extract DDraw.dll, D3DImm.dll, and D3D8.dll to <path-to-game>, again where SouthPark.exe resides.
  4. Open dgVoodooCpl.exe.
  5. Make sure the Config folder / Running instance is set to <path-to-game>, it may already be there by default.
  6. In the General tab, set Adapter(s) to use / enable to your current graphics card, Appearance to Full Screen, and Scaling mode to either Stretched, keep Aspect Ratio or Stretched, 4:3 Aspect Ratio.
  7. In the DirectX tab, make sure Disable and passthru to real DirectX is unchecked, and set Resolution to Max. You can uncheck dgVoodoo Watermark if you wish.
  8. Optional: under Texturing, set Filtering to Force anisotropic 16x and set Antialiasing (MSAA) to 8x to enable anisotropic filtering and antialiasing respectively.
  9. Click Apply and exit the program.
  10. When starting the game up, choose dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*) from the Select Video Driver pop-up. If the game doesn't ask to change video cards, use the Change Video Cards button from the CD launcher.
Method 2: Use nGlide
  1. Download the South Park Glide patch from here.
  2. Extract the contents of southpark_patch.zip (southpark3.sdb, PatchUninstall.bat, and PatchInstall.bat) to <path-to-game>, where SouthPark.exe resides.
  3. Rename SouthPark.exe to SouthPark3.exe.
  4. Double click PatchInstall.bat to install the patch.
  5. Install nGlide.
  6. Run nGlide from the Start screen/Start menu and change the resolution and other settings.
Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
German
Italian
Brazilian Portuguese
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 6
Glide
See Increase Rendering Resolution.
Software renderer
640x480, 640x480 w/shading, and 320x240 w/shading. Mouselook is disabled when using these options.
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95/98
Processor (CPU) Intel Pentium II 266 MHz
Intel Pentium 200 with 3D Accelerator
System memory (RAM) 32 MB
Hard disk drive (HDD) 95 MB
Video card (GPU) DirectX 6 compatible
Sound (audio device) DirectX Compatible Sound Card
Other 4X CD-ROM Drive

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References