Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Initial D: Mountain Vengeance"

From PCGamingWiki, the wiki about fixing PC games
(added res fix, as well as controller fix (from midnight club 2 page))
Line 13: Line 13:
 
{{ii}}Based on the TOKYOPOP dub of the anime, and thus uses the dub's names and soundtrack.
 
{{ii}}Based on the TOKYOPOP dub of the anime, and thus uses the dub's names and soundtrack.
 
{{ii}}Released only in North America.
 
{{ii}}Released only in North America.
{{--}}Limited video options; only two (800x600, 1024x768) screen resolutions.
+
{{--}}Limited video options; only two (800x600, 1024x768) screen resolutions.  See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
  
 
'''General information'''
 
'''General information'''
Line 47: Line 47:
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          = 800x600 and 1024x768 only.
+
|4k ultra hd notes          = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  = Has three separate viewing angles.
 
|fov notes                  = Has three separate viewing angles.
Line 55: Line 55:
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = See [[#Borderless Windowed|Borderless Windowed]].
 
|borderless windowed notes  = See [[#Borderless Windowed|Borderless Windowed]].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = On/Off.
 
|antialiasing notes        = On/Off.
Line 69: Line 69:
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===Increase Rendering Resolution===
 +
{{Fixbox|description=Play at 1080p or higher|fix=
 +
# Download ''[http://dege.freeweb.hu/ dgVoodoo]''.
 +
# Extract <code>dgVoodooCpl.exe</code> and <code>dgVoodoo.conf</code> to {{p|game}}, where <code>InitialD.exe</code> resides.
 +
# Open the <code>MS</code> folder in the dgVoodoo zip and extract <code>DDraw.dll</code>, <code>D3DImm.dll</code>, and <code>D3D8.dll</code> to {{p|game}}, again where <code>InitialD.exe</code> resides.
 +
# Open <code>dgVoodooCpl.exe</code>.
 +
# Make sure the '''Config folder / Running instance''' is set to {{p|game}}, it may already be there by default.
 +
# In the '''General''' tab, set '''Adapter(s) to use / enable''' to your current graphics card, '''Appearance''' to '''Full Screen''', and '''Scaling mode''' to either '''Stretched, keep Aspect Ratio''' or '''Stretched, 4:3 Aspect Ratio'''.
 +
# In the '''DirectX''' tab, make sure '''Disable and passthru to real DirectX''' is unchecked, and set '''Resolution''' to '''Max'''.  You can uncheck '''dgVoodoo Watermark''' if you wish.
 +
# Optional:  under '''Texturing''', set '''Filtering''' to '''Force anisotropic 16x''' and set '''Antialiasing (MSAA)''' to '''8x''' to enable anisotropic filtering and antialiasing respectively.
 +
# Click '''Apply''' and exit the program.
 
}}
 
}}
  
Line 95: Line 108:
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Only DInput.
|full controller          = unknown
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = Some options can only be toggled by KB/M, intro videos cannot be skipped with controller.
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Some buttons cannot be properly remapped.
 
|controller sensitivity    = true
 
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = hackable
|xinput controllers notes  =  
+
|xinput controllers notes  = See [[#Controller support|Controller support]].
 
|xbox prompts              = false
 
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
Line 126: Line 139:
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
|other button prompts notes=  
+
|other button prompts notes= Game uses generic button names, ie "Button A".
|controller hotplug        = unknown
+
|controller hotplug        = false
|controller hotplug notes  =  
+
|controller hotplug notes  = When controller is unplugged, the game will input randomly until it's plugged back in.
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 139: Line 152:
 
|steam input presets      = unknown
 
|steam input presets      = unknown
 
|steam input presets notes =  
 
|steam input presets notes =  
|steam controller prompts  = unknown
+
|steam controller prompts  = false
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===[[Glossary:Controller|Controller support]]===
 +
{{Fixbox|description=Fix button assignment|fix=
 +
# Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus].
 +
# Set the "Target Program" to mc2.exe.
 +
# Go to "DirectInput" and check "Enable DirectInput Output".
 +
# Assign LT/RT to Button 11/12.
 +
# Click Apply, this will install DLL files in the installation folder.
 
}}
 
}}
  

Revision as of 23:20, 10 September 2018

Initial D: Mountain Vengeance
Initial D: Mountain Vengeance cover
Developers
Canopy Games
Publishers
ValuSoft
Release dates
Windows February 24, 2004
Initial D
Initial D: Ryosuke Takahashi's Fastest Typing Theory 2000
Initial D Second Stage: Fastest Typing in Kanto Project 2001
Initial D: Mountain Vengeance 2004

Key Points

Based on the TOKYOPOP dub of the anime, and thus uses the dub's names and soundtrack.
Released only in North America.
Limited video options; only two (800x600, 1024x768) screen resolutions. See Increase Rendering Resolution.

General information

MobyGames entry

Availability

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM used only for installation.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\cfg[Note 1]
Editing files doesn't seem to change anything.

Save game data location

System Location
Windows <path-to-game>\Saves[Note 1]
Save files are encrypted.

Video settings

Sound and Display options.
Sound and Display options.

Template:Video settings

Increase Rendering Resolution

Play at 1080p or higher
  1. Download dgVoodoo.
  2. Extract dgVoodooCpl.exe and dgVoodoo.conf to <path-to-game>, where InitialD.exe resides.
  3. Open the MS folder in the dgVoodoo zip and extract DDraw.dll, D3DImm.dll, and D3D8.dll to <path-to-game>, again where InitialD.exe resides.
  4. Open dgVoodooCpl.exe.
  5. Make sure the Config folder / Running instance is set to <path-to-game>, it may already be there by default.
  6. In the General tab, set Adapter(s) to use / enable to your current graphics card, Appearance to Full Screen, and Scaling mode to either Stretched, keep Aspect Ratio or Stretched, 4:3 Aspect Ratio.
  7. In the DirectX tab, make sure Disable and passthru to real DirectX is unchecked, and set Resolution to Max. You can uncheck dgVoodoo Watermark if you wish.
  8. Optional: under Texturing, set Filtering to Force anisotropic 16x and set Antialiasing (MSAA) to 8x to enable anisotropic filtering and antialiasing respectively.
  9. Click Apply and exit the program.

Borderless Windowed

Play in Borderless Windowed mode
  1. Download and install 3D-Analyze.
  2. Launch 3D-Analyze.
  3. In 3D-Analyze, click the SELECT button and choose <path-to-game>\InitialD.exe
  4. Check "force windowed mode".
  5. Click the RUN button.

Input settings

Control options.
Control options.

Template:Input settings

Controller support

Fix button assignment
  1. Download and run XInput Plus.
  2. Set the "Target Program" to mc2.exe.
  3. Go to "DirectInput" and check "Enable DirectInput Output".
  4. Assign LT/RT to Button 11/12.
  5. Click Apply, this will install DLL files in the installation folder.

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, XP
Processor (CPU) Pentium III 500MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 375 MB
Video card (GPU) 16 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX8.1 Compliant Sound Card
Other 4X CD-ROM Drive

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References