Difference between revisions of "Space Invaders (1999)"
From PCGamingWiki, the wiki about fixing PC games
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|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Increase Rendering Resolution|Increase Rendering Resolution]]. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
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# In the '''DLL''' field find <code>D3dHook.dll</code> from the folder you made for ''D3DWindower'' and add it. | # In the '''DLL''' field find <code>D3dHook.dll</code> from the folder you made for ''D3DWindower'' and add it. | ||
# Either click ''Run program'' (computer icon), double-click on 'Invaders', or right click and select ''Run (R)''. | # Either click ''Run program'' (computer icon), double-click on 'Invaders', or right click and select ''Run (R)''. | ||
+ | }} | ||
+ | |||
+ | ===Increase Rendering Resolution=== | ||
+ | {{Fixbox|description=Play at 1080p or highter|fix= | ||
+ | # Download ''[http://dege.freeweb.hu/ dgVoodoo]''. | ||
+ | # Extract <code>dgVoodooCpl.exe</code> and <code>dgVoodoo.conf</code> to {{p|game}}, where <code>Invaders.exe</code> resides. | ||
+ | # Open the <code>MS</code> folder in the dgVoodoo zip and extract <code>DDraw.dll</code>, <code>D3DImm.dll</code>, and <code>D3D8.dll</code> to {{p|game}}, again where <code>Invaders.exe</code> resides. | ||
+ | # Open <code>dgVoodooCpl.exe</code>. | ||
+ | # Make sure the 'Config folder / Running instance' is set to {{p|game}}, it may already be there by default. | ||
+ | # In the 'General' tab, set 'Output API' to 'Best available one', 'Adapter(s)' to use / enable' to your current graphics card, 'Full Screen Output' to 'Default', 'Appearance' to 'Full Screen', 'Scaling mode' to 'Stretched, keep Aspect Ratio', and check the box that says 'Keep window aspect ratio' under ' Miscellanneous'. | ||
+ | # In the 'DirectX' tab, make sure 'Disable and passthru to real DirectX' is unchecked, set 'Videocard' to 'dgVoodoo Virtual 3D Accelerated Card', set 'VRAM' to '64 MB', 'Resolution' to 'Max', and check 'Application controlled fullscreen/windowed state' under 'Behavior'. | ||
+ | # Click 'Apply' and exit the program. | ||
+ | # Start <code>Invaders.exe</code> and set 'Device' to 'dgVoodoo DirectX Wrapper' and 'Mode' to 'Hardware Renderer'; resolution doesn't need to be changed. | ||
+ | {{ii}} Some of the above steps may be unnecessary to configure it properly. | ||
+ | {{--}} Causes a single horizontal line to appear towards the top quarter of the screen, may become distracting as time goes on. | ||
}} | }} | ||
Revision as of 21:47, 9 September 2018
Developers | |
---|---|
Z-Axis Games | |
Publishers | |
Activision | |
Release dates | |
Windows | October 5, 1999 |
Key points
- Based on the PlayStation version.
- Resolution is locked at 640x480; limited video options.
- Frame rate is capped at 31 FPS.
- Instability and poor performance on modern Windows; see Issues fixed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video settings
Windowed
Play in Windowed mode |
---|
|
Increase Rendering Resolution
Play at 1080p or highter |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | US/UK release. | |||
German | German release. |
Issues fixed
- When you attempt to start the game on newer versions of Windows, the game will hang and crash your whole computer upon reaching the title screen, forcing a system reset.
Instructions |
---|
|
Poor game performance
- When using software rendering mode, the game will suffer from significant slowdown if a lot of action occurs on screen, such as multiple aliens exploding.
Instructions |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- Installer claims that "Space Invaders is only compatible with Windows 95 and Windows 98 operating systems."
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 150 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 70 MB | 170 MB |
Video card (GPU) | PCI or AGP video card 16-bit High Color 2 MB of VRAM | Direct-3D-compatible 3D Accelerator |
Sound (audio device) | 100% Windows 95/98 compatible sound card | |
Other | 4x Speed CD-ROM 100% Windows 95/98 compatible mouse |
Microsoft Direct Input supported Joystick or gamepad (optional) |