Difference between revisions of "Rescue Love Revenge"
From PCGamingWiki, the wiki about fixing PC games
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===Save game data location=== | ===Save game data location=== | ||
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|dos modes notes = | |dos modes notes = |
Revision as of 08:10, 22 March 2018
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Hatchlight | |
Trepid Studios | |
Publishers | |
Rich Pine | |
Release dates | |
Windows | Early access |
macOS (OS X) | Early access |
Linux | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | SP2 | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | SteamOS |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities |