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Difference between revisions of "User:Garrett/Sandbox"

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m (new test)
(putting this here for now)
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<includeonly>{| class="vertical-navbox seriesbox" cellspacing="1" cellpadding="0" style="float: right; clear: right; color: black; background: #f9f9f9; border: 1px solid #aaa; width: 300px; margin:0 0 1.0em 1.0em; padding: 0.2em; border-spacing: 1em 0.1em 0.1em 0.1em; text-align: center; line-height: 1.4em; font-size: 93%;"
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==GPU scaling==
|+ style="padding-bottom: 2px; font-size: 125%; line-height: 1.2em; font-weight: bold;" |[[Template:{{{series}}}|{{{series}}}]] series{{{1}}}
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{{ii}} GPU scaling determines how non-native resolutions are displayed on your display.
|}</includeonly>
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{{ii}} This setting may have no effect on certain HDTVs and other non-monitor displays; see [[#Underscan/Overscan|Underscan/Overscan]] for the equivalent fix for such displays.
 +
{|align=center
 +
|width=33% valign=top style="padding:8px;"|[[File:GPU scaling (fullscreen).png|200px|center]]
 +
<center>'''Fullscreen'''</center>
 +
In this mode the output stretches to fit the monitor, often with unwanted results (e.g. fat characters). Some non-widescreen games have a setting for use with this mode to make the stretched output have the correct widescreen aspect ratio.
 +
 
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|width=33% valign=top style="padding:8px;"|[[File:GPU scaling (aspect).png|200px|center]]
 +
<center>'''Maintain aspect ratio'''</center>
 +
In this mode the output expands to the biggest size while retaining its original aspect ratio. The unused space is left black.
 +
|width=33% valign=top style="padding:8px;"|[[File:GPU scaling (centered).png|200px|center]]
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<center>'''Centered / no scaling'''</center>
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In this mode the output displays at its original resolution. Graphics are sharp and have the correct aspect but the result may be very small depending on the resolution of the output and your monitor.
 +
|}

Revision as of 06:58, 4 April 2013

GPU scaling

GPU scaling determines how non-native resolutions are displayed on your display.
This setting may have no effect on certain HDTVs and other non-monitor displays; see Underscan/Overscan for the equivalent fix for such displays.
GPU scaling (fullscreen).png
Fullscreen

In this mode the output stretches to fit the monitor, often with unwanted results (e.g. fat characters). Some non-widescreen games have a setting for use with this mode to make the stretched output have the correct widescreen aspect ratio.

GPU scaling (aspect).png
Maintain aspect ratio

In this mode the output expands to the biggest size while retaining its original aspect ratio. The unused space is left black.

GPU scaling (centered).png
Centered / no scaling

In this mode the output displays at its original resolution. Graphics are sharp and have the correct aspect but the result may be very small depending on the resolution of the output and your monitor.