Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Vessel"

From PCGamingWiki, the wiki about fixing PC games
m
(Rework of the page.)
Line 7: Line 7:
 
}}
 
}}
  
= Windows, Mac OSX, Linux =
+
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1355 Steam Users' Forums] for game series
 +
{{mm}} [http://steamcommunity.com/app/108500/discussions/ Steam Community Discussions]
  
== Config File Locations ==
+
==Availability==
Unless otherwise noted, you can expect the file locations to be here:
+
{{Availability Table|
 +
{{Availability Table/row| [http://store.steampowered.com/app/108500/ Steam] | {{ID|Steam}} |  }}
 +
{{Availability Table/row| [http://www.strangeloopgames.com/ Developers' website] | {{ID|DRM-free}}{{ID|Steam}} |  }}
 +
}}
  
 +
==Game data==
 +
{{++}} The game saves are cross-platform
 +
{{++}} The game supports XDG on Linux
 
{{Game Location Table|
 
{{Game Location Table|
 
{{Game Location Table/row|Windows|%APPDATA%\Vessel\}}
 
{{Game Location Table/row|Windows|%APPDATA%\Vessel\}}
{{Game Location Table/row|Mac|~/Library/Application Support/Vessel/}}  
+
{{Game Location Table/row|Mac|~/Library/Application Support/Vessel/}}
{{Game Location Table/row|Linux|~/.config/Vessel/}}  
+
{{Game Location Table/row|Linux (config)|~/.config/Vessel/}}
 +
{{Game Location Table/row|Linux (saves)|~/.local/share/Vessel/}}  
 
}}
 
}}
  
== Configuration ==
+
==Video settings==
 
+
[[File:Vessel_Windows_optionsmenu.png|290px|right|thumb|General settings.]]
[[File:Vessel_Windows_optionsmenu.png|300px|right|thumb|Options menu.]]
+
{{Video Settings
 
+
|widescreen_resolution      =true
To edit the configurations outside of Vessel, edit '''VesselConfig.ini'''.
+
|widescreen_resolution_notes=
 
+
|multimonitor              =true
A noteworthy setting in this file is ''SuperSample'', an anti-aliasing setting not present in the options menu. This can be ''1X'', ''2X'', ''4X'', ''8X'' and ''16X''. The higher the value, the higher the video memory requirement.
+
|multimonitor_notes        =
 +
|windowed                  =true
 +
|windowed_notes            =
 +
|fullscreen                =unknown
 +
|fullscreen_notes          =
 +
|anisotropic                =unknown
 +
|anisotropic_notes          =
 +
|antialiasing              =true
 +
|antialiasing_notes        =Only editable in the '''VesselConfig.ini''' file, the setting ''SuperSample''. Possible values are ''1X'', ''2X'', ''4X'', ''8X'' and ''16X''.
 +
|vsync                      =true
 +
|vsync_notes                =
 +
}}
  
 
=== Mac OSX Resolution Settings ===
 
=== Mac OSX Resolution Settings ===
Line 30: Line 49:
 
Due to a flaw in SDL video modes, Vessel for Mac requires that the settings be changed outside of Vessel. Edit ~/Library/Application Support/Vessel/VesselConfig.ini for this.
 
Due to a flaw in SDL video modes, Vessel for Mac requires that the settings be changed outside of Vessel. Edit ~/Library/Application Support/Vessel/VesselConfig.ini for this.
  
== Keyboard Input ==
+
==Input settings==
 
+
{{Input Settings
To change the key bindings, edit '''VesselKeys.ini'''.
+
|key_remap                  =true
 
+
|key_remap_notes            =To change the key bindings, edit '''VesselKeys.ini'''.
== Game Saves ==
+
|acceleration_option        =unknown
 
+
|acceleration_option_notes  =
The game saves for Vessel are cross-platform. For Linux, the save files are located in ''"~/.local/share/Vessel/"'', rather than the config location. Just poke your saves into those directories and you should be all set!
+
|controller_support        =true
 
+
|controller_support_notes  =To configure your gamepad for Vessel, edit '''VesselGamepad.ini'''. Also see below.
= Mac OSX, Linux =
+
}}
 
 
== Controller Input ==
 
 
 
To configure your gamepad for Vessel, edit '''VesselGamepad.ini'''.
 
  
'''Additionally:''' If you've got a compiler handy, you can use [http://flibitijibibo.com/files/VesselJoystickDetector.c this C file] to determine your controller's config values. '''Note:''' Requires SDL headers/libs!
+
=== Controller Input ===
 +
If you've got a compiler handy, you can use [http://flibitijibibo.com/files/VesselJoystickDetector.c this C file] to determine your controller's config values. '''Note:''' Requires SDL headers/libs!
  
=== The INI File ===
+
==== The INI File ====
  
 
From the ini file...
 
From the ini file...
Line 98: Line 114:
 
The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.
 
The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.
  
=== Configurations ===
+
==== Configurations ====
  
 
Below is a list of configurations for various controllers, contributed by the community.
 
Below is a list of configurations for various controllers, contributed by the community.
  
==== Nintendo Wii Classic Controller Pro ====
+
===== Nintendo Wii Classic Controller Pro =====
  
 
This uses the wminput configuration found here: http://www.flibitijibibo.com/wminput/gamepad.wminput
 
This uses the wminput configuration found here: http://www.flibitijibibo.com/wminput/gamepad.wminput
Line 129: Line 145:
 
  DeadZone=24576
 
  DeadZone=24576
  
==== Logitech Gamepad F310 ====
+
===== Logitech Gamepad F310 =====
  
 
Note: Use "XInput"-mode. LB will be used instead of LT and RB instead of RT.
 
Note: Use "XInput"-mode. LB will be used instead of LT and RB instead of RT.
Line 156: Line 172:
 
  DeadZone=24576
 
  DeadZone=24576
  
==== Logitech RumblePad 2 ====
+
===== Logitech RumblePad 2 =====
  
 
  [Binds]
 
  [Binds]
Line 181: Line 197:
 
  DeadZone=24576
 
  DeadZone=24576
  
==== Microsoft Xbox 360 Controller ====
+
===== Microsoft Xbox 360 Controller =====
  
 
LB will be used instead of LT and RB instead of RT.
 
LB will be used instead of LT and RB instead of RT.
Line 208: Line 224:
 
  DeadZone=24576
 
  DeadZone=24576
  
==== Sony PlayStation Controller ====
+
===== Sony PlayStation Controller =====
  
 
  ID 0810:0003 Personal Communication Systems, Inc. PlayStation Gamepad
 
  ID 0810:0003 Personal Communication Systems, Inc. PlayStation Gamepad
Line 235: Line 251:
 
  DeadZone=24576
 
  DeadZone=24576
  
==== Sony PlayStation 3 (DualShock 3) Controller ====
+
===== Sony PlayStation 3 (DualShock 3) Controller =====
  
 
'''Note:'''  Due to the PS3 Controller's motion- and pressure-sensitive capabilities, PS3 Controller users may need to delete (or remove) the  file ''libSDL-1.2.so.0'' found in the ~/Vessel/x86/ directory;  Otherwise, this controller may not function properly.
 
'''Note:'''  Due to the PS3 Controller's motion- and pressure-sensitive capabilities, PS3 Controller users may need to delete (or remove) the  file ''libSDL-1.2.so.0'' found in the ~/Vessel/x86/ directory;  Otherwise, this controller may not function properly.
Line 264: Line 280:
 
  DeadZone=24576
 
  DeadZone=24576
  
[[Category:Game]] [[Category:Windows]] [[Category:Mac]] [[Category:Linux]]
+
[[Category:Game]][[Category:Linux]][[Category:Windows]][[Category:Mac]]

Revision as of 08:59, 1 February 2013

Template:Infobox

Steam Users' Forums for game series
Steam Community Discussions

Availability

Template:Availability Table

Game data

The game saves are cross-platform
The game supports XDG on Linux

Template:Game Location Table

Video settings

General settings.

Template:Video Settings

Mac OSX Resolution Settings

Due to a flaw in SDL video modes, Vessel for Mac requires that the settings be changed outside of Vessel. Edit ~/Library/Application Support/Vessel/VesselConfig.ini for this.

Input settings

Template:Input Settings

Controller Input

If you've got a compiler handy, you can use this C file to determine your controller's config values. Note: Requires SDL headers/libs!

The INI File

From the ini file...

-------------------------------------------------------------------------------
-- This is the config file for SDL joystick input.
-- We map joysticks in a somewhat obtuse way in order make Vessel compatible
-- with as many controllers as possible. Here's how it works:
--
-- Let's say I've connected my Classic Controller Pro. Here's what will show up
-- in the terminal output:
-- Gamepad #0: Nintendo Wiimote
-- 	Number of axes: 4
-- 	Number of hats: 1
-- 	Number of buttons: 11
--
-- We bind joystick values from 0 up, and we bind the axes, hats, and buttons
-- in that order.
-- 	1 axis = 1 value. Example: The left thumbstick's x axis is 1 axis.
-- 	1 hat = 4 values: Up, Down, Left, Right in that exact order.
-- 	1 button = 1 value. Yeah.
--
-- So let's look at the Classic Controller again. We have four axes, so we will
-- use 0-3 as our axes keys. We have one hat after that, so values 4-7 will be
-- that hat value's Down, Up, Left and Right keys (the CCP hat is upside down).
-- The buttons will simply be 8-18 after that.
--
-- If you don't want to bind a button value, just use 1337.
--
-- DeadZone is a way to account for possible dead zones in controller axes.
-- The actual axis value (-32768 to 32768) is divided by the DeadZone value.
-- The lower the number, the more amplified the axis motions will be.
--
-- If you want to invert any inputs, add a - sign to the front of the value.
-- For example, to flip an axis that is value 2, set the binding to -2.
--
-- Unfortunately there is an element of trial-and-error due to controllers
-- having no real standard, so you are highly encouraged to share your
-- controller configurations with the community. I recommend making a database
-- at the PCGamingWiki: http://www.pcgamingwiki.com/
--
-- Below is my set of bindings for the Classic Controller Pro, mounted with
-- wminput and using this config:
--
-- http://www.flibitijibibo.com/wminput/gamepad.wminput
--
-- Love, flibit
--
-------------------------------------------------------------------------------

The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.

Configurations

Below is a list of configurations for various controllers, contributed by the community.

Nintendo Wii Classic Controller Pro

This uses the wminput configuration found here: http://www.flibitijibibo.com/wminput/gamepad.wminput

[Binds]
Button_A=9
Button_B=8
Button_X=11
Button_Y=10
Button_Black=13
Button_White=12
Button_LeftTrigger=14
Button_RightTrigger=15
Button_Start=17
Button_Back=16
Button_LeftThumb=18
Button_RightThumb=1337
DPad_Up=5
DPad_Down=4
DPad_Left=6
DPad_Right=7
Axis_LX=0
Axis_LY=1
Axis_RX=2
Axis_RY=3
DeadZone=24576
Logitech Gamepad F310

Note: Use "XInput"-mode. LB will be used instead of LT and RB instead of RT.

[Binds]
Button_A=10
Button_B=11
Button_X=12
Button_Y=13
Button_Black=1337
Button_White=1337
Button_LeftTrigger=14
Button_RightTrigger=15
Button_Start=17
Button_Back=16
Button_LeftThumb=19
Button_RightThumb=20
DPad_Up=6
DPad_Down=7
DPad_Left=8
DPad_Right=9
Axis_LX=0
Axis_LY=-1
Axis_RX=3
Axis_RY=-4
DeadZone=24576
Logitech RumblePad 2
[Binds]
Button_A=9
Button_B=10
Button_X=8
Button_Y=11
Button_Black=13
Button_White=12
Button_LeftTrigger=14
Button_RightTrigger=15
Button_Start=17
Button_Back=16
Button_LeftThumb=18
Button_RightThumb=1337
DPad_Up=5
DPad_Down=4
DPad_Left=6
DPad_Right=7
Axis_LX=0
Axis_LY=-1
Axis_RX=2
Axis_RY=-3
DeadZone=24576
Microsoft Xbox 360 Controller

LB will be used instead of LT and RB instead of RT.

[Binds]
Button_A=10
Button_B=11
Button_X=12
Button_Y=13
Button_Black=1337
Button_White=1337
Button_LeftTrigger=14
Button_RightTrigger=15
Button_Start=17
Button_Back=16
Button_LeftThumb=19
Button_RightThumb=20
DPad_Up=6
DPad_Down=7
DPad_Left=8
DPad_Right=9
Axis_LX=0
Axis_LY=-1
Axis_RX=3
Axis_RY=4
DeadZone=24576
Sony PlayStation Controller
ID 0810:0003 Personal Communication Systems, Inc. PlayStation Gamepad
[Binds]
Button_A=11
Button_B=10
Button_X=12
Button_Y=9
Button_Black=13
Button_White=14
Button_LeftTrigger=15
Button_RightTrigger=16
Button_Start=18 
Button_Back=17
Button_LeftThumb=19
Button_RightThumb=20
DPad_Up=5
DPad_Down=6
DPad_Left=7
DPad_Right=8
Axis_LX=0
Axis_LY=-1
Axis_RX=4
Axis_RY=-3
DeadZone=24576
Sony PlayStation 3 (DualShock 3) Controller

Note: Due to the PS3 Controller's motion- and pressure-sensitive capabilities, PS3 Controller users may need to delete (or remove) the file libSDL-1.2.so.0 found in the ~/Vessel/x86/ directory; Otherwise, this controller may not function properly.

ID 054c:0268 Sony Corp. / PlayStation 3 Controller
[Binds]
Button_A=41 
Button_B=40 
Button_X=42
Button_Y=39
Button_Black=36
Button_White=35
Button_LeftTrigger=38
Button_RightTrigger=37
Button_Start=30
Button_Back=27
Button_LeftThumb=28
Button_RightThumb=29
DPad_Up=31
DPad_Down=33
DPad_Left=34
DPad_Right=32 
Axis_LX=0    
Axis_LY=-1
Axis_RX=2
Axis_RY=-3   
DeadZone=24576