Difference between revisions of "They Bleed Pixels"
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Revision as of 10:07, 19 June 2016
Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Developers | |
---|---|
Spooky Squid Games | |
Release dates | |
Windows | August 29, 2012 |
macOS (OS X) | June 3, 2015 |
Linux | June 3, 2015 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
- All versions require Steam.
Game data
Configuration file location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|
- Crash logs on Linux and Mac will be saved to this location.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Other information
Configuration file
The data discussed in this section is found in config.txt at the configuration file location noted above.
FIT_TO_SCREEN
|
0 indicates pixel-perfect, 1 indicates aspect-ratio stretch, 2 indicates full stretch. |
FULLSCREEN
|
0 indicates windowed, 1 indicates fullscreen. |
SCREEN_X
|
Window width. Note that Linux/Mac ignore this in fullscreen mode! |
SCREEN_Y
|
Window height. Note that Linux/Mac ignore this in fullscreen mode! |
VSYNCH_FLAG
|
VSync. When enabled, Linux will attempt EXT_swap_control_tear VSync first. |
SHADER_FLAG
|
0 indicates no shaders/framebuffers, 1 indicates simple shaders, 2 indicates full shaders. |
DRAW_PAPER_TEXTURE
|
Refers to the paper texture used as a background element. |
DO_RUMBLE
|
Enables/disables haptic support for rumble-enabled controllers. |
SOUND_FLAG
|
Enables/disables all sound (both cutscenes and in-game). |
PARALLAX_FLAG
|
0 indicates simple parallax, 1 indicates advanced parallax. |
RESTART_WARNING_FLAG
|
Set to 0 if you want to automatically skip the warning prompt when restarting a level. |
SND_MUSIC_VOL
|
Float value between 0.0 and 1.0, indicating 0%-100% volume for music. |
SND_SFX_VOL
|
Float value between 0.0 and 1.0, indicating 0%-100% volume for sound effects and cutscenes. |
IN_GP_*
|
Joystick axis/button indices for gamepads (as noted by SDL2). |
IN_KB_*
|
Integer values for keyboard symbols as noted by SDL_keyboard.h. |
JOYSTICK_DEADZONE
|
Integer value that is multiplied by 0.05f, then clamped between 0.1f and 1.0f, indicating 10-100% reach required for joystick axis values to be used. |
DEBUG_FLAG
|
Set to 1 for verbose output in errorLog.txt. |
WAIT_TIME_DELAY
|
Time in milliseconds to sync the game's timestep. May be helpful for very specific cases of stuttering. |
FORCE_30FPS
|
Set to 1 to throttle the timestep to 30 Hz on the CPU. Can be combined with WAIT_TIME_DELAY. |
CONTROLLER_INDEX
|
Linux/Mac only. 0-based index for the desired controller. DEBUG_FLAG = 1 will print full controller information to errorLog.txt. |
FORCE_SUPERSAMPLE
|
Linux/Mac only. 0 indicates default viewport resolution, >=1 indicates multiplying the default 720p viewport by the given integer. For example, 2 will always render as 2880x1440, even for 1920x1080 (by default it would render as 1280x720, the highest 720p resolution below 1920x1080). |
FMOD_DRIVER_ID
|
Linux/Mac only. When booting the game, the full list of FMOD devices will be printed to terminal, including the device's integer ID. Set this variable to that ID and the game will force FMOD to use the correct device. Note that cutscenes use Bink, which uses CoreAudio on OS X and OpenAL on Linux. This variable will not affect the device used by cutscenes. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | XP |
Processor (CPU) | 1.73 GHz Intel Duo Core | 2.6 GHz Intel Quad Core |
System memory (RAM) | 1.5 GB | 2 GB |
Hard disk drive (HDD) | 350 MB | 350 MB |
Video card (GPU) | NVIDIA GeForce 8600M GT | NVIDIA GeForce 8800 ATI Radeon X1900 |