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Difference between revisions of "Duke Nukem 3D"

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m (Robot: Cosmetic changes)
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|title          = Duke Nukem 3D
 
|title          = Duke Nukem 3D
 
|cover          = Duke_Nukem_3D_Box.png
 
|cover          = Duke_Nukem_3D_Box.png
|developer      = 3D Realms (MS-DOS)<br/><br/>Lion Entertainment, Inc. (Mac OS)
+
|developer      = 3D Realms (MS-DOS)<br /><br />Lion Entertainment, Inc. (Mac OS)
|publisher      = GT Interactive (MS-DOS)<br/>MacSoft Games (Mac OS)
+
|publisher      = GT Interactive (MS-DOS)<br />MacSoft Games (Mac OS)
 
|engine        = Build
 
|engine        = Build
|release dates  = '''MS-DOS'''<br/><sup>NA</sup> January 29, 1996<br/><sup>EU</sup> 1996<br/>'''Mac OS'''<br/><sup>NA</sup> 1997
+
|release dates  = '''MS-DOS'''<br /><sup>NA</sup> January 29, 1996<br /><sup>EU</sup> 1996<br />'''Mac OS'''<br /><sup>NA</sup> 1997
 
|steam          =  
 
|steam          =  
 
|gog            = duke_nukem_3d_atomic_edition
 
|gog            = duke_nukem_3d_atomic_edition
 
}}
 
}}
  
==Playing on Modern Platforms==
+
== Playing on Modern Platforms ==
  
===EDuke32===
+
=== EDuke32 ===
 
[http://www.eduke32.com EDuke32] is the recommended way to play Duke Nukem 3D. It is a source port based on the original source code released by 3D Realms and Ken Silverman (the creator of the BUILD engine used in the game). More information about EDuke32's many improvements, new features, and stability are available from the EDuke32 website. Remember, this is just the executable with the engine and game code. The maps, art, sounds, etc. are still copyrighted and must be obtained separately from your original game disc or [http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition/?pp=6c1e671f9af5b46d9c1a52067bdf0e53685674f7 Good Old Games].
 
[http://www.eduke32.com EDuke32] is the recommended way to play Duke Nukem 3D. It is a source port based on the original source code released by 3D Realms and Ken Silverman (the creator of the BUILD engine used in the game). More information about EDuke32's many improvements, new features, and stability are available from the EDuke32 website. Remember, this is just the executable with the engine and game code. The maps, art, sounds, etc. are still copyrighted and must be obtained separately from your original game disc or [http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition/?pp=6c1e671f9af5b46d9c1a52067bdf0e53685674f7 Good Old Games].
  
Line 20: Line 20:
 
A rewrite of the multiplayer code is currently in progress so for the time being DukeMatch is broken.
 
A rewrite of the multiplayer code is currently in progress so for the time being DukeMatch is broken.
  
===xDuke===
+
=== xDuke ===
 
[http://vision.gel.ulaval.ca/~klein/duke3d/ xDuke] is a barebones port of Duke3D that runs on XP/Vista/7 WITH netplay. There is no texture filtering/models/hrp, but the multiplayer does in fact work. Get [http://yang-online.com/ YANG] if you want to play via a lobby-based system. The program also supports sharing maps with other players.
 
[http://vision.gel.ulaval.ca/~klein/duke3d/ xDuke] is a barebones port of Duke3D that runs on XP/Vista/7 WITH netplay. There is no texture filtering/models/hrp, but the multiplayer does in fact work. Get [http://yang-online.com/ YANG] if you want to play via a lobby-based system. The program also supports sharing maps with other players.
  
===DOSBox===
+
=== DOSBox ===
 
The original game is a DOS executable but because the days of DOS are at an end, DOSBox emulation doesn't always yield a desirable level of preformence. However, playing under DOSBox is simple provided you use the Setup utility and apply appropriate configuration settings.
 
The original game is a DOS executable but because the days of DOS are at an end, DOSBox emulation doesn't always yield a desirable level of preformence. However, playing under DOSBox is simple provided you use the Setup utility and apply appropriate configuration settings.
  
==Recommended Patching==
+
== Recommended Patching ==
*The [http://hrp.duke4.net/ High Resolution Pack] (HRP for short) updates the 256-color art assets of the game using advanced features in EDuke32. This includes high resolution textures (the modern style including normal and specular mapping, etc.), 3D models replacing flat sprites for game objects like enemies and pickup items, proper skyboxes, and real-time dynamic lighting. However, this is not necessary by any means to play the game, and by using it you lose the classic art style of the original.
+
* The [http://hrp.duke4.net/ High Resolution Pack] (HRP for short) updates the 256-color art assets of the game using advanced features in EDuke32. This includes high resolution textures (the modern style including normal and specular mapping, etc.), 3D models replacing flat sprites for game objects like enemies and pickup items, proper skyboxes, and real-time dynamic lighting. However, this is not necessary by any means to play the game, and by using it you lose the classic art style of the original.
*The HRP page also contains links to music packs which are highly recommended. The best one is a recording of the MIDIs played through the Roland Sound Canvas SC-55 sound module which sounds much better than the native Windows MIDI or many soundfonts on other operating systems.
+
* The HRP page also contains links to music packs which are highly recommended. The best one is a recording of the MIDIs played through the Roland Sound Canvas SC-55 sound module which sounds much better than the native Windows MIDI or many soundfonts on other operating systems.
  
==System Requirements==
+
== System Requirements ==
 
486DX2/66 with 8 megabytes of memory and VGA graphics
 
486DX2/66 with 8 megabytes of memory and VGA graphics
  
==External Links==
+
== External Links ==
*[http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition/?pp=6c1e671f9af5b46d9c1a52067bdf0e53685674f7 Good Old Games]
+
* [http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition/?pp=6c1e671f9af5b46d9c1a52067bdf0e53685674f7 Good Old Games]
  
 
[[Category:Game]]
 
[[Category:Game]]
 
[[Category:Windows]]
 
[[Category:Windows]]

Revision as of 17:30, 12 September 2012

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

Template:Infobox

Playing on Modern Platforms

EDuke32

EDuke32 is the recommended way to play Duke Nukem 3D. It is a source port based on the original source code released by 3D Realms and Ken Silverman (the creator of the BUILD engine used in the game). More information about EDuke32's many improvements, new features, and stability are available from the EDuke32 website. Remember, this is just the executable with the engine and game code. The maps, art, sounds, etc. are still copyrighted and must be obtained separately from your original game disc or Good Old Games.

The documentation for EDuke32 can be found at the EDukeWiki. In particular, the Installation and Configuration page is helpful.

A rewrite of the multiplayer code is currently in progress so for the time being DukeMatch is broken.

xDuke

xDuke is a barebones port of Duke3D that runs on XP/Vista/7 WITH netplay. There is no texture filtering/models/hrp, but the multiplayer does in fact work. Get YANG if you want to play via a lobby-based system. The program also supports sharing maps with other players.

DOSBox

The original game is a DOS executable but because the days of DOS are at an end, DOSBox emulation doesn't always yield a desirable level of preformence. However, playing under DOSBox is simple provided you use the Setup utility and apply appropriate configuration settings.

Recommended Patching

  • The High Resolution Pack (HRP for short) updates the 256-color art assets of the game using advanced features in EDuke32. This includes high resolution textures (the modern style including normal and specular mapping, etc.), 3D models replacing flat sprites for game objects like enemies and pickup items, proper skyboxes, and real-time dynamic lighting. However, this is not necessary by any means to play the game, and by using it you lose the classic art style of the original.
  • The HRP page also contains links to music packs which are highly recommended. The best one is a recording of the MIDIs played through the Roland Sound Canvas SC-55 sound module which sounds much better than the native Windows MIDI or many soundfonts on other operating systems.

System Requirements

486DX2/66 with 8 megabytes of memory and VGA graphics

External Links