Difference between revisions of "Space Pirates and Zombies"
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===Configuration file and save game data location=== | ===Configuration file and save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|appdata}}\MinMaxGames\SpacePiratesAndZombies}} | + | {{Game data/row|Windows|{{p|appdata}}\MinMaxGames\SpacePiratesAndZombies<}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
− | {{Game data/row|Linux|~/.local/share/ | + | {{Game data/row|Linux|~/.local/share/SpacePiratesAndZombies/}} |
}} | }} | ||
{{XDG|true}} | {{XDG|true}} |
Revision as of 18:49, 14 June 2014
Developers | |
---|---|
Minmax Games | |
Engines | |
Torque | |
Release dates | |
Windows | August 15, 2011 |
macOS (OS X) | July 12, 2012 |
Linux | September 18, 2012 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Space Pirates and Zombies | |
---|---|
Space Pirates and Zombies | 2011 |
Space Pirates and Zombies 2 | 2017 |
General information
Availability
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/107200/pfx/[Note 1] |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs save games. |
Video settings
Multi-monitor
Instructions |
---|
Input settings
Audio settings
Issues fixed
Black Screen of Death for multi-monitor users
Users with multiple independent monitors (not combined using Surround/Eyefinity) may encounter a black screen of death upon starting the game, where the system can be heard running in the background but video rendering is stuck on the black screen until the user resets the machine.
Developer Blorfy created a fix that starts the game in DirectX compatibility mode immediately, bypassing this problem. Place canvas.cs.dso into common/gameScripts inside the SPAZ folder, replacing the file inside.
Lag and Stuttering with Catalyst 12.3
Stuttering is caused by game defaulting to one processor core. Change this by opening task manager, right-click "spazgame.exe" under "processes", set affinity and select at least 2 cores Alternatively, check the "Direct X Compatibility Mode" in the startup options
Steam startup failure
Some users report putting Steam into to offline mode and launching the game will allow normal use.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.5 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 3.0 compatible DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | 1.8 GHz Intel Core Duo | |
System memory (RAM) | ||
Hard disk drive (HDD) | 500 MB |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/107200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (107200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.