Difference between revisions of "Glossary:Meta"
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===Oculus Rift=== | ===Oculus Rift=== | ||
{{Image|OculusRiftConsumer.jpg|Oculus Rift CV1}} | {{Image|OculusRiftConsumer.jpg|Oculus Rift CV1}} | ||
− | {{ii}} | + | {{ii}} Discontinued in 2019. Succeeded by [[#Oculus Rift S|Oculus Rift S.]] |
− | {{ii}} Oculus Rift + Touch includes the headset, 1x [[Controller:Xbox One Controller|Xbox One Controller]] | + | {{ii}} Oculus Rift + Touch includes the headset, 2x Oculus Touch controllers and 2x Oculus Sensors. Some older models also included 1x [[Controller:Xbox One Controller|Xbox One Controller]]. |
{{--}} Additional Sensors needed for room-scale tracking. | {{--}} Additional Sensors needed for room-scale tracking. | ||
{{Standard table||Features and specification:|content= | {{Standard table||Features and specification:|content= | ||
Line 34: | Line 34: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | + | |minOS = 10 | |
− | |minOS = | + | |minCPU = Intel Core i3-6100 |
− | |minCPU = Intel i3-6100 | + | |minCPU2 = AMD FX-4350<br>AMD Ryzen 3 1200 |
− | |minCPU2 = AMD | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
|minHD = | |minHD = | ||
− | |minGPU = Nvidia GTX | + | |minGPU = Nvidia GeForce GTX 1050 Ti<br>Nvidia GeForce GTX 960 |
− | |minGPU2 | + | |minGPU2 = AMD Radeon RX 470<br>AMD Radeon R9 290 |
− | + | |minother = 1x USB 3.0, 2x USB 2.0<br>HDMI 1.3 | |
− | |minother = 1x USB 3.0 | ||
− | |recOS = | + | |recOS = |
− | |recCPU = Intel i5-4590 | + | |recCPU = Intel Core i5-4590 |
− | |recRAM = 8 GB | + | |recCPU2 = AMD Ryzen 5 1500X |
+ | |recRAM = 8 GB+ | ||
|recHD = | |recHD = | ||
− | |recGPU = Nvidia GTX 1060 | + | |recGPU = Nvidia GeForce GTX 1060<br>Nvidia GeForce GTX 970 |
− | |recGPU2 = AMD Radeon RX 480 | + | |recGPU2 = AMD Radeon RX 480<br>AMD Radeon R9 290 |
− | + | |recother = 3x USB 3.0, 1x USB 2.0<br>HDMI 1.3 | |
− | |recother = 3x USB 3.0 | ||
− | |||
|notes = {{ii}} [https://support.oculus.com/326247701060681/ List of which graphics cards meet the minimum and recommended specifications] | |notes = {{ii}} [https://support.oculus.com/326247701060681/ List of which graphics cards meet the minimum and recommended specifications] | ||
}} | }} | ||
===Oculus Rift S=== | ===Oculus Rift S=== | ||
+ | {{ii}} Scheduled to be discontinued in 2021. Will be succeeded by [[#Oculus Quest 2|Oculus Quest 2.]] | ||
+ | {{Standard table||Features and specification:|content= | ||
+ | {{Standard table/row|3D|Stereoscopic 3D}} | ||
+ | {{Standard table/row|Display|1280 x 1440 per eye. Total resolution of 2560 x 1440.<br/>80 Hz Fast-switch LCD, 115° FOV.}} | ||
+ | {{Standard table/row|Tracking|The Oculus Rift S uses five built-in cameras for inside-out tracking. Oculus Sensors for the original Rift can be optionally used to enhance tracking quality.}} | ||
+ | {{Standard table/row|Audio|Speakers are integrated into the headband. 3.5mm headphone jack is present to use external headphones.}} | ||
+ | {{Standard table/row|Features|5m cable.}} | ||
+ | }} | ||
+ | {{System requirements | ||
+ | |OSfamily = Windows | ||
+ | |minOS = 10 | ||
+ | |minCPU = Intel Core i3-6100 | ||
+ | |minCPU2 = AMD FX-4350<br>AMD Ryzen 3 1200 | ||
+ | |minRAM = 8 GB | ||
+ | |minHD = | ||
+ | |minGPU = Nvidia GeForce GTX 1050 Ti <br> Nvidia GeForce GTX 960 | ||
+ | |minGPU2 = AMD Radeon RX 470 <br> AMD Radeon R9 290 | ||
+ | |minother = 1x USB 3.0<br> DisplayPort 1.2 or Mini DisplayPort | ||
+ | |recOS = | ||
+ | |recCPU = Intel Core i5-4590 | ||
+ | |recCPU2 = AMD Ryzen 5 1500X | ||
+ | |recRAM = 8 GB+ | ||
+ | |recHD = | ||
+ | |recGPU = Nvidia GeForce GTX 1060<br>Nvidia GeForce GTX 970 | ||
+ | |recGPU2 = AMD Radeon RX 480<br> AMD Radeon R9 290 | ||
+ | |recother = 1x USB 3.0<br> DisplayPort 1.2 | ||
+ | }} | ||
===Oculus Quest=== | ===Oculus Quest=== | ||
− | {{ii}} Standalone mobile headset which can be connected into PC using Oculus Link -cable. | + | {{ii}} Standalone mobile headset which can be connected into PC using Oculus Link cable. |
− | + | {{ii}} Discontinued in 2020. Succeeded by [[#Oculus Quest 2|Oculus Quest 2.]] | |
+ | {{Standard table||Features and specification:|content= | ||
+ | {{Standard table/row|3D|Stereoscopic 3D}} | ||
+ | {{Standard table/row|Display|1440 x 1600 per eye. Total resolution of 2880 x 1600.<br/>72 Hz OLED, 110° FOV.}} | ||
+ | {{Standard table/row|Tracking|The Oculus Quest uses four built-in cameras for inside-out tracking.}} | ||
+ | {{Standard table/row|Audio|Built-in headphones. Two 3.5mm headphone jacks are present to use external headphones.}} | ||
+ | {{Standard table/row|Features|Qualcomm Snapdragon 835 processor, Android based operating system, Hardware adjustable IPD, can interface with PC Oculus software via Oculus Link}} | ||
+ | }} | ||
+ | ===Oculus Quest 2=== | ||
+ | {{ii}} Standalone mobile headset which can be connected into PC using Oculus Link cable. | ||
+ | {{ii}} A Facebook account is required to use the Quest 2. | ||
+ | {{Standard table||Features and specification:|content= | ||
+ | {{Standard table/row|3D|Stereoscopic 3D}} | ||
+ | {{Standard table/row|Display|1832 x 1920 per eye. Total resolution of 3664 x 1920.<br/>90 Hz LCD, 110° FOV.}} | ||
+ | {{Standard table/row|Tracking|The Oculus Quest 2 uses four built-in cameras for inside-out tracking.}} | ||
+ | {{Standard table/row|Audio|}} | ||
+ | {{Standard table/row|Features|Qualcomm Snapdragon XR2 processor, Android based operating system, Hardware adjustable IPD, can interface with PC Oculus software via Oculus Link}} | ||
+ | }} | ||
===Oculus Rift Development Kit 2=== | ===Oculus Rift Development Kit 2=== | ||
{{Image|OculusRiftDK2.jpg|Oculus Rift DK2}} | {{Image|OculusRiftDK2.jpg|Oculus Rift DK2}} |
Revision as of 10:16, 1 November 2020
Website | |
---|---|
https://oculus.com/ | |
Parent company | |
Subsidiaries | |
Reality Labs |
|
Founded | |
July 2012 | |
See virtual reality headset article for more information. For a list of games, see List of VR games.
Key points
- Rift Core 2.0 update introduces new Dash UI and new minimum and recommended system requirements[1]
- Playing games from outside the Oculus Store requires enabling
Unknown Sources
. - Some games may only support Rift DK1 or DK2, and not support the Consumer Version of the Oculus Rift. LibOVRWrapper can make some DK1/DK2 games compatible with the consumer headset.
General information
Headsets
Oculus Rift
- Discontinued in 2019. Succeeded by Oculus Rift S.
- Oculus Rift + Touch includes the headset, 2x Oculus Touch controllers and 2x Oculus Sensors. Some older models also included 1x Xbox One Controller.
- Additional Sensors needed for room-scale tracking.
Features and specification: | |
---|---|
3D | Stereoscopic 3D |
Display | 1080 x 1200 per eye. Total resolution of 2160 x 1200. 90 Hz Low Persistence OLED, 110° FOV. |
Tracking | The Oculus Rift uses the Oculus Sensor camera to track the headset and Touch controllers positional via Constellation tracking. 1x Oculus sensor allows for seated play with an Xbox One Controller or Oculus Remote. 2x Oculus Sensors allows for standing with Oculus Touch controllers. 3x Oculus Sensors allows for room-scale tracking with Oculus Touch Controllers. |
Audio | Integrated headphones and microphone. Headphones can be replaced with earphones. |
Features | 4m cable, Hardware adjustable IPD and Proximity sensor. |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-6100 AMD FX-4350 AMD Ryzen 3 1200 |
Intel Core i5-4590 AMD Ryzen 5 1500X |
System memory (RAM) | 8 GB | 8 GB+ |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 1050 Ti Nvidia GeForce GTX 960 AMD Radeon RX 470 AMD Radeon R9 290 | Nvidia GeForce GTX 1060 Nvidia GeForce GTX 970 AMD Radeon RX 480 AMD Radeon R9 290 |
Other | 1x USB 3.0, 2x USB 2.0 HDMI 1.3 |
3x USB 3.0, 1x USB 2.0 HDMI 1.3 |
Oculus Rift S
- Scheduled to be discontinued in 2021. Will be succeeded by Oculus Quest 2.
Features and specification: | |
---|---|
3D | Stereoscopic 3D |
Display | 1280 x 1440 per eye. Total resolution of 2560 x 1440. 80 Hz Fast-switch LCD, 115° FOV. |
Tracking | The Oculus Rift S uses five built-in cameras for inside-out tracking. Oculus Sensors for the original Rift can be optionally used to enhance tracking quality. |
Audio | Speakers are integrated into the headband. 3.5mm headphone jack is present to use external headphones. |
Features | 5m cable. |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-6100 AMD FX-4350 AMD Ryzen 3 1200 |
Intel Core i5-4590 AMD Ryzen 5 1500X |
System memory (RAM) | 8 GB | 8 GB+ |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 1050 Ti Nvidia GeForce GTX 960 AMD Radeon RX 470 AMD Radeon R9 290 | Nvidia GeForce GTX 1060 Nvidia GeForce GTX 970 AMD Radeon RX 480 AMD Radeon R9 290 |
Other | 1x USB 3.0 DisplayPort 1.2 or Mini DisplayPort |
1x USB 3.0 DisplayPort 1.2 |
Oculus Quest
- Standalone mobile headset which can be connected into PC using Oculus Link cable.
- Discontinued in 2020. Succeeded by Oculus Quest 2.
Features and specification: | |
---|---|
3D | Stereoscopic 3D |
Display | 1440 x 1600 per eye. Total resolution of 2880 x 1600. 72 Hz OLED, 110° FOV. |
Tracking | The Oculus Quest uses four built-in cameras for inside-out tracking. |
Audio | Built-in headphones. Two 3.5mm headphone jacks are present to use external headphones. |
Features | Qualcomm Snapdragon 835 processor, Android based operating system, Hardware adjustable IPD, can interface with PC Oculus software via Oculus Link |
Oculus Quest 2
- Standalone mobile headset which can be connected into PC using Oculus Link cable.
- A Facebook account is required to use the Quest 2.
Features and specification: | |
---|---|
3D | Stereoscopic 3D |
Display | 1832 x 1920 per eye. Total resolution of 3664 x 1920. 90 Hz LCD, 110° FOV. |
Tracking | The Oculus Quest 2 uses four built-in cameras for inside-out tracking. |
Audio | |
Features | Qualcomm Snapdragon XR2 processor, Android based operating system, Hardware adjustable IPD, can interface with PC Oculus software via Oculus Link |
Oculus Rift Development Kit 2
Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. Supports seated and standing positional tracking. It is still supported within Oculus Store, and can be used with an Xbox One Controller to play non- touch controller games.
- Some games on Steam will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift.
Features and specification: | |
---|---|
Display | 960 × 1080 per eye. Total resolution of 1920 x 1080. 75Hz Low Persistence OLED. 100° FOV. |
Tracking | Positional tracking with Oculus DK2 IR Camera via Constellation tracking. |
Oculus Rift Development Kit 1
Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset[2]. It only supports rotational tracking, o positional tracking, thus it can only be used for seated and a few standing rotational experiences. It not supported by the Oculus Store.
- Some games on Steam will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2.
Features and specification: | |
---|---|
Display | 640 x 800 per eye. Total resolution of 1280 x 800. 60Hz High Persistence LCD. 110° FOV. |
Tracking | Rotational tracking only, using Gyroscope, Accelerometer and Magnetometer. |
Controllers
Oculus Remote
Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay.
Oculus Touch
Oculus Touch comes with an additional Oculus Sensor, and can be either be bought separately from the Oculus rift, or brought together in the Oculus Rift + Touch bundle. they use positional tracking, and have a thumbstick, trigger, grip analogue, two face buttons and a system button. The thumb and the index finger are positionally tracked.
References
- ↑ Rift Core 2.0 Updates: Beta Coming Soon, Plus Redesigned Desktop App Experience
- ↑ Oculus Rift DK1 Specs - VRcompare - last accessed on 2020-06-22