Difference between revisions of "Doom 3"
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Doom 3 is a science fiction horror video game developed by id Software and published by Activision. It is a reboot of the [[DOOM]] franchise. | Doom 3 is a science fiction horror video game developed by id Software and published by Activision. It is a reboot of the [[DOOM]] franchise. | ||
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==Patches== | ==Patches== | ||
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==Open Source Engine== | ==Open Source Engine== | ||
The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the [https://github.com/TTimo/doom3.gpl github repository], if you are willing to compile the code yourself. The same group that worked on ioQuake3 has said they will add features to the code and release compiled binaries under the title [http://www.iodoom3.org/ ioDoom3]. You will have to obtain the art assets separately. | The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the [https://github.com/TTimo/doom3.gpl github repository], if you are willing to compile the code yourself. The same group that worked on ioQuake3 has said they will add features to the code and release compiled binaries under the title [http://www.iodoom3.org/ ioDoom3]. You will have to obtain the art assets separately. | ||
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+ | ==Minimum System Requirements== | ||
+ | |||
+ | {{SysReq | ||
+ | |OSfamily = Windows XP, Vista, 7 | ||
+ | |minOS = Windows XP | ||
+ | |recOS = | ||
+ | |minproc = 1.5Ghz or higher | ||
+ | |recproc = | ||
+ | |minmem = 512 | ||
+ | |recmem = | ||
+ | |minHD = 2.2 GB | ||
+ | |recHD = | ||
+ | |minGPU1 = DirectX 9.0 compatible | ||
+ | |minGPU2 = | ||
+ | |minVRAM = 64 MB | ||
+ | |recGPU1 = | ||
+ | |recGPU2 = | ||
+ | |recVRAM = | ||
+ | |||
+ | |mincont = | ||
+ | |reccont = | ||
+ | }} | ||
+ | |||
+ | {{SysReq | ||
+ | |OSfamily = Linux | ||
+ | |minOS = 2.4 kernel | ||
+ | |recOS = 2.6 kernel | ||
+ | |minproc = 1Ghz or higher | ||
+ | |recproc = | ||
+ | |minmem = 256 MB | ||
+ | |recmem = | ||
+ | |minHD = 2.2 GB | ||
+ | |minGPU1 = OpenGL hardware acceleration | ||
+ | |minGPU2 = | ||
+ | |minVRAM = 64 | ||
+ | |recGPU1 = | ||
+ | |recGPU2 = | ||
+ | |recVRAM = | ||
+ | |||
+ | |mincont = | ||
+ | |reccont = | ||
+ | }} | ||
==Where to buy== | ==Where to buy== |
Revision as of 09:31, 4 March 2012
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. It is a reboot of the DOOM franchise.
Patches
Official Patches
Windows Patch 1.3.1
Linux Patch 1.3.1
OSX Patch 1.3.1
Expansion
Linux Installation
To install Doom 3 on linux create a doom3 directory and then copy the following retail pk4 files to your doom3/base directory:
- base/pak000.pk4
- base/pak001.pk4
- base/pak002.pk4
- base/pak003.pk4
- base/pak004.pk4
If installing the expansion pack you must also copy the following retail pk4 to your doom3/d3xp directory:
- d3xp/pak000.pk4
After copying all pk4 files to your hard drive run the linux patch and direct it to your doom3 directory. You can start the game with the command: doom3. To launch the expansion use: doom3 +set fs_game d3xp
Mod Support
Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games.
Tools and Information
- Doom 3 World - An unofficial id tech community
- Modwiki - An unofficial id tech informational wiki run by members of Doom 3 World
- iddevnet - Official, but limited, Doom 3/Quake 4 informational site
Doom 3 Mod Lists
- Moddb - Best for still active mods
- Planetdoom - Some Doom 3 news and archives of non-active Doom 3 mods
- D3files - Mostly for archives of non-active Doom 3 mods
Total Conversions
The Dark Mod is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series.
Open Source Engine
The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the github repository, if you are willing to compile the code yourself. The same group that worked on ioQuake3 has said they will add features to the code and release compiled binaries under the title ioDoom3. You will have to obtain the art assets separately.