Difference between revisions of "Castle of Illusion"
From PCGamingWiki, the wiki about fixing PC games
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===High input lag=== | ===High input lag=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Windowed mode | + | {{Fixbox/fix|High controller input lag is caused by the use of a non standard refresh rate by the game. You can use Windowed mode to force the game into your desktop's refresh rate.|ref=<ref>[http://steamcommunity.com/app/227600/discussions/0/864978109499615019/ Horrible Input Lag (360 Controller) - Steam Community Discussions]</ref>}} |
}} | }} | ||
Revision as of 22:13, 13 September 2013
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Developers | |
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Sega Studios Australia | |
Publishers | |
Sega | |
Release dates | |
Windows | September 4, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Bad port with numerous issues including framerate cap and broken refresh rate.[1]
General information
Availability
Game data
- Settings are saved in registry instead of configuration files.
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Widescreen resolution
- In fullscreen, resolution and refresh rate are preset by the game with oddball values like 1920x1080@30hz.
Instructions |
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Instructions |
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Instructions |
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FPS limiter
- The game is locked to 30fps.
Instructions |
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Anti-aliasing (AA)
Instructions |
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Input settings
Audio settings
Issues fixed
High input lag
Instructions |
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System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | Windows Vista SP2 | Windows 7 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 10GB | |
Video card (GPU) | ATI 2600/Nvidia 8600 | ATI 4850/Nvidia 8800 |