Difference between revisions of "Lost Planet 3"
From PCGamingWiki, the wiki about fixing PC games
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|antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Can be disabled, FPS limiter | + | |vsync notes = Can be disabled, FPS limiter can be disabled by changing "bSmoothFrameRate=True" to False in LostPlanetEngine.ini |
}} | }} | ||
Revision as of 22:29, 27 August 2013
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Developers | |
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Spark Unlimited | |
Publishers | |
Capcom | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 27, 2013 |
Lost Planet | |
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Lost Planet: Extreme Condition | 2007 |
Lost Planet: Extreme Condition Colonies Edition | 2008 |
Lost Planet 2 | 2010 |
Lost Planet 3 | 2013 |
General information
- Steam Community Discussions
- Official forum - low activity.
Availability
- All versions require Steam as this game is using Steamworks.
Improvements
Skip intro videos
Instructions |
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Game data
Video settings
File:Lost planet 3 video settings.jpg
Video settings.
Field of view (FOV)
Instructions |
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Anti-aliasing (AA)
- There is no option for anti-aliasing in game and post process MLAA is turned on by default.
Instructions |
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Instructions |
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Input settings
File:Lost planet 3 controls settings.jpg
Controls settings.
Remapping
- The game is using strange implementation of key binding - you are not allowed to change action to a key, which is already bound to another action. Another games will unbind previous action, or let both actions be bound on the same key. This is problem because LP3 has several actions bound to one key and you can not bind these actions to other key. It makes ordinary key swapping also very difficult.
Instructions |
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Audio settings
File:Lost planet 3 audio settings.jpg
Audio settings.
System requirements
References
Categories:
- Windows
- Games
- Invalid template usage (Series)
- Invalid section order
- Invalid template usage (Fixbox)
- Pages with broken file links
- Missing section (Availability)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)
- Missing section (System requirements)