Difference between revisions of "Lone Survivor"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: added WSGF details) |
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Line 31: | Line 31: | ||
==Video settings== | ==Video settings== | ||
{{Video Settings | {{Video Settings | ||
− | |widescreen_resolution = | + | |wsgf_link =http://www.wsgf.org/dr/lone-survivor/en |
+ | |widescreen_wsgf_award =gold | ||
+ | |multimonitor_wsgf_award =limited | ||
+ | |widescreen_resolution =true | ||
|widescreen_resolution_notes= | |widescreen_resolution_notes= | ||
− | |multimonitor = | + | |multimonitor =true |
− | |multimonitor_notes = | + | |multimonitor_notes =Aspect ratios wider than 16:9 are pillarboxed. |
|windowed =hackable | |windowed =hackable | ||
|windowed_notes =See [[#Windowed|Windowed]]. | |windowed_notes =See [[#Windowed|Windowed]]. |
Revision as of 00:34, 17 July 2013
General information
Availability
- A demo for the game can be found here.
Game data
Save game location
- This game does not follow the XDG Base Directory Specification on Linux.
Video settings
Windowed
- Before making changes to any files, it is advised to save backup copies.
Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at:
%install_dir%\META-INF\AIR\application.xml
Open this file in a text editor and find this section (may occur on lines 71 to 81).
<!-- The window's initial width in pixels. Optional. --> <!-- <width>640</width> --> <!-- The window's initial height in pixels. Optional. --> <!--<height>480</height> --> <!-- The window's initial x position. Optional. --> <!-- <x></x> --> <!-- The window's initial y position. Optional. --> <!-- <y></y> -->
Change this section to the following:
<!-- The window's initial width in pixels. Optional. --> <width>640</width> <!-- The window's initial height in pixels. Optional. --> <height>480</height> <!-- The window's initial x position. Optional. --> <x>0</x> <!-- The window's initial y position. Optional. --> <y>0</y>
- The numbers may be adjusted to change width, height, and position of the window.
- To return to fullscreen mode, revert the code section back to the original.
- In order for changes to take effect the game must be restarted.
- This method does not work on Mac OS X.
Input settings