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Difference between revisions of "Teleglitch: Die More Edition"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Availability: updated template usage)
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= 4:3 lock.
|multimonitor              = unknown
+
|multimonitor              = false
|multimonitor notes        =  
+
|multimonitor notes        = Game only uses one monitor and is still locked to 4:3. Additionally, horizontal mouse movements becomes extremely slow to the point where the game is unplayable.
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = false
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = n/a
 
|fov                        = n/a
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|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming] or [[Glossary:Borderless fullscreen windowed|other software]].
 
|anisotropic                = n/a
 
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
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|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              = Frame rate is capped at 30 FPS.<ref name="FPS cap"/>
 
|120 fps notes              = Frame rate is capped at 30 FPS.<ref name="FPS cap"/>
|color blind                = unknown
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|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
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|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = n/a
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|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
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|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = n/a
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
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|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = N/A
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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{{Audio settings
 
{{Audio settings
 
|separate volume          = false
 
|separate volume          = false
|separate volume notes    =  
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|separate volume notes    = Single sound slider.
 
|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = n/a
 
|subtitles                = n/a
|subtitles notes          =  
+
|subtitles notes          = No Speech.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  

Revision as of 20:19, 2 October 2016

Teleglitch: Die More Edition
Teleglitch: Die More Edition cover
Developers
Test3 Projects
Publishers
Paradox Interactive
Release dates
Windows November 23, 2012
macOS (OS X) November 23, 2012
Linux November 23, 2012
Teleglitch: Die More Edition on Wikipedia

Key points

Save games are only written at the end of a level. Quitting at any other time will discard all (including saved) progress.
Frame rate is capped at 30 FPS.[1]

General information

Official site
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
Icon overlay.png
Windows
macOS (OS X)
Linux
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.[2]

Game data

Configuration file and save game data location

One can only save and exit at the end of the level.
exitsave* stores the save game data.
settings.lua stores the configuration.
This game does not follow the XDG Base Directory Specification on Linux.
Exiting at any other time will discard all (including saved) progress.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Frame rate is capped to 30 FPS

Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.[1]

System requirements

Windows
Minimum
Operating system (OS) XP or later
Processor (CPU) 3000 MHz
System memory (RAM) 1024 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) GeForce 6600 or equivalent (Direct3D/OpenGL compatible card)
256 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) 10.8
Processor (CPU) 3000 MHz
System memory (RAM) 1024 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) GeForce 6600 or equivalent (Direct3D/OpenGL compatible card)
256 MB of VRAM
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) 3000 MHz
System memory (RAM) 1024 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) GeForce 6600 or equivalent (OpenGL compatible card)
256 MB of VRAM

References