Difference between revisions of "Fieldrunners"
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Revision as of 12:12, 19 July 2020
Developers | |
---|---|
Subatomic Studios | |
Release dates | |
Windows | May 24, 2012 |
macOS (OS X) | May 24, 2012 |
Linux | August 15, 2012 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Point and select |
Genres | Tower defense |
Art styles | Cartoon |
Series | Fieldrunners |
Fieldrunners | |
---|---|
Fieldrunners | 2012 |
Fieldrunners 2 | 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Frame rate is capped at 30 FPS.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Mac App Store | ||||
Steam |
Skip intro videos
Go to <path-to-game>\Data\HighResolution\UserInterface .[2]
|
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\user_defaults.plist[Note 1] |
macOS (OS X) | |
Linux | ~/.fieldrunners/ |
Steam | <Steam-folder>\userdata\<user-id>\209690\remote\user_defaults.plist |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209690/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
macOS (OS X) | |
Linux | ~/.fieldrunners/ |
Steam | <Steam-folder>\userdata\<user-id>\209690\remote\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209690/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game not saving progress or data
Go to <path-to-game> and right click the .exe file
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 285 MB | |
Video card (GPU) | OpenGL 3.0 compatible DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | Intel | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 285 MB | |
Video card (GPU) | OpenGL 3.0 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2.6 | |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 285 MB | |
Video card (GPU) | OpenGL 3.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/209690/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (209690) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Post 30fps locked games here :: The Framerate Police
- ↑ Verified by User:Ultragamer2004 on 2020-07-08