Difference between revisions of "Glossary:Persistent"
From PCGamingWiki, the wiki about fixing PC games
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|name = Persistent | |name = Persistent | ||
|link = Category:Persistent | |link = Category:Persistent | ||
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|category = Persistent | |category = Persistent | ||
|glossary = Persistent | |glossary = Persistent | ||
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*[[The Longing]] | *[[The Longing]] | ||
|notes = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames] | |notes = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames] | ||
− | }} | + | }}</includeonly><noinclude>{{Glossary:Persistent|box}}[[Category:Glossary]]</noinclude> |
− | </includeonly><noinclude>{{Glossary:Persistent|box}}[[Category:Glossary]]</noinclude> |
Latest revision as of 14:02, 24 June 2020
Definition | |
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Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | |
Examples | |
Notes | |
MobyGames |
Continuous turn-based |