Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "PCGamingWiki:Taxonomy"

From PCGamingWiki, the wiki about fixing PC games
Line 1: Line 1:
 
==Modes==
 
*First-person
 
*Over-the-shoulder {[https://i.ytimg.com/vi/hoYaX1QYTQ0/maxresdefault.jpg example]}
 
*Behind-the-back {[https://i.ytimg.com/vi/-rchxoOWMkk/maxresdefault.jpg example]}
 
*"Free"-camera {eg: [[Okami]]}
 
*Fixed camera {{eg: [[Lego Star Wars: The Video Game]]}
 
*Isometric 2D or Bird's eye view 2D {eg: [[Diablo]]}
 
*Bird's eye view 3D {eg: [[Diablo 3]]}
 
*Top-down (2D) {eg: [[Grand Theft Auto]]}
 
*Top-down (3D)
 
*2D sidescrolling {eg: [[Limbo]]}
 
*2.5D sidescrolling {eg: [[Sonic the Hedgehog 4: Episode I]]}
 
*3D sidescrolling {eg: [[Duke Nukem: Manhattan Project]], [[Inside]], [[Sonic the Hedgehog 4: Episode II]]}
 
*Text-based {eg: [[Zork]]}
 
 
Simplified into:
 
*First-person
 
*Third-person
 
*Fixed camera
 
*Free camera
 
*Isometric
 
*Top-down
 
*Sidescrolling
 
*Text-based
 
 
Notes:
 
 
Avoiding the terms 2D and 3D as nearly all modern games are built in 3D engines.
 
==Perspectives==
 
 
{| class="wikitable" style="width:1300px"
 
{| class="wikitable" style="width:1300px"
|+ Perspectives
+
|+ Taxonomy
 
|-
 
|-
! Category
+
! MobyGames Category
! Definition
+
! PCGW Category
 +
! Defiition to be modified
 
! Notes
 
! Notes
! Discussion points
 
 
! Examples
 
! Examples
 
|-
 
|-
| 2D
+
| Action
| Any game which lacks any voxel or polygon 3D elements.
+
| Action
| The [https://en.wikipedia.org/wiki/Illusion_of_depth#In_art illusion of depth] means 2D games can appear 3D, i.e. pre-rendered 3D elements condensed into 2D form, like sprites, isometric perspective, etc.
+
| Action games main mechanics revolve around one or more of the following:
| Include games which use 3D elements in the foreground but 2D elements in the background? (i.e. as a non-PC example, [https://www.mobygames.com/game/new-super-mario-bros New Super Mario Bros])
+
*Accuracy
| [[Jazz Jackrabbit]], [[Diablo]]
+
*Movement
|-
+
*Quick Decisions
| 2.5D
+
*Reflexes
| Any game which uses voxel or polygon 3D elements to create depth, but player movement is restricted as though the game did not have any 3D elements.
+
*Timing
 +
*This genre is only to be used for games that don't fit in the other action-based basic genres such as Racing/Driving, Role-Playing (RPG) and Sports.
 
|  
 
|  
|
+
| [[Doom]]
| [[Yooka-Laylee and the Impossible Lair]], [[Pandemonium 2]]
 
 
|-
 
|-
| 3D
+
| Adventure
| Any game which uses voxel or polygon 3D elements to create depth and permits the player to move unrestricted.
+
| Adventure
|  
+
| Adventure games emphasize experiencing a story through dialogue and puzzle solving. Gameplay mechanics emphasize decision over action. Puzzle solving usually revolves around combining or manipulating items to advance the story. Some sub-genres like visual novels often skip on the puzzle solving and focus fully on interactive narrative. The name Adventure stems from the game Adventure (a.k.a. Colossal Cave), and not to the unrelated film/book genre Adventure.
| Should games like [[Wing Commander]], which allow full 3D movement, but only uses 2D sprites, be considered 3D?
+
| Notes
| [[Halo: Combat Evolved]], [[Descent]], [[Stunts]]
+
| Examples
|}
 
 
 
==Perspectives alternative==
 
{| class="wikitable" style="width:1300px"
 
|+ Perspectives
 
|-
 
! Category
 
! Definition
 
! Notes
 
! Discussion points
 
! Examples
 
 
|-
 
|-
| First-person
+
| Educational
| From the point of view of the first-person, where the camera is locked to the centre of the screen.
+
| Educational
|  
+
| Educational games try to teach the player through playing. Usually intended for younger children, educational games offer a fun, indirect way to practice "non-fun" subjects like spelling, math, history, etc. Educational games are often called “Edutainment”.
|  
+
| Notes
| [[Doom]], [[Halo: Combat Evolved]]
+
| Examples
 
|-
 
|-
| Third-person
+
| Puzzle
| From the point of view of the third-person, where the camera is free to view around a player character.
+
| Puzzle
|
+
| Puzzle games focus purely on solving puzzles usually without much narrative. Puzzles exist in many varieties: strategic, tactical, logical, trivia, word puzzles etc.
|
+
| Notes
| [[Gears of War]]
+
| [[Lyne]]
|-
 
| Free overview
 
| Camera from a distant perspective which is free to move.
 
|
 
|
 
| [[Baldur's Gate]], [[Civilization]]
 
|-
 
| Fixed overview
 
| Camera from a distant perspective which is fixed or related to a player character.
 
|
 
|
 
| [[Diablo]], [[Ultima VIII]], [[Ultima Online]], [[Hotline Miami]], [[Bastion]]
 
|-
 
| Side view
 
| Camera is relational or fixed to the player character from the side, often on a two-dimensional movement plane.
 
|
 
|
 
| [[Sonic]], [[Katana Zero]], [[Castle Crashers]]
 
|-
 
| Text-based
 
| Primarily text-based game with no camera movement.
 
|
 
|
 
| [[Zork]]
 
|}
 
 
 
 
 
 
 
==MobyGames==
 
Perspective:
 
* Bird's-eye view https://www.mobygames.com/genre/sheet/birds-eye-view/
 
* 3rd-person (Other) https://www.mobygames.com/genre/sheet/3rd-person/
 
* Behind view https://www.mobygames.com/genre/sheet/behind-view/
 
 
 
Visual:
 
* Free-roaming camera https://www.mobygames.com/genre/sheet/birds-eye-view/
 
* Isometric https://www.mobygames.com/genre/sheet/isometric/
 
 
 
Pacing:
 
* Real-time https://www.mobygames.com/genre/sheet/real-time/
 
* Turn-based https://www.mobygames.com/genre/sheet/turn-based/
 
 
 
Interface:
 
* Direct control https://www.mobygames.com/genre/sheet/direct_control/
 
 
 
Genre:
 
* Sports https://www.mobygames.com/genre/sheet/sports/
 
 
 
Misc:
 
* Licensed https://www.mobygames.com/genre/sheet/licensed-title/
 
 
 
Sport:
 
* Football / Soccer https://www.mobygames.com/genre/sheet/soccer-football-european/
 
* Rugby https://www.mobygames.com/genre/sheet/rugby/
 
 
 
Gameplay:
 
* Action RPG https://www.mobygames.com/genre/sheet/action-rpg/
 
* Sandbox / open world https://www.mobygames.com/genre/sheet/sandbox/
 
* Shooter https://www.mobygames.com/genre/sheet/shooter/
 
 
 
==Genres==
 
{{ii}} This should be used to designate the gameplay type, not refer to the literary genre (examples of literary genres would include fantasy or Sci-Fi)
 
 
 
{| class="wikitable" style="width:1300px"
 
|+ Taxonomy
 
|-
 
! Category
 
! Type
 
! Definition
 
! Notes
 
! Examples
 
|-
 
| Adventure
 
| Genre
 
| Adventure game, narrative with puzzles. From Wikipedia: "Adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving"
 
| Distinguish between point and click vs control method?
 
| [[The Secret of Monkey Island]]
 
 
|-
 
|-
| Brawler
 
| Genre
 
| Brawler is a fighting game.
 
| Distinguish between 1v1 fighting games like [[Tekken 7]] and [[Castle Crashers]].
 
| [[Castle Crashers]]
 
 
|}
 
|}
 
*Adventure
 
*Brawler
 
*Bullet hell
 
*Fighting
 
*Horror
 
*Real-time strategy
 
*Turn-based strategy
 
*Management
 
*Massively multiplayer
 
*Multiplayer online battle arena (MOBA)
 
*Shooter
 
*Platformer
 
*Puzzle
 
*Role-playing
 
*Simulation
 
*Shoot-em-up
 
*Stealth
 
*Survival
 
*Rhythm
 
*Visual novel
 
 
==Monetisation==
 
*Retail
 
*Digital distribution
 
*Streaming
 
*Free to play
 
*Subscription
 
*Loot box
 
*Microtransaction
 
*Downloadable content
 
*Advertising
 
*Player trading
 
 
==Other Resources==
 
[https://www.mobygames.com/browse/games MobyGames]
 
 
==Unclassified==
 
[[Tetris]]
 
 
[[Category:Lists]]
 

Revision as of 18:18, 20 December 2019

Taxonomy
MobyGames Category PCGW Category Defiition to be modified Notes Examples
Action Action Action games main mechanics revolve around one or more of the following:
  • Accuracy
  • Movement
  • Quick Decisions
  • Reflexes
  • Timing
  • This genre is only to be used for games that don't fit in the other action-based basic genres such as Racing/Driving, Role-Playing (RPG) and Sports.
Doom
Adventure Adventure Adventure games emphasize experiencing a story through dialogue and puzzle solving. Gameplay mechanics emphasize decision over action. Puzzle solving usually revolves around combining or manipulating items to advance the story. Some sub-genres like visual novels often skip on the puzzle solving and focus fully on interactive narrative. The name Adventure stems from the game Adventure (a.k.a. Colossal Cave), and not to the unrelated film/book genre Adventure. Notes Examples
Educational Educational Educational games try to teach the player through playing. Usually intended for younger children, educational games offer a fun, indirect way to practice "non-fun" subjects like spelling, math, history, etc. Educational games are often called “Edutainment”. Notes Examples
Puzzle Puzzle Puzzle games focus purely on solving puzzles usually without much narrative. Puzzles exist in many varieties: strategic, tactical, logical, trivia, word puzzles etc. Notes Lyne