Difference between revisions of "Memoria"
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Baronsmoki (talk | contribs) (→Video settings: V-sync always on, according to note) |
Baronsmoki (talk | contribs) (→Other information: OpenAL) |
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|64-bit executable = false | |64-bit executable = false | ||
|64-bit executable notes= | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Revision as of 19:54, 7 December 2019
Developers | |
---|---|
Daedalic Entertainment | |
Engines | |
Visionaire | |
Release dates | |
Windows | August 30, 2013 |
macOS (OS X) | August 30, 2013 |
The Dark Eye | |
---|---|
Realms of Arkania (series) | |
Drakensang (series) | |
The Dark Eye: Chains of Satinav | 2012 |
Memoria | 2013 |
Demonicon | 2013 |
Blackguards | 2014 |
Skilltree Saga | 2014 |
Blackguards 2 | 2015 |
The Dark Eye: Book of Heroes | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com |
|
|||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | Able to run without Steam in background.[citation needed] |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack |
Essential improvements
Skip intro videos
Rename/delete video.vv000/003[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Daedalic Entertainment\Memoria\config.ini |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/243200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Daedalic Entertainment\Memoria\Savegames |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/243200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8 |
Processor (CPU) | 2.5 GHz Single Core or 2 GHz Dual Core | |
System memory (RAM) | 2.5 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | 512 MB of VRAM OpenGL 2.0 compatible | 1 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7 | |
Processor (CPU) | 2 GHz Dual core Intel | |
System memory (RAM) | 2.5 GB | |
Hard disk drive (HDD) | 10 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/243200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (243200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.