Difference between revisions of "Press X to Not Die"
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|shader model versions = 1.20 (GLSL) | |shader model versions = 1.20 (GLSL) | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = true | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= true | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 15:47, 27 November 2019
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Developers | |
---|---|
All Seeing Eye Games | |
Engines | |
FNA | |
Release dates | |
Windows | October 6, 2017 |
macOS (OS X) | October 6, 2017 |
Linux | October 6, 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Special Edition Content |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\Press X to Not Die\ |
macOS (OS X) | ~/Library/Application Support/Press X to Not Die/ |
Linux | $XDG_DATA_HOME/Press X to Not Die/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\Press X to Not Die\ |
macOS (OS X) | ~/Library/Application Support/Press X to Not Die/ |
Linux | $XDG_DATA_HOME/Press X to Not Die/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.0 | 2.1 with ARB extensions acceptable |
Shader Model support | 1.20 (GLSL) |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Dual Core | Quad Core |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 800x600 or higher DirectX 9.0c compatible | 1920x1080 |