Difference between revisions of "Outcast 1.1"
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'''General information''' | '''General information''' | ||
{{mm}} [http://www.fresh3d.com/#!outcast11/c30m Official website] | {{mm}} [http://www.fresh3d.com/#!outcast11/c30m Official website] | ||
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{{GOG.com links|1207658853|outcast}} | {{GOG.com links|1207658853|outcast}} | ||
{{mm}} [https://steamcommunity.com/app/336610/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/336610/discussions/ Steam Community Discussions] |
Revision as of 12:56, 28 August 2018
Developers | |
---|---|
Fresh3D | |
Engines | |
GAIA | |
Release dates | |
Windows | December 18, 2014 |
Outcast | |
---|---|
Outcast | 1999 |
Outcast 1.1 | 2014 |
Outcast: Second Contact | 2017 |
Outcast: A New Beginning | 2024 |
This page is for the updated version. For the original release, see Outcast. For the 2017 remake, see Outcast: Second Contact.
Key points
- Occasional issues with CPUs with Hyperthreading or equivalent (see Issues fixed)
- Multi-threaded software renderer supports significantly-higher resolutions than the original, including 1080p
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | Includes the original release (titled "Outcast Classic"). | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\userdata\config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/336610/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\userdata\savegames[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/336610/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Portuguese | ||||
Spanish |
Enable EAX
Modify quality_control.ini[1] |
---|
Notes
|
Issues fixed
Game runs slow
- The game occasionally fails to detect the number of CPU cores when it uses technology like Intel's Hyperthreading, resulting in poor performance.
Manually set Max Voxel Threads[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Software renderer | ||
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | XInput | |
Cutscenes | MPlayer |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2, Vista, 7, 8, 8.1 | |
Processor (CPU) | 1.2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/336610/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (336610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.