Difference between revisions of "EVE Online"
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Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The character advancement system is based upon training skills in real time, even while not logged into the game. | Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The character advancement system is based upon training skills in real time, even while not logged into the game. | ||
+ | |||
+ | ==System Requirements== | ||
+ | {{SysReq | ||
+ | |minOS = Windows 2000/XP/Vista | ||
+ | |minproc = 1.8GHz | ||
+ | |recproc = 2.4GHz | ||
+ | |minmem = 1 GB | ||
+ | |recmem = 2 GB | ||
+ | |minHD = 10 GB free | ||
+ | |minGPU1 = NVIDIA GeForce 6xxx series or ATI Radeon X1300 or later | ||
+ | |recGPU1 = NVIDIA GeForce 8800 series, or ATI Radeon X1900 series cards | ||
+ | }} | ||
+ | |||
+ | [[Category:Game]] |
Revision as of 16:04, 24 February 2012
Eve Online is a video game by CCP Games. It is a player-driven, persistent-world MMORPG set in a science fiction space setting. Characters pilot customizable ships through a galaxy of over 7,500 star systems. Most star systems are connected to one or more other star systems by means of stargates. The star systems can contain moons, planets, stations, wormholes, asteroid belts and complexes.
Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The character advancement system is based upon training skills in real time, even while not logged into the game.