Difference between revisions of "Enemy Engaged: Apache vs Havoc"
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=== "Read Me" file === | === "Read Me" file === | ||
{{ii}} The [[GOG.com]] version of Apache vs Havoc comes with a readme file (located at <code>C:\Program Files (x86)\GOG.com\Enemy Engaged - Apache vs Havoc\readme.txt</code>), it is available for download [http://forums.pcgamingwiki.com/viewtopic.php?f=23&t=329&p=1020#p1020 here] on the PCGamingWiki Forums. It includes helpful information and technical support. | {{ii}} The [[GOG.com]] version of Apache vs Havoc comes with a readme file (located at <code>C:\Program Files (x86)\GOG.com\Enemy Engaged - Apache vs Havoc\readme.txt</code>), it is available for download [http://forums.pcgamingwiki.com/viewtopic.php?f=23&t=329&p=1020#p1020 here] on the PCGamingWiki Forums. It includes helpful information and technical support. | ||
+ | |||
+ | === Console Commands === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! style="width:75px;" | Command | ||
+ | ! style="width:180px;" | Acronym | ||
+ | ! style="width:800px;" | Result | ||
+ | |- | ||
+ | | /3dce || "3D clean edge" || Cleans up the graphical artifact | ||
+ | |- | ||
+ | | /3dreset || "3D reset" || Sets the default screen resolution to 640x480. This may be required if the game crashed whilst attempting to use an unsupported display resolution. | ||
+ | |- | ||
+ | | /cbar:[value] || "city block approximation range" || Sets the distance (in meters) at which city buildings approximate. The default value is 500 metres (/cbar:500). On faster PCs you can increase this value to reduce the 'pop-up'effect. | ||
+ | |- | ||
+ | | /cg || "clean graphics" || Re-installs the graphics files from the CD. | ||
+ | |- | ||
+ | | /dcdz:[value] || "dynamics cyclic dead zone" || Sets the joystick dead zone as a percentage. The default value is 0 (/dcdz:0). | ||
+ | |- | ||
+ | | /ns || "no sound" || Disables sound if the program has problems with your sound card. | ||
+ | |- | ||
+ | | /cdrs:[value] || "comms data record size" || Sets the initial estimate for the maximum size of the campaign data (in bytes). If the value is too low the program will be slower connecting, too large will waste memory. The default value is 200000 (/cdrs:200000). | ||
+ | |- | ||
+ | | /cist:[value] || "comms initial sleep time" || Sets the length of time (in milliseconds) the program will wait before sending packets. This is to allow DirectPlay to establish a stable connection and may vary with proprietary service providers. The default value is 500 (/cist:500). | ||
+ | |- | ||
+ | | /cpt:[value] || "comms packet timer" || Sets the length of time (in seconds) the program will wait for a packet before re-requesting it. The default value is 5 seconds (/cpt:5). | ||
+ | |- | ||
+ | | /crls:[value] || "comms re-send list size" || Sets the number of packets kept in the history buffer. This is required for re-sending lost or corrupt packets. The default value is 1000 (/crls:1000). Increasing this value may improve reliability but requires more memory. | ||
+ | |- | ||
+ | | /crl:[value] || "comms re-request limit" || Sets the number of times a missing packet will be re-requested. The default value is 10 (/crl:10). | ||
+ | |- | ||
+ | | /crto:[value] || "comms re-send timeout" || Sets the length of time (in seconds) the program will wait for a re-requested packet before asking for it again. The default value is 1 second (/crto:1). This value may vary with service providers. | ||
+ | |- | ||
+ | | /mur:[value] || "maximum update rate" || Sets the maximum update rate (in iterations per second) for the communication system. This is independent to the visual frame rate but will never exceed it. This may be used to limit the amount of packets sent and help avoid 'swamping' a connection. The default values vary according to the connection method: | ||
+ | |||
+ | IPX : 15 (/mur:15) | ||
+ | |||
+ | Serial : 15 (/mur:15) | ||
+ | |||
+ | Modem : 5 (/mur:5) | ||
+ | |||
+ | TCP/IP : 5 (/mur:5) | ||
+ | |} | ||
==Game data== | ==Game data== |
Revision as of 22:12, 6 June 2013
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Enemy Engaged | |
---|---|
Enemy Engaged: Apache vs Havoc | 1998 |
Enemy Engaged: Comanche vs Hokum | 1999 |
Enemy Engaged 2 | 2007 |
Enemy Engaged 2: Desert Operations | 2008 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Improvements
Controls
- The controls are not easily accessible in-game, the controls are available here.
Patches
- The latest patch (1.1e) is available here on the PCGamingWiki Forums.
"Read Me" file
- The GOG.com version of Apache vs Havoc comes with a readme file (located at
C:\Program Files (x86)\GOG.com\Enemy Engaged - Apache vs Havoc\readme.txt
), it is available for download here on the PCGamingWiki Forums. It includes helpful information and technical support.
Console Commands
Command | Acronym | Result |
---|---|---|
/3dce | "3D clean edge" | Cleans up the graphical artifact |
/3dreset | "3D reset" | Sets the default screen resolution to 640x480. This may be required if the game crashed whilst attempting to use an unsupported display resolution. |
/cbar:[value] | "city block approximation range" | Sets the distance (in meters) at which city buildings approximate. The default value is 500 metres (/cbar:500). On faster PCs you can increase this value to reduce the 'pop-up'effect. |
/cg | "clean graphics" | Re-installs the graphics files from the CD. |
/dcdz:[value] | "dynamics cyclic dead zone" | Sets the joystick dead zone as a percentage. The default value is 0 (/dcdz:0). |
/ns | "no sound" | Disables sound if the program has problems with your sound card. |
/cdrs:[value] | "comms data record size" | Sets the initial estimate for the maximum size of the campaign data (in bytes). If the value is too low the program will be slower connecting, too large will waste memory. The default value is 200000 (/cdrs:200000). |
/cist:[value] | "comms initial sleep time" | Sets the length of time (in milliseconds) the program will wait before sending packets. This is to allow DirectPlay to establish a stable connection and may vary with proprietary service providers. The default value is 500 (/cist:500). |
/cpt:[value] | "comms packet timer" | Sets the length of time (in seconds) the program will wait for a packet before re-requesting it. The default value is 5 seconds (/cpt:5). |
/crls:[value] | "comms re-send list size" | Sets the number of packets kept in the history buffer. This is required for re-sending lost or corrupt packets. The default value is 1000 (/crls:1000). Increasing this value may improve reliability but requires more memory. |
/crl:[value] | "comms re-request limit" | Sets the number of times a missing packet will be re-requested. The default value is 10 (/crl:10). |
/crto:[value] | "comms re-send timeout" | Sets the length of time (in seconds) the program will wait for a re-requested packet before asking for it again. The default value is 1 second (/crto:1). This value may vary with service providers. |
/mur:[value] | "maximum update rate" | Sets the maximum update rate (in iterations per second) for the communication system. This is independent to the visual frame rate but will never exceed it. This may be used to limit the amount of packets sent and help avoid 'swamping' a connection. The default values vary according to the connection method:
IPX : 15 (/mur:15) Serial : 15 (/mur:15) Modem : 5 (/mur:5) TCP/IP : 5 (/mur:5) |
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Issues fixed
Rainbow coloring
- See the Rainbow color problems in older games page for details on fixing this issue