Difference between revisions of "Teleglitch: Die More Edition"
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===Frame rate is capped to 30 FPS=== | ===Frame rate is capped to 30 FPS=== | ||
{{--}} Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.<ref name="FPS cap"/> | {{--}} Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.<ref name="FPS cap"/> | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
==System requirements== | ==System requirements== |
Revision as of 23:55, 23 January 2017
Developers | |
---|---|
Test3 Projects | |
Publishers | |
Paradox Interactive | |
Release dates | |
Windows | November 23, 2012 |
macOS (OS X) | November 23, 2012 |
Linux | November 23, 2012 |
Key points
- Save games are only written at the end of a level. Quitting at any other time will discard all (including saved) progress.
- Frame rate is capped at 30 FPS.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file and save game data location
- One can only save and exit at the end of the level.
-
exitsave*
stores the save game data. -
settings.lua
stores the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
- Exiting at any other time will discard all (including saved) progress.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Frame rate is capped to 30 FPS
- Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.[1]
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP or later | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (OpenGL compatible card) 256 MB of VRAM |