Difference between revisions of "Tomb Raider (2013)"
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'''Key points''' | '''Key points''' | ||
{{++}} PC port features high resolution textures, tessellation, high quality shadows and more PC specific features. <ref>http://www.shacknews.com/article/77943/tomb-raider-pc-features-system-requirements-revealed</ref> | {{++}} PC port features high resolution textures, tessellation, high quality shadows and more PC specific features. <ref>http://www.shacknews.com/article/77943/tomb-raider-pc-features-system-requirements-revealed</ref> | ||
− | {{++}} [[#Force_DirectX_9_renderer_on_DirectX_11_systems|Forcing DirectX 9 mode]] results in approximately 25% performance boost a small loss of visual fidelity. | + | {{++}} [[#Force_DirectX_9_renderer_on_DirectX_11_systems|Forcing DirectX 9 mode]] results in an approximately 25% performance boost at a small loss of visual fidelity. |
{{++}} Up to 7.1 audio is supported. | {{++}} Up to 7.1 audio is supported. | ||
{{--}} Large performance issues with [[#Persistent crashing on Nvidia graphics cards|Nvidia graphics cards]]. | {{--}} Large performance issues with [[#Persistent crashing on Nvidia graphics cards|Nvidia graphics cards]]. |
Revision as of 16:22, 6 March 2013
Template:Infobox Tomb Raider (series) Key points
- PC port features high resolution textures, tessellation, high quality shadows and more PC specific features. [1]
- Forcing DirectX 9 mode results in an approximately 25% performance boost at a small loss of visual fidelity.
- Up to 7.1 audio is supported.
- Large performance issues with Nvidia graphics cards.
- Many quick time events (QTEs) do not display the key required to complete them. See QTE streamlining for guide.
General information
- Steam Community Discussions
- Steam Users' Forums for Tomb Raider series.
- Tomb Raider forums - not PC-specific.
- Eidos Forums - not PC-specific.
Availability
- All versions require Steam, including both retail and digital distribution.
Game data
- Settings are saved in registry instead of configuration files.
- Steam Cloud is supported for game saves.
- Most of graphics settings in registry corresponds with .ini options for benchmark.
Video settings
Field of view (FOV)
- FoV is calculated from aspect ratio.
Instructions |
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- Tomb raider ar16.jpg
Aspect ratio for 16:10 displays
- Tomb raider ar20.jpg
Custom aspect ratio of 16:8 on 16:10 display
Force DirectX 9 renderer on DirectX 11 systems
- Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, TressFX) will be disabled.
Instructions |
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Performance difference between DirectX 9 and 11 renderer
Based on ingame benchmark with DirectX 11 features (tessellation, TressFX) disabled for both renderers.
DirectX 9 | DirectX 11 | Difference [%] | |
---|---|---|---|
Minimum FPS | 42,06 | 35,88 | 17,22% |
Maximum FPS | 66,04 | 52,68 | 25,36% |
Average FPS | 56,68 | 44,74 | 26,69% |
Tested on Intel i7 with HD6870 GPU, average of five measurements for each renderer.[2]
Input settings
Issues unresolved
Persistent crashing on Nvidia graphics cards
- Nvidia graphics cards appear to be causing constant crashing.[3]
- Errors occur such as: "Failed to Initialize Direct3D with current settings"
Instructions |
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Other possible fixes:
- There is no universal fix yet, but these are confirmed to work for some users:
- Turn off vertical synchronization (vsync).
- Disable tesselation - recommended.
- Disable exclusive fullscreen.
- Revert drivers to version 310.90
- Update to the 314.14 beta drivers
Fix for "Failed to Initialize Direct3D with current settings":
- Manually set the aspect ratio to that of your monitors (ex: 1920x1080=16:9, 1920x1200=16:10)
Separate vertical and horizontal sensitivity with mouse
Vertical and horizontal sensitivity do not match, with vertical being much lower, making it hard to aim with a mouse and keyboard.
Issues resolved
Low framerate
Instructions |
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Other information
QTE streamlining
- Tomb Raider is heavy on quick time events (QTEs), which can be sometimes annoying.
- QTEs in Tomb Raider does not display key names but rather icon associated with specific binding or QTE, which can be confusing and problematic to solve.
List of QTEs and possible solutions:
QTE Icon | Solution |
---|---|
Hand in red circle | Repeatedly press interact key (default E) as fast as possible. |
Exclamation mark in red diamond. | Press melee key (default F). |
White circle getting smaller | Tap repeatedly melee key (default F). This QTE is bugged - circle animation is out of sync with trigger behind QTE and therefore it is difficult win this QTE normally. Luckily there is no penalization for missing said trigger with key press so pressing melee key for whole duration of QTE works perfectly. |
Left and right arrow | Alternately press left and right movement keys (default A and D). |
Hand in red circle when Lara is hanging from ledge | Press interact key (default E). |
Instructions |
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Benchmark mode
- Benchmark mode generates a file named:
benchmarkresults yyyy-mm-dd hh-mm-ss.txt
Instructions |
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Instructions |
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Instructions |
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Command line parameters
Command line parameter | Type of benchmark |
---|---|
-benchmark | Run the benchmark on startup and quit the game when finished. |
-benchmarkini “filename.ini” | Run the benchmark on startup and quit the game when finished. The ini file contains overrides for quality settings. |
-loop | Loop the benchmark instead of quitting after it completes. This is a demo mode, so statistics are disabled. |
-dxdiag | Include dxdiag information in the benchmarkresults file. |
- When running from the command line, exclusive fullscreen is automatically switched on and vsync is switched off.
- When running as a looping demo, a result file is not generated.
.ini file options
Option | Restrictions | Effect |
---|---|---|
QualityLevel | 0 to 4 | Sets all settings to a quality level. 0 for Low, 4 for Ultimate. |
Fullscreen | 0 or 1 | Enables or disables fullscreen. |
ExclusiveFullscreen | 0 or 1 | Enable this when fullscreen is enabled for better performance but worse multitasking. |
AspectRatio | Width / height x 10000 or 0 | Sets aspect ratio. 16000 for 16:10 for example. |
VSyncMode | 0 - 2 | Options for vertical synchronization. 0 for Off, 1 for Double Buffer and 2 for Tripple Buffer. |
FullscreenWidth | number | Width of resolution in pixels. |
FullscreenHeight | number | Height of resolution in pixels. |
FullscreenRefreshRate | number | Screen refresh rate in Hz. |
StereoEnabled | 0 or 1 | Enables or disables stereoscopic support. |
TextureQuality | 1 to 4 | Texture quality from Low to Ultra. |
BestTextureFilter | 0 to 18 | Texture filtering - 0 for No Filtering, 1 for Bilinear, 2 for Trilinear, or 2 + the Anisotropic level. |
HairQuality | 0 or 1 | Enables TressFX enhanced hair quality. 0 for Normal or 1 for TressFX. |
AntiAliasingMode | 0 to 3 | Sets anti-aliasing level. 0 for none, 1 for FXAA, 2 for 2xSSAA and 3 for 4xSSAA. |
ShadowMode | 0 or 1 | Enables or disables shadows. |
ShadowResolution | 0 to 2 | Sets shadow resolution. 1 for Off, 2 for Normal and 3 for Ultra. |
SSAOMode | 0 to 2 | Sets ambient occlusion quality. 1 for Off, 2 for Normal and 3 for Ultra. |
DOFQuality | 0 to 3 | Sets depth of field quality. 1 for Off, 2 for Normal and 3 for Ultra. |
ReflectionQuality | 0 to 2 | Sets quality of reflections. 1 for Off, 2 for Normal and 3 for High. |
LODBias | 0 to 4 | Sets level of detail bias from Low to Ultra. |
EnablePostProcess | 0 or 1 | Enables or disables post-processing effects. |
EnableHighPrecisionRT | 0 or 1 | - |
EnableTessellation | 0 or 1 | Enables or disables tessellation. |
System requirements