Difference between revisions of "Iron Grip: Warlord"
From PCGamingWiki, the wiki about fixing PC games
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|publisher = ISOTX | |publisher = ISOTX | ||
|release dates = December 5, 2008 | |release dates = December 5, 2008 | ||
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== Issues == | == Issues == | ||
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* During game, you may receive "Connection Interrupted" while still receiving real-time updates of enemy movement (but the character is frozen and unresponsive). You can try adjusting the rate variable within the console to find the best match. | * During game, you may receive "Connection Interrupted" while still receiving real-time updates of enemy movement (but the character is frozen and unresponsive). You can try adjusting the rate variable within the console to find the best match. | ||
* For this game, Hamachi incurs a significant transmission overhead. You would transmit 10KB per second instead of the 2KB/s. | * For this game, Hamachi incurs a significant transmission overhead. You would transmit 10KB per second instead of the 2KB/s. | ||
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Revision as of 03:25, 15 February 2013
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Issues
Netcode
- The netcode can receive around ~3MB a minute, or 60KB a second. As such, your connection needs to be at least ~533 KBps. The netcode also transmits ~175KB/minute or 2KB/second.
- During game, you may receive "Connection Interrupted" while still receiving real-time updates of enemy movement (but the character is frozen and unresponsive). You can try adjusting the rate variable within the console to find the best match.
- For this game, Hamachi incurs a significant transmission overhead. You would transmit 10KB per second instead of the 2KB/s.