Difference between revisions of "Xbox 360 Controller Emulator"
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{{Fixbox/fix|Rename xinput1_3.dll}} | {{Fixbox/fix|Rename xinput1_3.dll}} | ||
− | # | + | # See [[Xbox 360 Controller Emulator#Setting Up|Setting Up (Xbox 360 Controller Emulator)]]. |
# Rename <code>xinput1_3.dll</code> to <code>xinput1_4.dll</code>. | # Rename <code>xinput1_3.dll</code> to <code>xinput1_4.dll</code>. | ||
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}} | }} | ||
Revision as of 12:07, 13 January 2016
Key points
- Allows DirectInput controllers to be treated as XInput controllers. The Xbox 360 Controller Emulator can also be used with a PS3 Controller.
- Can be used to simulate multiple controllers, useful in games featuring native split-screen multiplayer support such as Rocket League.
General information
Setting Up
Step One
Instructions |
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Step Two
- If a game runs as 32 bit then download the 32-bit version of the emulator, otherwise, download the 64-bit version.
Instructions |
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Step Three
Instructions |
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Issues unresolved
Can't use controllers with Unity engine games
- Unity is incompatible due to the Unity input manager using Raw Input instead of DirectInput.[1] See Controller for other alternatives.
Problem setting right stick on some controllers such as SteelSeries 3GC
- X360CE shows controller is offset as follows: 32767;-32768
Issues fixed
Emulator not being detected
- Some games use
xinput1_4.dll
(e.g. OlliOlli). - Note that this will not work for Unity engine games.
Instructions |
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Right Analog Stick Activates Left Trigger
Instructions |
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Other information
Change controller slot
Instructions |
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