Difference between revisions of "Turok (2015)"
Bad Sector (talk | contribs) (Added information and custom resolution and widescreen patch for the original Turok) |
Bad Sector (talk | contribs) m (Forgot the step where you need to select the 800x600 resolution from the game's launcher) |
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# Press the "Patch Video_D3D.dll to apply custom resolution" button | # Press the "Patch Video_D3D.dll to apply custom resolution" button | ||
# Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation | # Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation | ||
+ | # In the game's launcher, use the <i>Video</i> menu to select <i>Perfomance Settings</i> and check the <i>800x600</i> checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below) | ||
# <b>For widescreen support:</b> Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above | # <b>For widescreen support:</b> Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above | ||
# <b>If you have <i>nGlide</i> or other GPU emulators installed:</b> make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. | # <b>If you have <i>nGlide</i> or other GPU emulators installed:</b> make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. |
Revision as of 13:49, 22 December 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Iguana Entertainment | |
Night Dive Studios | |
Publishers | |
Night Dive Studios | |
Release dates | |
Windows | November 30, 1997 |
Turok | |
---|---|
Turok (Acclaim) (series) | |
Turok (Disney Interactive Studios) (series) | |
Turok (Western Publishing) (series) |
Key points
- This page mostly covers the new 2015 GOG/Steam release. The original 1997 PC-CD release has numerous bugs and is in many ways inferior to this updated version.
- Heavily improved port combining the best features of the original N64 and pc releases, with additional features added such as improved graphics, streamlined maps and steam achievements.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/405820/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/405820/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
- TurokDH-Graphics.png
Graphic settings.
- TurokDH-GraphicsSaturation.png
Graphic (Saturation) settings.
Input settings
- TurokDH-ActionKeybinds.png
Keybind settings (Action).
- TurokDH-WeaponKeybinds.png
Keybind settings (Weapon).
- TurokDH-AutomapKeybinds.png
Keybind settings (Automap).
- TurokDH-MenuKeybinds.png
Keybind settings (Menu).
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Dual-core 2.0 GHz AMD Dual-core 2.0 GHz |
Intel Core i5-2300 2.8 GHz AMD Phenom II X4 945 3.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Intel 787 Express OpenGL 2.0 compatible | Nvidia GeForce 7800-8600 series ATI Radeon HD 2600-3600/X1800-X1900 series |
Original PC release and fixes
Most of the content in this page refers to the Night Dive Studios re-release which has a new custom engine. The original 1997 release can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support.
Instructions |
---|
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/405820/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (405820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages with broken file links
- Pages needing cover images
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Image)
- Invalid section order
- Invalid template usage (API)
- Invalid template usage (Fixbox)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)