Difference between revisions of "Xbox 360 Controller Emulator"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points'' | '''Key points'' | ||
{{ii}} Enables use of DirectInput controllers in games that only support XInput ones. | {{ii}} Enables use of DirectInput controllers in games that only support XInput ones. | ||
− | {{++}} Can be used to simulate multiple controllers | + | {{++}} Can be used to simulate multiple controllers in games featuring native split screen support such as [[Rocket League]]. |
'''General information''' | '''General information''' |
Revision as of 21:02, 3 August 2015
'Key points
- Enables use of DirectInput controllers in games that only support XInput ones.
- Can be used to simulate multiple controllers in games featuring native split screen support such as Rocket League.
General information
Setting Up
Step One
Instructions |
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Step Two
- If a game runs as 32 bit then download the 32-bit version of the emulator, otherwise, download the 64-bit version.
Instructions |
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Step Three
Instructions |
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Issues unresolved
Can't use controllers with Unity engine games
- Unity is incompatible due to the Unity input manager using Raw Input instead of DirectInput.[1] See Controller for other alternatives.
Problem setting right stick on some controllers such as SteelSeries 3GC
- X360CE shows controller is offset as follows: 32767;-32768
Issues fixed
Right Analog Stick Activates Left Trigger
Instructions |
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x360ce not detected
- Some games use
xinput1_4.dll
(e.g. OlliOlli). - Note that this will not work for Unity engine games.
Instructions |
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Unset controller from first player
Instructions |
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