Difference between revisions of "Engine:Sumo Engine"
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m (Added notes about changing the FPS cap, refresh rate and V-sync logic. Added notes about shadow rendering and LOD quality. Added notes about DPI awareness.) |
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{{Infobox engine | {{Infobox engine | ||
+ | |title=Sumo | ||
|developer=Sumo Digital | |developer=Sumo Digital | ||
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|first release=2013 | |first release=2013 | ||
}} | }} | ||
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+ | {{--}} All the games currently using this engine have an arbitrary <code>60 FPS</code>update rate limit during gameplay and will duplicate previous frames when its running above that. They're also dpi unaware and may choose the incorrect refresh rate. V-sync options presented in-game may affect presentation consistency. See individual pages for fixes. | ||
+ | {{--}} All the games currently using this engine suffer from low quality shadows and general LOD issues, regardless the game's visual complexity. See individual pages for more information. |
Latest revision as of 02:31, 1 March 2024
Developers | |
---|---|
Sumo Digital | |
First release date | |
2013 |
Game | Developer | Publisher | First release |
---|---|---|---|
Hotshot Racing | Lucky Mountain Games, Sumo Digital | Curve Digital | September 10, 2020 |
Sonic & All-Stars Racing Transformed | Sumo Digital | Sega, 1C-SoftClub | January 31, 2013 |
Team Sonic Racing | Sumo Digital | Sega | May 21, 2019 |
- All the games currently using this engine have an arbitrary
60 FPS
update rate limit during gameplay and will duplicate previous frames when its running above that. They're also dpi unaware and may choose the incorrect refresh rate. V-sync options presented in-game may affect presentation consistency. See individual pages for fixes. - All the games currently using this engine suffer from low quality shadows and general LOD issues, regardless the game's visual complexity. See individual pages for more information.