Topic on User talk:Dgrdsv
Well, as I've said, what I've added/edited was taken from a debugger output which traces API calls games are making so it's about 99% reliable I'd say - besides some corner cases where games may use some specific shader model only on select levels for example which I didn't trace (a theoretical example; I haven't seen such game yet).
But I do agree that the info on SM itself is of little use to a general user so if you're deprecating it then I just won't add it anymore - no problem.