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Topic on User talk:Glorious PC Gaming Master Race

I have expanded the glossary link to also be automatically populated to all OpenGL and DirectX 9 and 10 games where the HDR parameter is undefined or set to false/unknown, as those APIs support HDR rendering internally and HDR "retrofitting" support can be enabled through various alternate methods:

  • DirectX 10 is actually supported natively by Auto HDR despite Microsoft's lack of official comments on it, and doesn't need any special tools or methods.
  • DirectX 9 requires the use of dgVoodoo 2 to translate them to DirectX 11 which makes them eligible for Auto HDR.
  • OpenGL requires the use of Special K as it can interop the OpenGL rendered frame over to DirectX 11 and then allow its HDR retrofitting feature for such games as well.