Topic on Talk:Granblue Fantasy: Relink
- (cur prev topic) 10:51, 17 March 2024 . . Zhnigo (talk | contribs) edited a post on "Playstation controllers & SteamAPI" . . 0
- (cur prev topic) 10:48, 17 March 2024 . . Zhnigo (talk | contribs) commented on "Playstation controllers & SteamAPI" (Just checked on 1.1.0, it's exactly the same. No haptics, basic vibration, only instance of adaptive triggers is L2 on the cannon. I'm us...) . . +156
- (cur prev topic) 02:22, 4 March 2024 . . Thecrown (talk | contribs) commented on "Playstation controllers & SteamAPI" (with wired connections and steaminput enabled, the game support both adaptive trigger and haptic feedback, in ver.1.0.5. I have experienc...) . . +394
- (cur prev topic) 04:52, 22 February 2024 . . Jigen123 (talk | contribs) edited a post on "Playstation controllers & SteamAPI" . . +265
- (cur prev topic) 04:47, 22 February 2024 . . Jigen123 (talk | contribs) commented on "Playstation controllers & SteamAPI" (The game uses basic XInput emulation with SteamInput, without it the game receives no input from PlayStation controllers. And i'm pretty...) . . +191
- (cur prev topic) 04:24, 22 February 2024 . . Yuuyatails (talk | contribs) commented on "Playstation controllers & SteamAPI" (In that case, the Playstation Controller should be set to 'limited', and adding notes that it need the Steam Input enabled. Also set the...) . . +297
- (cur prev topic) 04:16, 22 February 2024 . . Zhnigo (talk | contribs) edited a post on "Playstation controllers & SteamAPI" . . +11
- (cur prev topic) 04:15, 22 February 2024 . . Zhnigo (talk | contribs) edited a post on "Playstation controllers & SteamAPI" . . +2
- (cur prev topic) 04:15, 22 February 2024 . . Zhnigo (talk | contribs) commented on "Playstation controllers & SteamAPI" (1. The game doesn't support playstation controllers at all with steaminput disabled 2. With steaminput enabled, there's no playstation bu...) . . +604