Topic on Talk:Quake Enhanced
- (cur prev topic) 13:33, 3 September 2021 . . 77.135.104.51 (talk) commented on "Visual glitches when not using Vulkan" (After playing for a few hours though, I noticed that playing in D311 mode in Windowed without V-Sync causes the bugs I described to mainl...) . . +227
- (cur prev topic) 13:31, 3 September 2021 . . 77.135.104.51 (talk) commented on "Visual glitches when not using Vulkan" (That's weird because I don't have any if I deactivate all enhancements.) . . +71
- (cur prev topic) 11:31, 3 September 2021 . . Mastan (talk | contribs) commented on "Visual glitches when not using Vulkan" (As far as I know, game does not support OpenGL at all. I've tried proposed by some people +r_rhirenderfamily "opengl" - this doesn't chan...) . . +545
- (cur prev topic) 15:49, 2 September 2021 . . 77.134.50.170 (talk) commented on "Visual glitches when not using Vulkan" (Hi, my PC is not compatible with Vulkan so I tried usind Direct or OpenGL modes in-game and this, I guess, causes the weapon model to gli...) . . +608