Topic on PCGamingWiki talk:Editing guide/Audio
- (cur prev topic) 02:21, 9 November 2020 . . Chick'n'Duck (talk | contribs) marked the topic "Mute on focus lost without excl. fullscreen" as resolved (marked as resolved) . . 0
- (cur prev topic) 02:20, 9 November 2020 . . Chick'n'Duck (talk | contribs) created topic summary on Mute on focus lost without excl. fullscreen . . +106
- (cur prev topic) 02:20, 9 November 2020 . . Chick'n'Duck (talk | contribs) commented on "Mute on focus lost without excl. fullscreen" (I have my counterexample. There is no relationship between fullscreen and mute on lost focus, as I theorised in the beginning.) . . +126
- (cur prev topic) 19:53, 7 November 2020 . . Aemony (talk | contribs) commented on "Mute on focus lost without excl. fullscreen" (Yes, when it doesn't have focus aka is "in the background" as the option is also often called.) . . +94
- (cur prev topic) 19:10, 7 November 2020 . . Chick'n'Duck (talk | contribs) commented on "Mute on focus lost without excl. fullscreen" (So the audio is muted, even when the game is played in a window?) . . +64
- (cur prev topic) 19:09, 7 November 2020 . . Chick'n'Duck (talk | contribs) edited a post on "Mute on focus lost without excl. fullscreen" . . -1
- (cur prev topic) 18:59, 6 November 2020 . . Aemony (talk | contribs) commented on "Mute on focus lost without excl. fullscreen" (> Would a game in a window (with or without a border) not always have audio on? This setting actually grew in popularity with multiplayer...) . . +764
- (cur prev topic) 15:33, 6 November 2020 . . Chick'n'Duck (talk | contribs) commented on "Mute on focus lost without excl. fullscreen" (Would a game in a window (with or without a border) not always have audio on? Does anyone know a counter-example? Otherwise the setting w...) . . +263