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Difference between revisions of "Velvet Assassin"

From PCGamingWiki, the wiki about fixing PC games
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{{Availability Table|
 
{{Availability Table|
 
{{Availability Table/row| [http://store.steampowered.com/app/16720/ Steam] | {{ID|Steam}} | Windows and OS X Version}}
 
{{Availability Table/row| [http://store.steampowered.com/app/16720/ Steam] | {{ID|Steam}} | Windows and OS X Version}}
 +
{{Availability Table/row| [https://itunes.apple.com/de/app/velvet-assassin/id586878367/ Mac App Store] | {{ID|MacApp}} | Only OS X Version}}
 
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Revision as of 20:22, 18 October 2013

Velvet Assassin
Velvet Assassin cover
Developers
Replay Studios
Publishers
SouthPeak Games
Engines
Replay Engine
Release dates
Windows April 28, 2009
macOS (OS X) December 26, 2012
Velvet Assassin on Wikipedia

Key points

Requires the NVIDIA PhysX Legacy System Software (prevents a Critical Error - Aegia Physics SDK crash).
May have stability issues

Availability

Template:Availability Table

Game data

Template:Game Location Table

Video settings

Template:Video settings

Input settings

Template:Input Settings

Audio settings

Template:Audio settings

System requirements

Template:System Requirements

Issues unresolved

Erratic Framerate

In some systems, you may have an erratic framerate; the gameplay seems faster than normal, but is balanced by a short pause every second. Systems experiencing this issue may also encounter a crash slightly later.

Under Fraps, you may either see the framerate remain at 60 FPS (as if VSync was active), or it may be slightly off.

Possible fix: Adjust detail settings to maximum or default.

Issues fixed

Critical Error - Aegia Physics SDK

Instructions

Crashes

Instructions

References