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Difference between revisions of "User:Mazky/notepad"

From PCGamingWiki, the wiki about fixing PC games
m (formatting is hard)
m (one more reference to remember)
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// https://forum.fpsclassico.com/quake-3-config.php
 
// https://forum.fpsclassico.com/quake-3-config.php
 +
 +
// https://www.x-null.net/forums/threads/1705-Highest-settings-in-MOHAA/page2

Revision as of 18:30, 25 July 2022

Working on learning more about cvars and the id Tech (3) engine, to better understand Medal of Honor: Allied Assault, at first. Found this resource for id Tech 4, which seems great. Currently not sure how much translates to the 3rd iteration of the engine.
https://modwiki.dhewm3.org/

seta cg_drawviewmodel "2"
seta cg_effectdetail "1.0"
seta cg_marks_add "1"
seta cg_max_tempmodels "1200"
seta cg_rain "1"
seta cg_reserve_tempmodels "240"
seta cg_shadows "2" // set shadow detail level  (0: off, 1: basic discs, 2: stencil buffered, 3: simple stencil buffered if r_stencilbits is not 0)
seta g_ddayfodderguys "2"
seta g_ddayfog "0"
seta g_ddayshingleguys "2"
seta r_colorbits "32" // set number of bits used for each color (0, 16, 32)
seta r_drawstaticdecals "1"
seta r_ext_compressed_textures "1" // enables compression of textures (0: off, 1: on and faster on slower machines but can look ugly)
seta r_fastdlights "0"
seta r_fastentlight "0"
seta r_forceClampToEdge "1"
seta r_lodcap "1.0"
seta r_lodscale "1.1"
seta r_lodviewmodelcap "1.0"
seta r_lodCurveError "10000"
seta r_maxmode "9"
seta r_picmip "0"
seta r_picmip_models "0"
seta r_picmip_sky "0"
seta r_subdivisions "1" // set maximum level of detail, for example the complexity of curves (0: highest) // need "3" to avoid MOH:AA breaking
seta r_texturebits "32" // set number of bits used for each texture (0 to 32)
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" // texture interpolation mode
seta r_vidmode1024 "0"
seta r_vidmodemax "1"
seta s_khz "44" // set audio sample rate
seta ter_error "0.001"
seta ter_maxlod "64"
seta ter_maxtris "24576"
seta vss_draw "1"
seta vss_maxcount "5"
seta r_uselod "0" // level of detail? 0 max ? beind lowest?
seta r_roundimagesdown "0"


// https://forum.fpsclassico.com/quake-3-config.php

// https://www.x-null.net/forums/threads/1705-Highest-settings-in-MOHAA/page2