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Difference between revisions of "User:Mazky/notepad"

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Working on learning more about cvars and the id Tech (3) engine, to better understand Medal of Honor: Allied Assault, at first.
 
Working on learning more about cvars and the id Tech (3) engine, to better understand Medal of Honor: Allied Assault, at first.
 
Found this resource for id Tech 4, which seems great. Currently not sure how much translates to the 3rd iteration of the engine.
 
Found this resource for id Tech 4, which seems great. Currently not sure how much translates to the 3rd iteration of the engine.
 +
<br>
 
https://modwiki.dhewm3.org/
 
https://modwiki.dhewm3.org/
  
 +
<pre>
 
seta cg_drawviewmodel "2"
 
seta cg_drawviewmodel "2"
 
seta cg_effectdetail "1.0"
 
seta cg_effectdetail "1.0"
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seta r_uselod "0" // level of detail? 0 max ? beind lowest?
 
seta r_uselod "0" // level of detail? 0 max ? beind lowest?
 
seta r_roundimagesdown "0"
 
seta r_roundimagesdown "0"
 +
</pre>
 +
  
 
// https://forum.fpsclassico.com/quake-3-config.php
 
// https://forum.fpsclassico.com/quake-3-config.php

Revision as of 18:28, 25 July 2022

Working on learning more about cvars and the id Tech (3) engine, to better understand Medal of Honor: Allied Assault, at first. Found this resource for id Tech 4, which seems great. Currently not sure how much translates to the 3rd iteration of the engine.
https://modwiki.dhewm3.org/

seta cg_drawviewmodel "2"
seta cg_effectdetail "1.0"
seta cg_marks_add "1"
seta cg_max_tempmodels "1200"
seta cg_rain "1"
seta cg_reserve_tempmodels "240"
seta cg_shadows "2" // set shadow detail level  (0: off, 1: basic discs, 2: stencil buffered, 3: simple stencil buffered if r_stencilbits is not 0)
seta g_ddayfodderguys "2"
seta g_ddayfog "0"
seta g_ddayshingleguys "2"
seta r_colorbits "32" // set number of bits used for each color (0, 16, 32)
seta r_drawstaticdecals "1"
seta r_ext_compressed_textures "1" // enables compression of textures (0: off, 1: on and faster on slower machines but can look ugly)
seta r_fastdlights "0"
seta r_fastentlight "0"
seta r_forceClampToEdge "1"
seta r_lodcap "1.0"
seta r_lodscale "1.1"
seta r_lodviewmodelcap "1.0"
seta r_lodCurveError "10000"
seta r_maxmode "9"
seta r_picmip "0"
seta r_picmip_models "0"
seta r_picmip_sky "0"
seta r_subdivisions "1" // set maximum level of detail, for example the complexity of curves (0: highest) // need "3" to avoid MOH:AA breaking
seta r_texturebits "32" // set number of bits used for each texture (0 to 32)
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" // texture interpolation mode
seta r_vidmode1024 "0"
seta r_vidmodemax "1"
seta s_khz "44" // set audio sample rate
seta ter_error "0.001"
seta ter_maxlod "64"
seta ter_maxtris "24576"
seta vss_draw "1"
seta vss_maxcount "5"
seta r_uselod "0" // level of detail? 0 max ? beind lowest?
seta r_roundimagesdown "0"


// https://forum.fpsclassico.com/quake-3-config.php