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Topic on User talk:Macgovern

Palworld Raytracing

9
Maitkarro (talkcontribs)

You can't enable realtime or hardware raytracing in palworld. It uses only lumen software raytracing. Which works in dx11 and dx12. r.RayTracing=1 which enables realtime raytracing is need to to enable hardware raytracing. But it can't be used because the game wasn't cooked with Hardware Raytracing support. https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/ If you enable it through settings at the moment, it will just crash the game and give you an error that you're missing a shader file. https://www.nexusmods.com/palworld/mods/147

Maitkarro (talkcontribs)

I have UUU5 too to change fpostprocesssettings realtime, also I can edit the game cvars through the console realtime, that UUU5 can't do. You only can enable r.DynamicGlobalIlluminationMethod=1 and r.ReflectionMethod=1 to use Lumen. To use lumen hardware raytracing, you also have to have r.RayTracing=1, LumenHardwareRayTracing command values are already enabled by default, but they don't do anything, same with any r.Raytracing commands. If you do use r.RayTracing=1 instead of 0, you get a crash. End of story. You only get the same raytracing as it is in Lords of the Fallen if you hack it in.

So okay, I'll fix that software raytracing is hackable, but beyond that you can't do anything, unless you steal the developers project files and recompile the entire game with hardware raytracing support.

Macgovern (talkcontribs)

Neither you nor the mod demonstrate the error, of which I am well-familiar from having tried and learning why hardware raytracing can't usually be forced in a UE4/UE5 title. I don't own Palworld, so I don't know what baking they did or did not do.

Please provide visual evidence, preferably video, that the error does, indeed, occur. If hardware raytracing is unforcable in this game, proof, not a "this doesn't work on my computer" statement, needs to be provided - especially given how trivial the error is to trigger.

Maitkarro (talkcontribs)

r.RayTracing=1 enables raytracing, not his mod. He admits that he is trying to enable it, but he isn't. He knows that it doesn't enable r.RayTracing

" Also in the mod description you can read: "(Some of the RayTracing functions may or may not be enabled - the Engine.ini file arguments are trying to force these functions to be enabled." "

Just enable dx12 and r.RayTracing=1 in your engine ini.

Maitkarro (talkcontribs)

This mod does not enable raytracing. https://www.nexusmods.com/palworld/mods/74/ They even admitted to it, and they said it's not a bug, when I said that he doesn't enable raytracing, he said it uses lumen software raytracing which is still raytracing, but most of the commands he uses do nothing. r.RayTracing.Enable is not even a valid command.

That mod creator is an idiot who just cares about his feelings, he doesn't give a shit about if the "mod" even works.

his respone when I tested his entire mod. https://www.nexusmods.com/palworld/mods/74/?tab=bugs " Still not a bug. Not supportedĀ != bug

No one is forcing anyone to like or download this """"mod"""".

Also in the mod description you can read: "(Some of the RayTracing functions may or may not be enabled - the Engine.ini file arguments are trying to force these functions to be enabled."

Have a nice one.

(I won't allow more spam and harsh answers from you. You can like or dislike this mod and no one is forcing anyone to download or to like this """mod""". But this is not giving you the right to ridiculize this mod or me.)"

Macgovern (talkcontribs)

Yup, that's the error alright. Thank you for providing the evidence as requested. Your edit will be kept, but tweaked so as to link to your bug report/proof.

Maitkarro (talkcontribs)

https://youtu.be/on19WRXMSpk I'm making a video for ya. You can come check.

Edit: finished, trying to enable realtime/hardware raytracing, and then without it. That guide part from that mod was just silly lie by him. First time I reported it as a bug, he made the bug report private, and did only a single sentence "not a bug". I pointed all the commands out he used that did nothing, and he said it's "not a bug". What sort of person does that.

Well whatever, at least you see that it's only limited raytracing. And you only need. r.DynamicGlobalIlluminationMethod=1 and r.ReflectionMethod=1 Dx12 isn't even needed to use lumen software raytracing.

Macgovern (talkcontribs)

Excellent! Thank you for the additional evidence. The error you got when attempting to force hardware raytracing is exactly what I'd expect from a UE4/UE5 game which wasn't baked for hardware raytracing.

EDIT: As for the kind of person who'd react in such a nonsensical way? In my personal experience, people will do strange things for clout.

Maitkarro (talkcontribs)

Thank you very much for listening. Hope restored for humanity.