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Topic on User talk:Macgovern

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I have UUU5 too to change fpostprocesssettings realtime, also I can edit the game cvars through the console realtime, that UUU5 can't do.
 
I have UUU5 too to change fpostprocesssettings realtime, also I can edit the game cvars through the console realtime, that UUU5 can't do.
 
You only can enable r.DynamicGlobalIlluminationMethod=1 and r.ReflectionMethod=1 to use Lumen.
 
You only can enable r.DynamicGlobalIlluminationMethod=1 and r.ReflectionMethod=1 to use Lumen.
To use lumen hardware raytracing, you also have to have r.RayTracing=1, LumenHardwareRayTracing command values are already enabled by default, but they don't anything, same with any r.Raytracing commands.
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To use lumen hardware raytracing, you also have to have r.RayTracing=1, LumenHardwareRayTracing command values are already enabled by default, but they don't do anything, same with any r.Raytracing commands.
 
If you do use r.RayTracing=1 instead of 0, you get a crash. End of story.
 
If you do use r.RayTracing=1 instead of 0, you get a crash. End of story.
 
You only get the same raytracing as it is in Lords of the Fallen if you hack it in.
 
You only get the same raytracing as it is in Lords of the Fallen if you hack it in.
  
 
So okay, I'll fix that software raytracing is hackable, but beyond that you can't do anything, unless you steal the developers project files and recompile the entire game with hardware raytracing support.
 
So okay, I'll fix that software raytracing is hackable, but beyond that you can't do anything, unless you steal the developers project files and recompile the entire game with hardware raytracing support.