Topic on Glossary talk:High dynamic range (HDR)
This page shows the changes between two versions of a post by Sylveon in the topic "DXGI for OpenGL and Vulkan on AMD" on Glossary talk:High dynamic range (HDR).
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* For OpenGL and Vulkan games, some drivers offer the option to present games using these APIs via a DXGI swapchain, which will in many cases allow Auto HDR to kick in (might require the game to be played in windowed or borderless windowed mode). | * For OpenGL and Vulkan games, some drivers offer the option to present games using these APIs via a DXGI swapchain, which will in many cases allow Auto HDR to kick in (might require the game to be played in windowed or borderless windowed mode). | ||
− | + | ** Nvidia owners using driver version 526.61 or newer can set '''Vulkan/OpenGL present method''' in the [[Nvidia Control Panel]] > '''Manage 3D Settings''' page to {{Code|Prefer layered on DXGI Swapchain}}. [[Nvidia Profile Inspector#Layer Vulkan/OpenGL on DXGI swapchain|Nvidia Profile Inspector]] can extend the support even further to games running through DXVK or emulators.<ref>{{Refurl|url=https://www.reddit.com/r/nvidia/comments/yf6hiw/comment/iu64la3|title=Reddit - PSA - You can now elevate OpenGL/Vulkan games to a DXGI Swapchain on today's drivers (526.47)|date=2023-07-30}}</ref> | |
− | + | ** AMD owners using driver version 23.7.1 or newer can enable HDR in Windows settings. This will enable the DXGI swapchain present on all OpenGL and Vulkan apps (minus a few excluded apps hardcoded in the driver). Alternatively, enabling OpenGL Triple Buffering in the driver control panel will also cause the driver to present using DXGI. | |
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