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Topic on Talk:Disciples: Sacred Lands

Microsoft have limits? Bruh. Apple have limits. Ms do everything to broke backward compatibility. Especially since backported from phones Windows 8+.

Who initially start it and say it DDRRAW not used? Cause at first here we go in wrong discussion and seems now let it back to original issue. Someone not able to make wrappers work for him. Game itself unrelated here.

Narzoul wrapper (prior to 4.0.1 which one is new) did work with the game and fix Rainbow color issue come from Nvidia driver on Win7 for me (Win7 issue even been fixed by other methods still keep some broken colors, not blue-white ones but blue-pink until I launch game on Intel HD integrated).

3.0.1 Won't work on win7 and lead to game crash (2.0.1 is last Narzouls ver for Win7) Same if copy GOG DX ddraw.dll from D2/ROTE (fixed probably for newer GOG wrappers build xx.0.9000 or 1.0.0 from Soul Reaver). So who say it is not working cause dll file ignored? Maybe you already install DisciplesGL? It is not a wrapper - it is mod. And it did mod game bundled dlls. Unrelated to ddraw.dll. It didn't come with such "mirror" ddraw dll and of course after install completely ignore ddraw system one or one put in game folder.

Maybe you get confused by some else of Verok's wrapper-mod's (or freelance fixer)? I can't remember if some of them come with ddraw.dll mirror file. DisciplesGL for all 3 games did not have such file, but replace original CodeBase libraries and put old one as new dll. C4-dll.dll.

Article are good. Still say Ddraw used.

By the way. Disciples 2 are not good. Should be rewrited entirely starting from split them to two since the rise of the Elves is entirely separate game (standalone expansion that made on older engine but new game - like Wh DoW Dark Crusade).