Topic on Talk:The Last of Us Part I
I assume performance is the same between these three DLSS versions at same upscaling quality-modes right? VRAM usage going down when using DLSS is normal, as the whole game and its effects are rendered at a lower resolution and then upscaled. I assume there is no noticeable difference regarding VRAM when looking at DLSS 3.1.1 vs 2.5.1 right? And what signs of temporal instability do you see in case of using DLSS 3.1.1 DLL from the game vs DLSS 2.5.1 DLL drop-in replacement? So, in what ways does 2.5.1 seem to improve the situation compared to 3.1.1?